scuffed-code/icu4c/source/samples/layout/paragraph.cpp

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/*
*******************************************************************************
*
* Copyright (C) 1999-2001, International Business Machines
* Corporation and others. All Rights Reserved.
*
*******************************************************************************
* file name: Paragraph.cpp
*
* created on: 09/06/2000
* created by: Eric R. Mader
*/
#include "unicode/loengine.h"
#include "RenderingFontInstance.h"
#include "unicode/utypes.h"
#include "unicode/unicode.h"
#include "unicode/uchriter.h"
#include "unicode/brkiter.h"
#include "unicode/locid.h"
#include "unicode/ubidi.h"
#include "paragraph.h"
#include "scrptrun.h"
#include "UnicodeReader.h"
#include "FontMap.h"
#define MARGIN 10
Paragraph::Paragraph(void *surface, RunParams params[], int32_t count, UBiDi *bidi)
: fBidi(bidi), fRunCount(count), fRunInfo(NULL), fCharCount(0), fText(NULL), fGlyphCount(0), fGlyphs(NULL),
fCharIndices(NULL), fGlyphIndices(NULL), fDX(NULL), fBreakArray(NULL), fBreakCount(0),
fLineHeight(-1), fAscent(-1)
{
int32_t i;
fWidth = fHeight = 0;
fRunInfo = new RunInfo[count + 1];
// Set charBase and rightToLeft for
// each run and count the total characters
for (i = 0; i < count; i += 1) {
fRunInfo[i].charBase = fCharCount;
fRunInfo[i].rightToLeft = params[i].rightToLeft;
fCharCount += params[i].count;
}
// Set charBase and rightToLeft for the
// fake run at the end.
fRunInfo[count].charBase = fCharCount;
fRunInfo[count].rightToLeft = false;
fBreakArray = new int32_t[fCharCount + 1];
fText = new LEUnicode[fCharCount];
// Copy the text runs into a single array
for (i = 0; i < count; i += 1) {
int32_t charBase = fRunInfo[i].charBase;
int32_t charCount = fRunInfo[i + 1].charBase - charBase;
LE_ARRAY_COPY(&fText[charBase], params[i].text, charCount);
}
Locale thai("th");
UCharCharacterIterator *iter = new UCharCharacterIterator(fText, fCharCount);
UErrorCode status = U_ZERO_ERROR;
Locale dummyLocale;
fBrkiter = BreakIterator::createLineInstance(thai, status);
fBrkiter->adoptText(iter);
ICULayoutEngine **engines = new ICULayoutEngine *[count];
int32_t maxAscent = -1, maxDescent = -1, maxLeading = -1;
float x = 0, y = 0;
// Layout each run, set glyphBase and glyphCount
// and count the total number of glyphs
for (i = 0; i < count; i += 1) {
int32_t charBase = fRunInfo[i].charBase;
int32_t charCount = fRunInfo[i + 1].charBase - charBase;
int32_t glyphCount = 0;
int32_t runAscent = 0, runDescent = 0, runLeading = 0;
UErrorCode success = U_ZERO_ERROR;
fRunInfo[i].fontInstance = params[i].fontInstance;
fRunInfo[i].fontInstance->setFont(surface);
runAscent = fRunInfo[i].fontInstance->getAscent();
runDescent = fRunInfo[i].fontInstance->getDescent();
runLeading = fRunInfo[i].fontInstance->getLeading();
if (runAscent > maxAscent) {
maxAscent = runAscent;
}
if (runDescent > maxDescent) {
maxDescent = runDescent;
}
if (runLeading > maxLeading) {
maxLeading = runLeading;
}
engines[i] = ICULayoutEngine::createInstance(fRunInfo[i].fontInstance, params[i].scriptCode, dummyLocale, success);
glyphCount = engines[i]->layoutChars(fText, charBase, charBase + charCount, fCharCount,
fRunInfo[i].rightToLeft, x, y, success);
engines[i]->getGlyphPosition(glyphCount, x, y, success);
fRunInfo[i].glyphBase = fGlyphCount;
fGlyphCount += glyphCount;
}
fLineHeight = maxAscent + maxDescent + maxLeading;
fAscent = maxAscent;
// Set glyphBase for the fake run at the end
fRunInfo[count].glyphBase = fGlyphCount;
fGlyphs = new LEGlyphID[fGlyphCount];
