scuffed-code/icu4c/source/i18n/coll.cpp

195 lines
6.4 KiB
C++
Raw Normal View History

1999-08-16 21:50:52 +00:00
/*
*****************************************************************************************
* *
* COPYRIGHT: *
* (C) Copyright Taligent, Inc., 1996 *
* (C) Copyright International Business Machines Corporation, 1996-1998 *
* Licensed Material - Program-Property of IBM - All Rights Reserved. *
* US Government Users Restricted Rights - Use, duplication, or disclosure *
* restricted by GSA ADP Schedule Contract with IBM Corp. *
* *
*****************************************************************************************
*/
//=============================================================================
//
// File coll.cpp
//
//
//
// Created by: Helena Shih
//
// Modification History:
//
// Date Name Description
// 2/5/97 aliu Modified createDefault to load collation data from
// binary files when possible. Added related methods
// createCollationFromFile, chopLocale, createPathName.
// 2/11/97 aliu Added methods addToCache, findInCache, which implement
// a Collation cache. Modified createDefault to look in
// cache first, and also to store newly created Collation
// objects in the cache. Modified to not use gLocPath.
// 2/12/97 aliu Modified to create objects from RuleBasedCollator cache.
// Moved cache out of Collation class.
// 2/13/97 aliu Moved several methods out of this class and into
// RuleBasedCollator, with modifications. Modified
// createDefault() to call new RuleBasedCollator(Locale&)
// constructor. General clean up and documentation.
// 2/20/97 helena Added clone, operator==, operator!=, operator=, and copy
// constructor.
// 05/06/97 helena Added memory allocation error detection.
// 05/08/97 helena Added createInstance().
// 6/20/97 helena Java class name change.
// 04/23/99 stephen Removed EDecompositionMode, merged with
// Normalizer::EMode
//=============================================================================
#include "colcache.h"
#include "coll.h"
#include "tblcoll.h"
#include "sortkey.h"
#include "resbund.h"
#include "mutex.h"
#include "normlzr.h"
//-----------------------------------------------------------------------------
Collator::Collator()
: strength(Collator::TERTIARY), decmp(Normalizer::DECOMP)
{
}
Collator::Collator(ECollationStrength collationStrength,
Normalizer::EMode decompositionMode)
: strength(collationStrength), decmp(decompositionMode)
{
}
Collator::~Collator()
{
}
Collator::Collator(const Collator& other)
: strength(other.strength), decmp(other.decmp)
{
}
const Collator&
Collator::operator=(const Collator& other)
{
if (this != &other) {
strength = other.strength;
decmp = other.decmp;
}
return *this;
}
Collator*
Collator::createInstance(UErrorCode& success) {
if (FAILURE(success))
return 0;
return createInstance(Locale::getDefault(), success);
}
Collator*
Collator::createInstance(const Locale& desiredLocale,
UErrorCode& status)
{
if (FAILURE(status)) return 0;
/**
* A bit of explanation is required here. Although in the current implementation
* Collator::createInstance() is just turning around and calling RuleBasedCollator(Locale&),
* this will not necessarily always be the case. For example, suppose we modify
* this code to handle a non-table-based Collator, such as that for Thai. In this
* case, createInstance() will have to be modified to somehow determine this fact
* (perhaps a field in the resource bundle). Then it can construct the non-table-based
* Collator in some other way, when it sees that it needs to.
*
* The specific caution is this: RuleBasedCollator(Locale&) will ALWAYS return a
* valid collation object, if the system if functioning properly. The reason
* is that it will fall back, use the default locale, and even use the built-in
* default collation rules. THEREFORE, createInstance() should in general ONLY CALL
* RuleBasedCollator(Locale&) IF IT KNOWS IN ADVANCE that the given locale's collation
* is properly implemented as a RuleBasedCollator.
*
* Currently, we don't do this...we always return a RuleBasedCollator, whether it
* is strictly correct to do so or not, without checking, because we currently
* have no way of checking.
*/
RuleBasedCollator* collation = new RuleBasedCollator(desiredLocale, status);
if (FAILURE(status))
{
delete collation;
collation = 0;
}
return collation;
}
bool_t
Collator::equals(const UnicodeString& source,
const UnicodeString& target) const
{
return (compare(source, target) == Collator::EQUAL);
}
bool_t
Collator::greaterOrEqual(const UnicodeString& source,
const UnicodeString& target) const
{
return (compare(source, target) != Collator::LESS);
}
bool_t
Collator::greater(const UnicodeString& source,
const UnicodeString& target) const
{
return (compare(source, target) == Collator::GREATER);
}
Collator::ECollationStrength
Collator::getStrength() const
{
return strength;
}
void
Collator::setStrength(Collator::ECollationStrength newStrength)
{
strength = newStrength;
}
Normalizer::EMode
Collator::getDecomposition() const
{
return decmp;
}
void
Collator::setDecomposition(Normalizer::EMode decompositionMode)
{
decmp = decompositionMode;
}
const Locale*
Collator::getAvailableLocales(int32_t& count)
{
return Locale::getAvailableLocales(count);
}
UnicodeString&
Collator::getDisplayName( const Locale& objectLocale,
const Locale& displayLocale,
UnicodeString& name)
{
return objectLocale.getDisplayName(displayLocale, name);
}
UnicodeString&
Collator::getDisplayName( const Locale& objectLocale,
UnicodeString& name)
{
return objectLocale.getDisplayName(Locale::getDefault(), name);
}
//eof