scuffed-code/icu4c/source/common/unicode/resbund.h

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/*
******************************************************************************
*
* Copyright (C) 1996-2001, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
*
* File resbund.h
*
* CREATED BY
* Richard Gillam
*
* Modification History:
*
* Date Name Description
* 2/5/97 aliu Added scanForLocaleInFile. Added
* constructor which attempts to read resource bundle
* from a specific file, without searching other files.
* 2/11/97 aliu Added UErrorCode return values to constructors. Fixed
* infinite loops in scanForFile and scanForLocale.
* Modified getRawResourceData to not delete storage
* in localeData and resourceData which it doesn't own.
* Added Mac compatibility #ifdefs for tellp() and
* ios::nocreate.
* 2/18/97 helena Updated with 100% documentation coverage.
* 3/13/97 aliu Rewrote to load in entire resource bundle and store
* it as a Hashtable of ResourceBundleData objects.
* Added state table to govern parsing of files.
* Modified to load locale index out of new file
* distinct from default.txt.
* 3/25/97 aliu Modified to support 2-d arrays, needed for timezone
* data. Added support for custom file suffixes. Again,
* needed to support timezone data.
* 4/7/97 aliu Cleaned up.
* 03/02/99 stephen Removed dependency on FILE*.
* 03/29/99 helena Merged Bertrand and Stephen's changes.
* 06/11/99 stephen Removed parsing of .txt files.
* Reworked to use new binary format.
* Cleaned up.
* 06/14/99 stephen Removed methods taking a filename suffix.
* 11/09/99 weiv Added getLocale(), fRealLocale, removed fRealLocaleID
******************************************************************************
*/
#ifndef RESBUND_H
#define RESBUND_H
#include "unicode/ures.h"
#include "unicode/utypes.h"
#include "unicode/unistr.h"
#include "unicode/locid.h"
/* forward declarations */
class RuleBasedCollator;
/**
* A class representing a collection of resource information pertaining to a given
* locale. A resource bundle provides a way of accessing locale- specfic information in
* a data file. You create a resource bundle that manages the resources for a given
* locale and then ask it for individual resources.
* <P>
* The resource bundle file is a text (ASCII or Unicode) file with the format:
* <pre>
* \code
* locale {
* tag1 {...}
* tag2 {...}
* }
* \endcode
* </pre>
* The tags are used to retrieve the data later. You may not have multiple instances of
* the same tag.
* <P>
* Four data types are supported. These are solitary strings, comma-delimited lists of
* strings, 2-dimensional arrays of strings, and tagged lists of strings.
* <P>
* Note that all data is textual. Adjacent strings are merged by the low-level
* tokenizer, so that the following effects occur: foo bar, baz // 2 elements, "foo
* bar", and "baz" "foo" "bar", baz // 2 elements, "foobar", and "baz" Note that a
* single intervening space is added between merged strings, unless they are both double
* quoted. This extends to more than two strings in a row.
* <P>
* Whitespace is ignored, as in a C source file.
* <P>
* Solitary strings have the format:
* <pre>
* \code
* Tag { Data }
* \endcode
* </pre>
* This is indistinguishable from a comma-delimited list with only one element, and in
* fact may be retrieved as such (as an array, or as element 0 or an array).
* <P>
* Comma-delimited lists have the format:
* <pre>
* \code
* Tag { Data, Data, Data }
* \endcode
* </pre>
* Parsing is lenient; a final string, after the last element, is allowed.
* <P>
* Tagged lists have the format:
* <pre>
* \code
* Tag { Subtag { Data } Subtag {Data} }
* \endcode
* </pre>
* Data is retrieved by specifying the subtag.
* <P>
* Two-dimensional arrays have the format:
* <pre>
* \code
* TwoD {
* { r1c1, r1c2, ..., r1cm },
* { r2c1, r2c2, ..., r2cm },
* ...
* { rnc1, rnc2, ..., rncm }
* }
* \endcode
* </pre>
* where n is the number of rows, and m is the number of columns. Parsing is lenient (as
* in other data types). A final comma is always allowed after the last element; either
* the last string in a row, or the last row itself. Furthermore, since there is no
* ambiguity, the commas between the rows are entirely optional. (However, if a comma is
* present, there can only be one comma, no more.) It is possible to have zero columns,
* as follows:
* <pre>
* \code
* Odd { {} {} {} } // 3 x 0 array
* \endcode
* </pre>
* But it is impossible to have zero rows. The smallest array is thus a 1 x 0 array,
* which looks like this:
* <pre>
* \code
* Smallest { {} } // 1 x 0 array
* \endcode
* </pre>
* The array must be strictly rectangular; that is, each row must have the same number
* of elements.
