1999-08-16 21:50:52 +00:00
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/*
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1999-12-09 23:27:55 +00:00
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**********************************************************************
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2001-03-21 20:44:20 +00:00
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* Copyright (C) 1999-2001, International Business Machines
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1999-12-09 23:27:55 +00:00
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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1999-08-16 21:50:52 +00:00
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*/
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1999-12-28 23:39:02 +00:00
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#include "unicode/chariter.h"
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1999-08-16 21:50:52 +00:00
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2000-04-20 23:02:20 +00:00
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CharacterIterator::CharacterIterator(int32_t length)
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: textLength(length), pos(0), begin(0), end(length) {
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if(textLength < 0) {
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textLength = end = 0;
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}
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}
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CharacterIterator::CharacterIterator(int32_t length, UTextOffset position)
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: textLength(length), pos(position), begin(0), end(length) {
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if(textLength < 0) {
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textLength = end = 0;
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}
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if(pos < 0) {
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pos = 0;
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} else if(pos > end) {
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pos = end;
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}
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}
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2000-09-27 20:12:18 +00:00
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CharacterIterator::CharacterIterator(int32_t length, UTextOffset textBegin, UTextOffset textEnd, UTextOffset position)
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: textLength(length), pos(position), begin(textBegin), end(textEnd) {
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2000-04-20 23:02:20 +00:00
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if(textLength < 0) {
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textLength = 0;
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}
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if(begin < 0) {
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begin = 0;
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} else if(begin > textLength) {
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begin = textLength;
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}
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if(end < begin) {
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end = begin;
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} else if(end > textLength) {
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end = textLength;
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}
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if(pos < begin) {
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pos = begin;
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} else if(pos > end) {
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pos = end;
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}
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}
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CharacterIterator::CharacterIterator(const CharacterIterator &that) :
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textLength(that.textLength), pos(that.pos), begin(that.begin), end(that.end) {}
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CharacterIterator &
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CharacterIterator::operator=(const CharacterIterator &that) {
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textLength = that.textLength;
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pos = that.pos;
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begin = that.begin;
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end = that.end;
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return *this;
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}
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// implementing first[32]PostInc() directly in a subclass should be faster
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// but these implementations make subclassing a little easier
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UChar
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CharacterIterator::firstPostInc(void) {
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setToStart();
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return nextPostInc();
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}
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UChar32
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CharacterIterator::first32PostInc(void) {
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setToStart();
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return next32PostInc();
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}
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