scuffed-code/icu4c/source/common/common.dsp

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1999-08-16 21:50:52 +00:00
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"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\$(InputName).h ..\..\include\unicode
echo $(InputName)
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\umisc.h
InputName=umisc
"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\$(InputName).h ..\..\include\unicode
echo $(InputName)
# End Custom Build
!ENDIF
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SOURCE=.\umutex.h
# End Source File
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!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\unicode.h
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"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unicode.h ..\..\include\unicode
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# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\unicode.h
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"..\..\include\unicode\unicode.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unicode.h ..\..\include\unicode
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# End Custom Build
!ENDIF
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SOURCE=.\unicode\unistr.h
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!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\unistr.h
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"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unistr.h ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\unistr.h
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"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\unistr.h ..\..\include\unicode
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# End Custom Build
!ENDIF
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SOURCE=.\unistrm.h
# End Source File
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SOURCE=.\unicode\ures.h
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!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\ures.h
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"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ures.h ..\..\include\unicode
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# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\ures.h
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"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ures.h ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
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SOURCE=.\uresdata.h
# End Source File
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SOURCE=.\unicode\ustring.h
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!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\ustring.h
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"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ustring.h ..\..\include\unicode
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# End Custom Build
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# Begin Custom Build
InputPath=.\unicode\ustring.h
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"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\ustring.h ..\..\include\unicode
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# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\utypes.h
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!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utypes.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\utypes.h ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utypes.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy unicode\utypes.h ..\..\include\unicode
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# End Custom Build
!ENDIF
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SOURCE=.\uvector.h
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