* <P>
* This is an example for using a possible custom resource:
* <pre>
* \code
* Locale currentLocale;
* UErrorCode success = U_ZERO_ERROR;
* ResourceBundle myResources("MyResources", currentLocale, success );
*
* UnicodeString button1Title, button2Title;
* myResources.getString("OkKey", button1Title, success );
* myResources.getString("CancelKey", button2Title, success );
* \endcode
* </pre>
* @draft
*/
class U_COMMON_API ResourceBundle {
public:
/**
* Constructor
*
* @param path This is a full pathname in the platform-specific format for the
* directory containing the resource data files we want to load
* resources from. We use locale IDs to generate filenames, and the
* filenames have this string prepended to them before being passed
* to the C++ I/O functions. Therefore, this string must always end
* with a directory delimiter (whatever that is for the target OS)
* for this class to work correctly.
* @param locale This is the locale this resource bundle is for. To get resources
* for the French locale, for example, you would create a
* ResourceBundle passing Locale::FRENCH for the "locale" parameter,
* and all subsequent calls to that resource bundle will return
* resources that pertain to the French locale. If the caller doesn't
* pass a locale parameter, the default locale for the system (as
* returned by Locale::getDefault()) will be used.
* The UErrorCode& err parameter is used to return status information to the user. To
* check whether the construction succeeded or not, you should check the value of
* U_SUCCESS(err). If you wish more detailed information, you can check for
* informational error results which still indicate success. U_USING_FALLBACK_ERROR
* indicates that a fall back locale was used. For example, 'de_CH' was requested,
* but nothing was found there, so 'de' was used. U_USING_DEFAULT_ERROR indicates that
* the default locale data was used; neither the requested locale nor any of its
* fall back locales could be found.
* @draft
*/
ResourceBundle( const UnicodeString& path,
const Locale& locale,
UErrorCode& err);
ResourceBundle( const UnicodeString& path,
UErrorCode& err);
ResourceBundle(UErrorCode &err);
/**
* Constructs a ResourceBundle
*
* @deprecated Remove after Aug 2002
*/
ResourceBundle( const wchar_t* path,
const Locale& locale,
UErrorCode& err);
ResourceBundle( const char* path,
const Locale& locale,
UErrorCode& err);
ResourceBundle(const ResourceBundle &original);
ResourceBundle(UResourceBundle *res, UErrorCode &status);
ResourceBundle& operator=(const ResourceBundle& other);
~ResourceBundle();
/**
* Returns the size of a resource. Size for scalar types is always 1, and for vector/table types is
* the number of child resources.
*
* @return number of resources in a given resource.
* @stable
*/
int32_t getSize(void) const;
/**
* returns a string from a string resource type
*
* @param status: fills in the outgoing error code
* could be <TT>U_MISSING_RESOURCE_ERROR</T> if the key is not found
* could be a non-failing error
* e.g.: <TT>U_USING_FALLBACK_ERROR</TT>,<TT>U_USING_DEFAULT_ERROR </TT>
* @return a pointer to a zero-terminated UChar array which lives in a memory mapped/DLL file.
* @stable
*/
UnicodeString getString(UErrorCode& status) const;
/**
* returns a binary data from a resource. Can be used at most primitive resource types (binaries,
* strings, ints)
*
* @param resourceBundle: a string resource
* @param len: fills in the length of resulting byte chunk
* @param status: fills in the outgoing error code
* could be <TT>U_MISSING_RESOURCE_ERROR</T> if the key is not found
* could be a non-failing error
* e.g.: <TT>U_USING_FALLBACK_ERROR</TT>,<TT>U_USING_DEFAULT_ERROR </TT>
* @return a pointer to a chunk of unsigned bytes which live in a memory mapped/DLL file.
* @stable
*/
const uint8_t *getBinary(int32_t& len, UErrorCode& status) const;
/**
* returns an integer vector from a resource.
*
* @param resourceBundle: a string resource
* @param len: fills in the length of resulting integer vector
* @param status: fills in the outgoing error code
* could be <TT>U_MISSING_RESOURCE_ERROR</T> if the key is not found
* could be a non-failing error
* e.g.: <TT>U_USING_FALLBACK_ERROR</TT>,<TT>U_USING_DEFAULT_ERROR </TT>
* @return a pointer to a vector of integers that lives in a memory mapped/DLL file.
* @stable
*/
const int32_t *getIntVector(int32_t& len, UErrorCode& status) const;
/**
* returns an unsigned integer from a resource.
* This integer is originally 28 bits.
