scuffed-code/icu4c/source/common/propname.h

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/*
**********************************************************************
* Copyright (c) 2002-2011, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
* Author: Alan Liu
* Created: October 30 2002
* Since: ICU 2.4
* 2010nov19 Markus Scherer Rewrite for formatVersion 2.
**********************************************************************
*/
#ifndef PROPNAME_H
#define PROPNAME_H
#include "unicode/utypes.h"
#include "unicode/bytestrie.h"
#include "unicode/uchar.h"
#include "udataswp.h"
#include "uprops.h"
/*
* This header defines the in-memory layout of the property names data
* structure representing the UCD data files PropertyAliases.txt and
* PropertyValueAliases.txt. It is used by:
* propname.cpp - reads data
* genpname - creates data
*/
/* low-level char * property name comparison -------------------------------- */
U_CDECL_BEGIN
/**
* \var uprv_comparePropertyNames
* Unicode property names and property value names are compared "loosely".
*
* UCD.html 4.0.1 says:
* For all property names, property value names, and for property values for
* Enumerated, Binary, or Catalog properties, use the following
* loose matching rule:
*
* LM3. Ignore case, whitespace, underscore ('_'), and hyphens.
*
* This function does just that, for (char *) name strings.
* It is almost identical to ucnv_compareNames() but also ignores
* C0 White_Space characters (U+0009..U+000d, and U+0085 on EBCDIC).
*
* @internal
*/
U_CAPI int32_t U_EXPORT2
uprv_compareASCIIPropertyNames(const char *name1, const char *name2);
U_CAPI int32_t U_EXPORT2
uprv_compareEBCDICPropertyNames(const char *name1, const char *name2);
#if U_CHARSET_FAMILY==U_ASCII_FAMILY
# define uprv_comparePropertyNames uprv_compareASCIIPropertyNames
#elif U_CHARSET_FAMILY==U_EBCDIC_FAMILY
# define uprv_comparePropertyNames uprv_compareEBCDICPropertyNames
#else
# error U_CHARSET_FAMILY is not valid
#endif
U_CDECL_END
/* UDataMemory structure and signatures ------------------------------------- */
#define PNAME_DATA_NAME "pnames"
#define PNAME_DATA_TYPE "icu"
/* Fields in UDataInfo: */
/* PNAME_SIG[] is encoded as numeric literals for compatibility with the HP compiler */
#define PNAME_SIG_0 ((uint8_t)0x70) /* p */
#define PNAME_SIG_1 ((uint8_t)0x6E) /* n */
#define PNAME_SIG_2 ((uint8_t)0x61) /* a */
#define PNAME_SIG_3 ((uint8_t)0x6D) /* m */
U_NAMESPACE_BEGIN
class PropNameData {
public:
enum {
// Byte offsets from the start of the data, after the generic header.
IX_VALUE_MAPS_OFFSET,
IX_BYTE_TRIES_OFFSET,
IX_NAME_GROUPS_OFFSET,
IX_RESERVED3_OFFSET,
IX_RESERVED4_OFFSET,
IX_TOTAL_SIZE,
// Other values.
IX_MAX_NAME_LENGTH,
IX_RESERVED7,
IX_COUNT
};
static const char *getPropertyName(int32_t property, int32_t nameChoice);
static const char *getPropertyValueName(int32_t property, int32_t value, int32_t nameChoice);
static int32_t getPropertyEnum(const char *alias);
static int32_t getPropertyValueEnum(int32_t property, const char *alias);
private:
static int32_t findProperty(int32_t property);
static int32_t findPropertyValueNameGroup(int32_t valueMapIndex, int32_t value);
static const char *getName(const char *nameGroup, int32_t nameIndex);
static UBool containsName(BytesTrie &trie, const char *name);
static int32_t getPropertyOrValueEnum(int32_t bytesTrieOffset, const char *alias);
static const int32_t indexes[];
static const int32_t valueMaps[];
static const uint8_t bytesTries[];
static const char nameGroups[];
};
/*
* pnames.icu formatVersion 2
*
* formatVersion 2 is new in ICU 4.8.
* In ICU 4.8, the pnames.icu data file is used only in ICU4J.
* ICU4C 4.8 has the same data structures hardcoded in source/common/propname_data.h.
*
* For documentation of pnames.icu formatVersion 1 see ICU4C 4.6 (2010-dec-01)
* or earlier versions of this header file (source/common/propname.h).
*
* The pnames.icu begins with the standard ICU DataHeader/UDataInfo.
* After that:
*
* int32_t indexes[8];
*
* (See the PropNameData::IX_... constants.)
*
* The first 6 indexes are byte offsets from the beginning of the data
* (beginning of indexes[]) to following structures.
* The length of each structure is the difference between its offset
* and the next one.
* All offsets are filled in: Where there is no data between two offsets,
* those two offsets are the same.
* The last offset (indexes[PropNameData::IX_TOTAL_SIZE]) indicates the
* total number of bytes in the file. (Not counting the standard headers.)
*
* The sixth index (indexes[PropNameData::IX_MAX_NAME_LENGTH]) has the
* maximum length of any Unicode property (or property value) alias.
* (Without normalization, that is, including underscores etc.)
*
* int32_t valueMaps[];
*
* The valueMaps[] begins with a map from UProperty enums to properties,
* followed by the per-property value maps from property values to names,
* for those properties that have named values.
* (Binary & enumerated, plus General_Category_Mask.)
*
* valueMaps[0] contains the number of UProperty enum ranges.
* For each range:
* int32_t start, limit -- first and last+1 UProperty enum of a dense range
* Followed by (limit-start) pairs of
* int32_t nameGroupOffset;
* Offset into nameGroups[] for the property's names/aliases.
* int32_t valueMapIndex;
* Offset of the property's value map in the valueMaps[] array.
* If the valueMapIndex is 0, then the property does not have named values.
*
* For each property's value map:
* int32_t bytesTrieOffset; -- Offset into bytesTries[] for name->value mapping.
* int32_t numRanges;
* If numRanges is in the range 1..15, then that many ranges of values follow.
* Per range:
* int32_t start, limit -- first and last+1 UProperty enum of a range
* Followed by (limit-start) entries of
* int32_t nameGroupOffset;
* Offset into nameGroups[] for the property value's names/aliases.
* If the nameGroupOffset is 0, then this is not a named value for this property.
* (That is, the ranges need not be dense.)
* If numRanges is >=0x10, then (numRanges-0x10) sorted values
* and then (numRanges-0x10) corresponding nameGroupOffsets follow.
* Values are sorted as signed integers.
* In this case, the set of values is dense; no nameGroupOffset will be 0.
*
* For both properties and property values, ranges are sorted by their start/limit values.
*
* uint8_t bytesTries[];
*
* This is a sequence of BytesTrie structures, byte-serialized tries for
* mapping from names/aliases to values.
* The first one maps from property names/aliases to UProperty enum constants.
* The following ones are indexed by property value map bytesTrieOffsets
* for mapping each property's names/aliases to their property values.
*
* char nameGroups[];
*
* This is a sequence of property name groups.
* Each group is a list of names/aliases (invariant-character strings) for
* one property or property value, in the order of UCharNameChoice.
* The first byte of each group is the number of names in the group.
* It is followed by that many NUL-terminated strings.
* The first string is for the short name; if there is no short name,
* then the first string is empty.
* The second string is the long name. Further strings are additional aliases.
*
* The first name group is for a property rather than a property value,
* so that a nameGroupOffset of 0 can be used to indicate "no value"
* in a property's sparse value ranges.
*/
U_NAMESPACE_END
#endif