fe97af0c9a
Uses the two compute shaders from Qt Quick 3D. Demonstrates and tests both RGBA16F textures and using them (and doing load/store with mip levels individually) in combination with compute. Task-number: QTBUG-81213 Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e Reviewed-by: Johan Helsing <johan.helsing@qt.io> |
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auto | ||
baselineserver | ||
benchmarks | ||
global | ||
libfuzzer | ||
manual | ||
shared | ||
testserver | ||
README | ||
tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.