*
* @param status: fills in the outgoing error code
* could be <TT>U_MISSING_RESOURCE_ERROR</T> if the key is not found
* could be a non-failing error
* e.g.: <TT>U_USING_FALLBACK_ERROR</TT>,<TT>U_USING_DEFAULT_ERROR </TT>
* @return an unsigned integer value
* @draft
*/
uint32_t getUInt(UErrorCode& status) const;
/**
* returns a signed integer from a resource.
* This integer is originally 28 bit and the sign gets propagated.
*
* @param status: fills in the outgoing error code
* could be <TT>U_MISSING_RESOURCE_ERROR</T> if the key is not found
* could be a non-failing error
* e.g.: <TT>U_USING_FALLBACK_ERROR</TT>,<TT>U_USING_DEFAULT_ERROR </TT>
* @return a signed integer value
* @draft
*/
int32_t getInt(UErrorCode& status) const;
/**
* Checks whether the resource has another element to iterate over.
*
* @return TRUE if there are more elements, FALSE if there is no more elements
* @draft
*/
UBool hasNext(void) const;
/**
* Resets the internal context of a resource so that iteration starts from the first element.
*
* @draft
*/
void resetIterator(void);
/**
* Returns the key associated with this resource. Not all the resources have a key - only
* those that are members of a table.
*
* @return a key associated to this resource, or NULL if it doesn't have a key
* @draft
*/
const char *getKey(void);
const char *getName(void);
/**
* Returns the type of a resource. Available types are defined in enum UResType
*
* @return type of the given resource.
* @stable
*/
UResType getType(void);
/**
* Returns the next resource in a given resource or NULL if there are no more resources
*
* @param status fills in the outgoing error code
* @return ResourceBundle object.
* @draft
*/
ResourceBundle getNext(UErrorCode& status);
/**
* Returns the next string in a resource or NULL if there are no more resources
* to iterate over.
*
* @param status fills in the outgoing error code
* @return an UnicodeString object.
* @draft
*/
UnicodeString getNextString(UErrorCode& status);
/**
* Returns the next string in a resource or NULL if there are no more resources
* to iterate over.
*
* @param key fill in for key associated with this string
* @param status fills in the outgoing error code
* @return an UnicodeString object.
* @draft
*/
UnicodeString getNextString(const char ** key, UErrorCode& status);
/**
* Returns the resource in a resource at the specified index.
*
* @param index an index to the wanted resource.
* @param status fills in the outgoing error code
* @return ResourceBundle object. If there is an error, resource is invalid.
* @stable
*/
ResourceBundle get(int32_t index, UErrorCode& status) const;
/**
* Returns the string in a given resource at the specified index.
*
* @param index an index to the wanted string.
* @param status fills in the outgoing error code
* @return an UnicodeString object. If there is an error, string is bogus
* @stable
*/
UnicodeString getStringEx(int32_t index, UErrorCode& status) const;
/**
* Returns a resource in a resource that has a given key. This procedure works only with table
* resources.
*
* @param key a key associated with the wanted resource
* @param status fills in the outgoing error code.
* @return ResourceBundle object. If there is an error, resource is invalid.
* @stable
*/
ResourceBundle get(const char* key, UErrorCode& status) const;
/**
* Returns a string in a resource that has a given key. This procedure works only with table
* resources.
*
* @param key a key associated with the wanted string
* @param status fills in the outgoing error code
* @return an UnicodeString object. If there is an error, string is bogus
* @stable
*/
UnicodeString getStringEx(const char* key, UErrorCode& status) const;
/**
* Return the version number associated with this ResourceBundle. This version
* number is a string of the form MAJOR.MINOR, where MAJOR is the version number of
* the current analytic code package, and MINOR is the version number contained in
* the resource file as the value of the tag "Version". A change in the MINOR
* version indicated an updated data file. A change in the MAJOR version indicates a
* new version of the code which is not binary-compatible with the previous version.
* If no "Version" tag is present in a resource file, the MINOR version "0" is assigned.
*
* For example, if the Collation sort key algorithm changes, the MAJOR version
* increments. If the collation data in a resource file changes, the MINOR version
* for that file increments.
*
* @return A string of the form N.n, where N is the major version number,
* representing the code version, and n is the minor version number,
* representing the resource data file. The caller does not own this
* string.
* @draft
*/
const char* getVersionNumber(void) const;
void getVersion(UVersionInfo versionInfo) const;
/**
* Return the Locale associated with this ResourceBundle.
*
* @return a Locale object
* @draft
*/
const Locale &getLocale(void) const ;
private:
UResourceBundle *resource;
void constructForLocale(const UnicodeString& path, const Locale& locale, UErrorCode& error);
/**
*@deprecated Remove after Aug 2002
*/
void constructForLocale(const wchar_t* path, const Locale& locale, UErrorCode& error);
Locale fRealLocale;
};
#endif