a375f2e275
various fixes like missing includes, linking, obsolete API usage, etc. Pick-to: 6.5 Change-Id: I786bff396933b87cd39559ac8964d386ef368df1 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
166 lines
4.4 KiB
C++
166 lines
4.4 KiB
C++
// Copyright (C) 2017 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
|
|
|
#include <QtGui>
|
|
#include <QtWidgets>
|
|
#include <QtOpenGL/QOpenGLShaderProgram>
|
|
|
|
class GLWindow : public QWindow
|
|
{
|
|
public:
|
|
GLWindow(Qt::WindowFlags flags)
|
|
: gl(0)
|
|
{
|
|
setFlags(flags);
|
|
setSurfaceType(OpenGLSurface);
|
|
|
|
QSurfaceFormat format;
|
|
format.setAlphaBufferSize(8);
|
|
format.setSamples(16);
|
|
setFormat(format);
|
|
}
|
|
|
|
void exposeEvent(QExposeEvent *)
|
|
{
|
|
if (!isExposed())
|
|
return;
|
|
|
|
if (!gl) {
|
|
gl = new QOpenGLContext();
|
|
gl->setFormat(requestedFormat());
|
|
gl->create();
|
|
}
|
|
|
|
gl->makeCurrent(this);
|
|
|
|
QOpenGLShaderProgram prog;
|
|
prog.addShaderFromSourceCode(QOpenGLShader::Vertex,
|
|
"attribute highp vec4 a_Pos;"
|
|
"attribute lowp vec4 a_Color;"
|
|
"varying lowp vec4 v_Color;"
|
|
"void main() {"
|
|
" gl_Position = a_Pos;"
|
|
" v_Color = a_Color;"
|
|
"}");
|
|
prog.addShaderFromSourceCode(QOpenGLShader::Fragment,
|
|
"varying lowp vec4 v_Color;"
|
|
"void main() {"
|
|
" gl_FragColor = v_Color;"
|
|
"}");
|
|
prog.bind();
|
|
|
|
QOpenGLFunctions *functions = gl->functions();
|
|
functions->glClearColor(0, 0, 0, 0);
|
|
functions->glClear(GL_COLOR_BUFFER_BIT);
|
|
functions->glViewport(0, 0, width(), height());
|
|
|
|
prog.enableAttributeArray("a_Pos");
|
|
prog.enableAttributeArray("a_Color");
|
|
|
|
float coords[] = { -0.7f, 0.7f,
|
|
0.8f, 0.8f,
|
|
-0.8f, -0.8f,
|
|
0.7f, -0.7f };
|
|
float colors[] = { 1, 0, 0, 1,
|
|
0, 1, 0, 1,
|
|
0, 0, 1, 1,
|
|
0, 0, 0, 0 };
|
|
|
|
prog.setAttributeArray("a_Pos", GL_FLOAT, coords, 2, 0);
|
|
prog.setAttributeArray("a_Color", GL_FLOAT, colors, 4, 0);
|
|
|
|
functions->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
prog.disableAttributeArray("a_Pos");
|
|
prog.disableAttributeArray("a_Color");
|
|
|
|
gl->swapBuffers(this);
|
|
}
|
|
|
|
void mousePressEvent(QMouseEvent *)
|
|
{
|
|
QCoreApplication::quit();
|
|
}
|
|
|
|
private:
|
|
QOpenGLContext *gl;
|
|
};
|
|
|
|
class Widget : public QWidget
|
|
{
|
|
public:
|
|
Widget(Qt::WindowFlags flags)
|
|
: QWidget(0, flags)
|
|
{
|
|
setAttribute(Qt::WA_TranslucentBackground);
|
|
}
|
|
|
|
void paintEvent(QPaintEvent *)
|
|
{
|
|
QPainter p(this);
|
|
|
|
p.setRenderHint(QPainter::Antialiasing);
|
|
|
|
p.fillRect(rect(), QColor("steelblue"));
|
|
|
|
int w = width();
|
|
int h = height();
|
|
int w2 = width() / 2;
|
|
int h2 = height() / 2;
|
|
|
|
QPainterPath path;
|
|
path.moveTo(0, 0);
|
|
path.cubicTo(w2, 0, w2, h2, w, h);
|
|
path.cubicTo(w2, h, w2, h2, 0, 0);
|
|
|
|
QLinearGradient lg(0, 0, w, h);
|
|
lg.setColorAt(0.0, Qt::transparent);
|
|
lg.setColorAt(0.5, QColor("palegreen"));
|
|
lg.setColorAt(1.0, Qt::transparent);
|
|
|
|
p.setCompositionMode(QPainter::CompositionMode_Source);
|
|
p.fillPath(path, lg);
|
|
}
|
|
|
|
void mousePressEvent(QMouseEvent *)
|
|
{
|
|
QCoreApplication::quit();
|
|
}
|
|
|
|
};
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
QApplication app(argc, argv);
|
|
|
|
// mask: on/off
|
|
// opacity: on/off
|
|
|
|
for (int i=0; i<4; ++i) {
|
|
bool mask = i & 0x1;
|
|
bool opacity = i & 0x2;
|
|
|
|
Qt::WindowFlags flags = Qt::FramelessWindowHint;
|
|
|
|
Widget *widget = new Widget(flags);
|
|
GLWindow *window = new GLWindow(flags);
|
|
|
|
widget->setGeometry(100 + 100 * i, 100, 80, 80);
|
|
window->setGeometry(100 + 100 * i, 200, 80, 80);
|
|
if (mask) {
|
|
QRegion region(0, 0, 80, 80, QRegion::Ellipse);
|
|
widget->setMask(region);
|
|
window->setMask(region);
|
|
}
|
|
if (opacity) {
|
|
widget->setWindowOpacity(0.5);
|
|
window->setOpacity(0.5);
|
|
}
|
|
|
|
widget->show();
|
|
window->show();
|
|
}
|
|
|
|
return app.exec();
|
|
}
|