scuffed-code/icu4c/source/layoutex/layoutex.dsp

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# Microsoft Developer Studio Project File - Name="layoutex" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=layoutex - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "layoutex.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "layoutex.mak" CFG="layoutex - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "layoutex - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "layoutex - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "layoutex - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "layoutex - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "layoutex - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\lib\"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /I "..\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD LINK32 ..\..\lib\icuuc.lib ..\..\lib\icule.lib /nologo /dll /machine:I386 /out:"..\..\bin\iculx26.dll" /implib:"..\..\lib\iculx.lib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "layoutex - Win32 Debug"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /FR /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\lib\icuucd.lib ..\..\lib\iculed.lib /nologo /dll /debug /machine:I386 /out:"..\..\bin\iculx26d.dll" /implib:"..\..\lib\iculxd.lib" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "layoutex - Win64 Release"
# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /Op /I "..\..\include" /I "..\common" /D "NDEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /QIA64_fmaopt /Zm600 /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win64
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:IX86 /machine:IA64
# ADD LINK32 ..\..\lib\icuuc.lib ..\..\lib\icule.lib /nologo /dll /machine:IX86 /out:"..\..\bin\iculx26.dll" /implib:"..\..\lib\iculx.lib" /machine:IA64
!ELSEIF "$(CFG)" == "layoutex - Win64 Debug"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /Op /I "..\..\include" /I "..\common" /D "_DEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GZ /QIA64_fmaopt /Zm600 /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64
# ADD LINK32 ..\..\lib\icuucd.lib ..\..\lib\iculed.lib /nologo /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\iculx26d.dll" /implib:"..\..\lib\iculxd.lib" /pdbtype:sept /machine:IA64
!ENDIF
# Begin Target
# Name "layoutex - Win32 Release"
# Name "layoutex - Win32 Debug"
# Name "layoutex - Win64 Release"
# Name "layoutex - Win64 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ParagraphLayout.cpp
# End Source File
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SOURCE=.\RunArrays.cpp
# End Source File
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!IF "$(CFG)" == "layoutex - Win32 Release"
# Begin Custom Build
InputPath=.\layout\ParagraphLayout.h
"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ELSEIF "$(CFG)" == "layoutex - Win32 Debug"
# Begin Custom Build
InputPath=.\layout\ParagraphLayout.h
"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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!IF "$(CFG)" == "layoutex - Win32 Release"
# Begin Custom Build
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"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\layout
# End Custom Build
!ELSEIF "$(CFG)" == "layoutex - Win32 Debug"
# Begin Custom Build
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"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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InputPath=.\layout\RunArrays.h
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# End Custom Build
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# End Source File
# Begin Source File
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\layoutex.rc
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