f9f395c28b
Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
153 lines
5.1 KiB
C++
153 lines
5.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QDebug>
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#include <qtest.h>
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#include <QtTest/QtTest>
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#include <QtNetwork/qnetworkreply.h>
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#include <QtNetwork/qnetworkrequest.h>
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#include <QtNetwork/qnetworkaccessmanager.h>
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#include "../../auto/network-settings.h"
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#include <QtNetwork>
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#include <QDebug>
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#include <private/qabstractsocketengine_p.h>
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#include <cstdio>
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#include <strings.h>
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#include <QNetworkConfigurationManager>
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#include <QNetworkConfiguration>
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#include <QNetworkSession>
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#include <QCoreApplication>
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const int bufsize = 16*1024;
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char buf[bufsize];
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int main(int argc, char**argv)
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{
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QCoreApplication app(argc, argv);
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#ifdef Q_OS_SYMBIAN
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QNetworkConfigurationManager configurationManager;
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QNetworkConfiguration configuration = configurationManager.defaultConfiguration();
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if (!configuration.isValid()) {
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qDebug() << "Got an invalid session configuration";
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exit(1);
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}
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qDebug() << "Opening session...";
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QNetworkSession *session = new QNetworkSession(configuration);
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// Does not work:
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// session->open();
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// session->waitForOpened();
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// works:
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QEventLoop loop;
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QObject::connect(session, SIGNAL(opened()), &loop, SLOT(quit()), Qt::QueuedConnection);
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QMetaObject::invokeMethod(session, "open", Qt::QueuedConnection);
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loop.exec();
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if (session->isOpen()) {
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qDebug() << "session opened";
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} else {
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qDebug() << "session could not be opened -" << session->errorString();
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exit(1);
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}
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#endif
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// create it
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QAbstractSocketEngine *socketEngine =
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QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, QNetworkProxy(QNetworkProxy::NoProxy), 0);
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if (!socketEngine) {
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qDebug() << "could not create engine";
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exit(1);
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}
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// initialize it
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bool initialized = socketEngine->initialize(QAbstractSocket::TcpSocket, QAbstractSocket::IPv4Protocol);
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if (!initialized) {
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qDebug() << "not able to initialize engine";
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exit(1);
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}
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// wait for connected
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int r = socketEngine->connectToHost(QHostAddress("74.125.77.99"), 80); // google
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bool readyToRead = false;
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bool readyToWrite = false;
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socketEngine->waitForReadOrWrite(&readyToRead, &readyToWrite, true, true, 10*1000);
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if (r <= 0) //timeout or error
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exit(1);
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if (readyToWrite) {
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// write the request
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QByteArray request("GET /robots.txt HTTP/1.0\r\n\r\n");
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int ret = socketEngine->write(request.constData(), request.length());
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if (ret == request.length()) {
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// read the response in a loop
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do {
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bool waitReadResult = socketEngine->waitForRead(10*1000);
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int available = socketEngine->bytesAvailable();
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if (waitReadResult == true && available == 0) {
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// disconnected
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exit(0);
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}
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bzero(buf, bufsize);
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ret = socketEngine->read(buf, available);
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if (ret > 0) {
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#ifdef Q_OS_SYMBIAN
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qDebug() << buf; //printf goes only to screen, this goes to remote debug channel
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#else
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printf("%s", buf);
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#endif
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} else {
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// some failure when reading
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exit(1);
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}
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} while (1);
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} else {
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qDebug() << "failed writing";
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}
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} else {
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qDebug() << "failed connecting";
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}
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delete socketEngine;
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}
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