d7e4980132
Blacklist tst_QMenuBar::taskQTBUG46812_doNotLeaveMenubarHighlighted() on macOS. Conflicts: mkspecs/features/mac/default_post.prf mkspecs/features/mac/sdk.prf mkspecs/features/uikit/default_post.prf mkspecs/features/uikit/sdk.prf src/angle/src/libEGL/libEGL.pro src/platformsupport/fontdatabases/fontdatabases.pro src/platformsupport/platformsupport.pro src/plugins/platforms/cocoa/qnswindowdelegate.mm src/plugins/platforms/direct2d/qwindowsdirect2dintegration.cpp src/plugins/platforms/ios/ios.pro src/plugins/platforms/ios/kernel.pro tests/auto/widgets/widgets/qmenubar/BLACKLIST tests/auto/widgets/widgets/qmenubar/tst_qmenubar.cpp Task-number: QTBUG-56853 Change-Id: If58785210feee3550892fc7768cce90e75a2416c
63 lines
3.0 KiB
Plaintext
63 lines
3.0 KiB
Plaintext
equals(TEMPLATE, app):qt {
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# If the application uses Qt, it needs to be an application bundle
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# to be able to deploy and run on iOS. The only exception to this
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# is if you're working with a jailbroken device and can run the
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# resulting binary from the console/over SSH, but that's not a
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# use-case we care about, so no need to complicate the logic.
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CONFIG *= app_bundle
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# For Qt applications we want Xcode project files as the generated output,
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# but since qmake doesn't handle the transition between makefiles and Xcode
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# project files (which happens when using subdirs), we can't just override
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# MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a
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# child qmake process with -spec macx-xcode and let the top level qmake
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# process generate a wrapper makefile that forwards everything to xcodebuild.
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equals(MAKEFILE_GENERATOR, UNIX): \
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CONFIG = xcodebuild $$CONFIG
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}
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load(default_post)
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macx-xcode {
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ios:isEmpty(QMAKE_APPLE_TARGETED_DEVICE_FAMILY):!isEmpty(QMAKE_IOS_TARGETED_DEVICE_FAMILY) {
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warning("QMAKE_IOS_TARGETED_DEVICE_FAMILY is deprecated; use QMAKE_APPLE_TARGETED_DEVICE_FAMILY")
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QMAKE_APPLE_TARGETED_DEVICE_FAMILY = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
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}
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device_family.name = TARGETED_DEVICE_FAMILY
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device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY
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QMAKE_MAC_XCODE_SETTINGS += device_family
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ios {
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# Set up default 4-inch iPhone/iPod launch image so that our apps
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# support the full screen resolution of those devices.
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qmake_launch_image = Default-568h@2x.png
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qmake_copy_image.input = $$QMAKESPEC/$$qmake_launch_image
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qmake_copy_image.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_image
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qmake_copy_image.CONFIG = verbatim
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QMAKE_SUBSTITUTES += qmake_copy_image
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qmake_launch_images.files = $$qmake_copy_image.output
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QMAKE_BUNDLE_DATA += qmake_launch_images
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lessThan(QMAKE_XCODE_VERSION, "6.0") {
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warning("You need to update Xcode to version 6 or newer to fully support iPhone6/6+")
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} else {
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# Set up default LaunchScreen to support iPhone6/6+
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qmake_launch_screen = LaunchScreen.xib
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qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen
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qmake_copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_screen
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QMAKE_SUBSTITUTES += qmake_copy_launch_screen
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qmake_launch_screens.files = $$qmake_copy_launch_screen.output
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QMAKE_BUNDLE_DATA += qmake_launch_screens
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}
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}
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}
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!xcodebuild:equals(TEMPLATE, app):!isEmpty(QMAKE_INFO_PLIST) {
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# Only link in photo library support if Info.plist contains
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# NSPhotoLibraryUsageDescription. Otherwise it will be rejected from AppStore.
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plist_path = $$absolute_path($$QMAKE_INFO_PLIST, $$_PRO_FILE_PWD_)
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system("/usr/libexec/PlistBuddy -c 'Print NSPhotoLibraryUsageDescription' $$system_quote($$plist_path) &>/dev/null"): \
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QTPLUGIN += qiosnsphotolibrarysupport
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}
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