fCharIndices = new int32_t[fGlyphCount];
fGlyphIndices = new int32_t[fCharCount + 1];
fDX = new int32_t[fGlyphCount];
fDY = new int32_t[fGlyphCount];
float *positions = new float[fGlyphCount * 2 + 2];
// Build the glyph, charIndices and positions arrays
for (i = 0; i < count; i += 1) {
ICULayoutEngine *engine = engines[i];
int32_t charBase = fRunInfo[i].charBase;
int32_t glyphBase = fRunInfo[i].glyphBase;
UErrorCode success = U_ZERO_ERROR;
engine->getGlyphs(&fGlyphs[glyphBase], success);
engine->getCharIndices(&fCharIndices[glyphBase], charBase, success);
engine->getGlyphPositions(&positions[glyphBase * 2], success);
}
// Filter deleted glyphs, compute logical advances
// and set the char to glyph map
for (i = 0; i < fGlyphCount; i += 1) {
// Filter deleted glyphs
if (fGlyphs[i] == 0xFFFE || fGlyphs[i] == 0xFFFF) {
fGlyphs[i] = 0x0001;
}
// compute the logical advance
fDX[i] = (int32_t) (positions[i * 2 + 2] - positions[i * 2]);
// save the Y offset
fDY[i] = (int32_t) positions[i * 2 + 1];
// set char to glyph map
fGlyphIndices[fCharIndices[i]] = i;
}
if (fRunInfo[count - 1].rightToLeft) {
fGlyphIndices[fCharCount] = fRunInfo[count - 1].glyphBase - 1;
} else {
fGlyphIndices[fCharCount] = fGlyphCount;
}
delete[] positions;
// Get rid of the LayoutEngine's:
for (i = 0; i < count; i += 1) {
delete engines[i];
}
delete[] engines;
}
Paragraph::~Paragraph()
{
delete[] fDY;
delete[] fDX;
delete[] fGlyphIndices;
delete[] fCharIndices;
delete[] fGlyphs;
delete fBrkiter;
delete fText;
delete[] fBreakArray;
delete[] fRunInfo;
ubidi_close(fBidi);
}
int32_t Paragraph::getLineHeight()
{
return fLineHeight;
}
int32_t Paragraph::getLineCount()
{
return fBreakCount;
}
int32_t Paragraph::getAscent()
{
return fAscent;
}
int32_t Paragraph::previousBreak(int32_t charIndex)
{
LEUnicode ch = fText[charIndex];
// skip over any whitespace or control
// characters, because they can hang in
// the margin.
while (charIndex < fCharCount &&
(Unicode::isWhitespace(ch) ||
Unicode::isControl(ch))) {
ch = fText[++charIndex];
}
// return the break location that's at or before
// the character we stopped on. Note: if we're
// on a break, the "+ 1" will cause preceding to
// back up to it.
return fBrkiter->preceding(charIndex + 1);
}
void Paragraph::breakLines(int32_t width, int32_t height)
{
int32_t lineWidth = width - (2 * MARGIN);
int32_t thisWidth = 0;
int32_t thisBreak = -1;
int32_t prevWidth = fWidth;
fWidth = width;
fHeight = height;
// don't re-break if the width hasn't changed
if (width == prevWidth) {
return;
}
fBreakArray[0] = 0;
fBreakCount = 1;
for (int32_t run = 0; run < fRunCount; run += 1) {
int32_t glyph = fRunInfo[run].glyphBase;
int32_t stop = fRunInfo[run + 1].glyphBase;
int32_t dir = 1;
if (fRunInfo[run].rightToLeft) {
glyph = stop - 1;
stop = fRunInfo[run].glyphBase - 1;
dir = -1;
}
while (glyph != stop) {
// Find the first glyph that doesn't fit on the line
while (thisWidth + fDX[glyph] <= lineWidth) {
thisWidth += fDX[glyph];
glyph += dir;
if (glyph == stop) {
break;
}
}
// Check to see if we fell off the
// end of the run
if (glyph == stop) {
break;
}
// Find a place before here to break,
thisBreak = previousBreak(fCharIndices[glyph]);
// If there wasn't one, force one
if (thisBreak <= fBreakArray[fBreakCount - 1]) {
thisBreak = fCharIndices[glyph];
}
// Save the break location.
fBreakArray[fBreakCount++] = thisBreak;
// Reset the accumulated width
thisWidth = 0;
// Map the character back to a glyph
glyph = fGlyphIndices[thisBreak];
// Check to see if the new glyph is off
// the end of the run.
