2b75c156b6
Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
190 lines
4.5 KiB
C++
190 lines
4.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "animation.h"
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#include <QPointF>
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#include <QVector>
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#include <QIODevice>
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#include <QDataStream>
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class Frame
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{
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public:
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Frame() {
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}
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int nodeCount() const
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{
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return m_nodePositions.size();
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}
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void setNodeCount(int nodeCount)
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{
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m_nodePositions.resize(nodeCount);
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}
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QPointF nodePos(int idx) const
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{
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return m_nodePositions.at(idx);
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}
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void setNodePos(int idx, const QPointF &pos)
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{
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m_nodePositions[idx] = pos;
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}
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private:
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QVector<QPointF> m_nodePositions;
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};
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Animation::Animation()
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{
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m_currentFrame = 0;
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m_frames.append(new Frame);
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}
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Animation::~Animation()
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{
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qDeleteAll(m_frames);
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}
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void Animation::setTotalFrames(int totalFrames)
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{
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while (m_frames.size() < totalFrames)
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m_frames.append(new Frame);
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while (totalFrames < m_frames.size())
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delete m_frames.takeLast();
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}
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int Animation::totalFrames() const
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{
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return m_frames.size();
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}
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void Animation::setCurrentFrame(int currentFrame)
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{
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m_currentFrame = qMax(qMin(currentFrame, totalFrames()-1), 0);
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}
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int Animation::currentFrame() const
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{
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return m_currentFrame;
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}
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void Animation::setNodeCount(int nodeCount)
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{
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Frame *frame = m_frames.at(m_currentFrame);
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frame->setNodeCount(nodeCount);
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}
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int Animation::nodeCount() const
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{
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Frame *frame = m_frames.at(m_currentFrame);
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return frame->nodeCount();
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}
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void Animation::setNodePos(int idx, const QPointF &pos)
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{
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Frame *frame = m_frames.at(m_currentFrame);
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frame->setNodePos(idx, pos);
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}
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QPointF Animation::nodePos(int idx) const
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{
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Frame *frame = m_frames.at(m_currentFrame);
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return frame->nodePos(idx);
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}
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QString Animation::name() const
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{
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return m_name;
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}
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void Animation::setName(const QString &name)
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{
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m_name = name;
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}
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void Animation::save(QIODevice *device) const
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{
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QDataStream stream(device);
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stream << m_name;
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stream << m_frames.size();
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foreach (Frame *frame, m_frames) {
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stream << frame->nodeCount();
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for (int i=0; i<frame->nodeCount(); ++i)
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stream << frame->nodePos(i);
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}
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}
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void Animation::load(QIODevice *device)
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{
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if (!m_frames.isEmpty())
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qDeleteAll(m_frames);
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m_frames.clear();
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QDataStream stream(device);
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stream >> m_name;
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int frameCount;
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stream >> frameCount;
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for (int i=0; i<frameCount; ++i) {
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int nodeCount;
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stream >> nodeCount;
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Frame *frame = new Frame;
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frame->setNodeCount(nodeCount);
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for (int j=0; j<nodeCount; ++j) {
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QPointF pos;
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stream >> pos;
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frame->setNodePos(j, pos);
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}
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m_frames.append(frame);
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}
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}
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