qt5base-lts/tests
Samuel Rødal fa42faaee5 Implemented texture cache for GL paint engine in QtGui.
This is simpler than the existing texture cache in QtOpenGL, as it only
serves the GL paint engine. There's one per context group, to simplify
the design and to prevent performance degradations.

Change-Id: I61e3c9a444d8e246a8b38da019a56f2c0a533c0c
Reviewed-on: http://codereview.qt-project.org/4674
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
2011-09-12 17:44:41 +02:00
..
auto Implemented texture cache for GL paint engine in QtGui. 2011-09-12 17:44:41 +02:00
baselineserver Remove the build-key from the plugin verification data 2011-09-02 14:11:41 +02:00
benchmarks Merge remote branch 'gerrit/master' into HEAD 2011-09-06 10:55:40 +02:00
global Modularized tst_bic and add some helper functions for global test 2011-04-27 12:06:03 +02:00
manual Make QThread::sleep/msleep/usleep public. 2011-08-15 15:45:52 +02:00
shared Update licenseheader text in source files for qtbase Qt module 2011-05-24 12:34:08 +03:00
README Initial import from the monolithic Qt. 2011-04-27 12:05:43 +02:00
tests.pro Don't attempt to build benchmarks if release-mode Qt is not available 2011-06-21 17:44:27 +02:00

This directory contains autotests and benchmarks based on QTestlib. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.

Linux X11:

   * The user must be logged in to an active desktop; you can't run the
     autotests without a valid DISPLAY that allows X11 connections.

   * The tests are run against a KDE3 or KDE4 desktop.

   * Window manager uses "click to focus", and not "focus follows mouse". Many
     tests move the mouse cursor around and expect this to not affect focus
     and activation.

   * Disable "click to activate", i.e., when a window is opened, the window
     manager should automatically activate it (give it input focus) and not
     wait for the user to click the window.