if (glyph == stop) {
break;
}
// If the glyph's not in the run we stopped in, we
// have to re-synch to the new run
if (glyph < fRunInfo[run].glyphBase || glyph >= fRunInfo[run + 1].glyphBase) {
run = getGlyphRun(glyph, 0, 1);
if (fRunInfo[run].rightToLeft) {
stop = fRunInfo[run].glyphBase - 1;
dir = -1;
} else {
stop = fRunInfo[run + 1].glyphBase;
dir = 1;
}
}
}
}
// Make sure the last break is after the last character
if (fBreakArray[--fBreakCount] != fCharCount) {
fBreakArray[++fBreakCount] = fCharCount;
}
return;
}
int32_t Paragraph::getGlyphRun(int32_t glyph, int32_t startingRun, int32_t direction)
{
int32_t limit;
if (direction < 0) {
limit = -1;
} else {
limit = fRunCount;
}
for (int32_t run = startingRun; run != limit; run += direction) {
if (glyph >= fRunInfo[run].glyphBase && glyph < fRunInfo[run + 1].glyphBase) {
return run;
}
}
return limit;
}
int32_t Paragraph::getCharRun(int32_t ch, int32_t startingRun, int32_t direction)
{
int32_t limit;
if (direction < 0) {
limit = -1;
} else {
limit = fRunCount;
}
for (int32_t run = startingRun; run != limit; run += direction) {
if (ch >= fRunInfo[run].charBase && ch < fRunInfo[run + 1].charBase) {
return run;
}
}
return limit;
}
int32_t Paragraph::getRunWidth(int32_t startGlyph, int32_t endGlyph)
{
int32_t width = 0;
for (int32_t glyph = startGlyph; glyph <= endGlyph; glyph += 1) {
width += fDX[glyph];
}
return width;
}
int32_t Paragraph::drawRun(void *surface, const RenderingFontInstance *fontInstance, int32_t firstChar, int32_t lastChar,
int32_t x, int32_t y)
{
int32_t firstGlyph = fGlyphIndices[firstChar];
int32_t lastGlyph = fGlyphIndices[lastChar];
for (int32_t ch = firstChar; ch <= lastChar; ch += 1) {
int32_t glyph = fGlyphIndices[ch];
if (glyph < firstGlyph) {
firstGlyph = glyph;
}
if (glyph > lastGlyph) {
lastGlyph = glyph;
}
}
int32_t dyStart = firstGlyph, dyEnd = dyStart;
fontInstance->setFont(surface);
while (dyEnd <= lastGlyph) {
while (dyEnd <= lastGlyph && fDY[dyStart] == fDY[dyEnd]) {
dyEnd += 1;
}
fontInstance->drawGlyphs(surface, &fGlyphs[dyStart], dyEnd - dyStart,
&fDX[dyStart], x, y + fDY[dyStart], fWidth, fHeight);
dyStart = dyEnd;
}
return getRunWidth(firstGlyph, lastGlyph);
}
void Paragraph::draw(void *surface, int32_t firstLine, int32_t lastLine)
{
int32_t line, x, y;
int32_t prevRun = 0;
UErrorCode bidiStatus = U_ZERO_ERROR;
UBiDi *lBidi = ubidi_openSized(fCharCount, 0, &bidiStatus);
y = fAscent;
for (line = firstLine; line <= lastLine; line += 1) {
int32_t firstChar = fBreakArray[line];
int32_t lastChar = fBreakArray[line + 1] - 1;
int32_t dirCount, dirRun;
x = MARGIN;
ubidi_setLine(fBidi, firstChar, lastChar + 1, lBidi, &bidiStatus);
dirCount = ubidi_countRuns(lBidi, &bidiStatus);
for (dirRun = 0; dirRun < dirCount; dirRun += 1) {
int32_t relStart = 0, runLength = 0;
UBiDiDirection runDirection = ubidi_getVisualRun(lBidi, dirRun, &relStart, &runLength);
int32_t runStart = relStart + firstChar;
int32_t runEnd = runStart + runLength - 1;
int32_t firstRun = getCharRun(runStart, prevRun, 1);
int32_t lastRun = getCharRun(runEnd, firstRun, 1);
for (int32_t run = firstRun; run <= lastRun; run += 1) {
const RenderingFontInstance *fontInstance = fRunInfo[run].fontInstance;
int32_t nextBase;
if (run == lastRun) {
nextBase = runEnd + 1;
} else {
nextBase = fRunInfo[run + 1].charBase;
}
x += drawRun(surface, fontInstance, runStart, nextBase - 1, x, y);
runStart = nextBase;
}
prevRun = lastRun;
}
y += fLineHeight;
}
ubidi_close(lBidi);
}
Paragraph *Paragraph::paragraphFactory(const char *fileName, FontMap *fontMap, GUISupport *guiSupport, void *surface)
{
RunParams params[64];
int32_t paramCount = 0;
int32_t charCount = 0;
int32_t dirCount = 0;
int32_t dirRun = 0;
RFIErrorCode fontStatus = RFI_NO_ERROR;
UErrorCode bidiStatus = U_ZERO_ERROR;
const UChar *text = UnicodeReader::readFile(fileName, guiSupport, charCount);
ScriptRun scriptRun(text, charCount);
if (text == NULL) {
return NULL;
}
UBiDi *pBidi = ubidi_openSized(charCount, 0, &bidiStatus);
ubidi_setPara(pBidi, text, charCount, UBIDI_DEFAULT_LTR, NULL, &bidiStatus);
dirCount = ubidi_countRuns(pBidi, &bidiStatus);
for (dirRun = 0; dirRun < dirCount; dirRun += 1) {
int32_t runStart = 0, runLength = 0;
UBiDiDirection runDirection = ubidi_getVisualRun(pBidi, dirRun, &runStart, &runLength);
scriptRun.reset(runStart, runLength);
while (scriptRun.next()) {
int32_t start = scriptRun.getScriptStart();
int32_t end = scriptRun.getScriptEnd();
UScriptCode code = scriptRun.getScriptCode();
params[paramCount].text = &((UChar *) text)[start];
params[paramCount].count = end - start;
params[paramCount].scriptCode = (UScriptCode) code;
params[paramCount].rightToLeft = runDirection == UBIDI_RTL;
params[paramCount].fontInstance = fontMap->getScriptFont(code, fontStatus);
if (params[paramCount].fontInstance == NULL) {
ubidi_close(pBidi);
return 0;
}
paramCount += 1;
}
}
return new Paragraph(surface, params, paramCount, pBidi);
}