scuffed-code/icu4c/source/test/intltest/tsnmfmt.h

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/********************************************************************
* COPYRIGHT:
* Copyright (c) 1997-2001, International Business Machines Corporation and
* others. All Rights Reserved.
********************************************************************/
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#ifndef _INTLTESTNUMBERFORMAT
#define _INTLTESTNUMBERFORMAT
#include <stdlib.h>
#include "unicode/utypes.h"
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#include "intltest.h"
#include "unicode/fmtable.h"
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class NumberFormat;
/**
* This test does round-trip testing (format -> parse -> format -> parse -> etc.) of
* NumberFormat.
*/
class IntlTestNumberFormat: public IntlTest {
void runIndexedTest( int32_t index, UBool exec, const char* &name, char* par = NULL );
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private:
/**
* call tryIt with many variations, called by testLocale
**/
void testFormat(/* char* par */);
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/**
* perform tests using aNumber and fFormat, called in many variations
**/
void tryIt(double aNumber);
/**
* perform tests using aNumber and fFormat, called in many variations
**/
void tryIt(int32_t aNumber);
/**
* test NumberFormat::getAvailableLocales
**/
void testAvailableLocales(/* char* par */);
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/**
* call testLocale for all locales
**/
void monsterTest(/* char *par */);
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/**
* call testFormat for currency, percent and plain number instances
**/
void testLocale(/* char *par, */const Locale& locale, const UnicodeString& localeName);
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NumberFormat* fFormat;
UErrorCode fStatus;
Locale fLocale;
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public:
virtual ~IntlTestNumberFormat() {}
/*
* Return a random double
**/
static double randDouble()
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{
// Assume 8-bit (or larger) rand values. Also assume
// that the system rand() function is very poor, which it always is.
// Call srand(currentTime) in intltest to make it truly random.
double d;
uint32_t i;
char* poke = (char*)&d;
for (i=0; i < sizeof(double); ++i)
{
poke[i] = (char)(rand() & 0xFF);
}
return d;
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}
/*
* Return a random uint32_t
**/
static uint32_t randLong()
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{
// Assume 8-bit (or larger) rand values. Also assume
// that the system rand() function is very poor, which it always is.
// Call srand(currentTime) in intltest to make it truly random.
uint32_t d;
uint32_t i;
char* poke = (char*)&d;
for (i=0; i < sizeof(uint32_t); ++i)
{
poke[i] = (char)(rand() & 0xFF);
}
return d;
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}
/**
* Return a random double 0 <= x < 1.0
**/
static double randFraction()
{
return (double)randLong() / (double)0xFFFFFFFF;
}
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};
#endif