scuffed-code/icu4c/source/common/uvector.cpp

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/*
******************************************************************************
* Copyright (C) 1999-2001, International Business Machines Corporation and *
* others. All Rights Reserved. *
******************************************************************************
* Date Name Description
* 10/22/99 alan Creation.
**********************************************************************
*/
#include "uvector.h"
#include "cmemory.h"
U_NAMESPACE_BEGIN
#define DEFUALT_CAPACITY 8
UVector::UVector(UErrorCode &status) :
count(0),
capacity(0),
elements(0),
deleter(0),
comparer(0)
{
_init(DEFUALT_CAPACITY, status);
}
UVector::UVector(int32_t initialCapacity, UErrorCode &status) :
count(0),
capacity(0),
elements(0),
deleter(0),
comparer(0)
{
_init(initialCapacity, status);
}
UVector::UVector(UObjectDeleter d, UKeyComparator c, UErrorCode &status) :
count(0),
capacity(0),
elements(0),
deleter(d),
comparer(c)
{
_init(DEFUALT_CAPACITY, status);
}
UVector::UVector(UObjectDeleter d, UKeyComparator c, int32_t initialCapacity, UErrorCode &status) :
count(0),
capacity(0),
elements(0),
deleter(d),
comparer(c)
{
_init(initialCapacity, status);
}
void UVector::_init(int32_t initialCapacity, UErrorCode &status) {
elements = new UHashTok[initialCapacity];
if (elements == 0) {
status = U_MEMORY_ALLOCATION_ERROR;
} else {
capacity = initialCapacity;
}
}
UVector::~UVector() {
removeAllElements();
delete[] elements;
elements = 0;
}
void UVector::addElement(void* obj, UErrorCode &status) {
if (ensureCapacity(count + 1, status)) {
elements[count++].pointer = obj;
}
}
void UVector::addElement(int32_t elem, UErrorCode &status) {
if (ensureCapacity(count + 1, status)) {
elements[count++].integer = elem;
}
}
void UVector::setElementAt(void* obj, int32_t index) {
if (0 <= index && index < count) {
if (elements[index].pointer != 0 && deleter != 0) {
(*deleter)(elements[index].pointer);
}
elements[index].pointer = obj;
}
/* else index out of range */
}
void UVector::setElementAt(int32_t elem, int32_t index) {
if (0 <= index && index < count) {
if (elements[index].pointer != 0 && deleter != 0) {
(*deleter)(elements[index].pointer);
}
elements[index].integer = elem;
}
/* else index out of range */
}
void UVector::insertElementAt(void* obj, int32_t index, UErrorCode &status) {
// must have 0 <= index <= count
if (0 <= index && index <= count && ensureCapacity(count + 1, status)) {
for (int32_t i=count; i>index; --i) {
elements[i] = elements[i-1];
}
elements[index].pointer = obj;
++count;
}
/* else index out of range */
}
void* UVector::elementAt(int32_t index) const {
return (0 <= index && index < count) ? elements[index].pointer : 0;
}
int32_t UVector::elementAti(int32_t index) const {
return (0 <= index && index < count) ? elements[index].integer : 0;
}
void UVector::removeElementAt(int32_t index) {
void* e = orphanElementAt(index);
if (e != 0 && deleter != 0) {
(*deleter)(e);
}
}
UBool UVector::removeElement(void* obj) {
int32_t i = indexOf(obj);
if (i >= 0) {
removeElementAt(i);
return TRUE;
}
return FALSE;
}
void UVector::removeAllElements(void) {
if (deleter != 0) {
for (int32_t i=0; i<count; ++i) {
if (elements[i].pointer != 0) {
(*deleter)(elements[i].pointer);
}
}
}
count = 0;
}
int32_t UVector::indexOf(void* obj, int32_t startIndex) const {
if (comparer != 0) {
UHashTok key;
key.pointer = obj;
for (int32_t i=startIndex; i<count; ++i) {
if ((*comparer)(key, elements[i])) {
return i;
}
}
}
return -1;
}
UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
if (capacity >= minimumCapacity) {
return TRUE;
} else {
int32_t newCap = capacity * 2;
if (newCap < minimumCapacity) {
newCap = minimumCapacity;
}
UHashTok* newElems = new UHashTok[newCap];
if (newElems == 0) {
status = U_MEMORY_ALLOCATION_ERROR;
return FALSE;
}
uprv_memcpy(newElems, elements, sizeof(elements[0]) * count);
delete[] elements;
elements = newElems;
capacity = newCap;
return TRUE;
}
}
/**
* Change the size of this vector as follows: If newSize is smaller,
* then truncate the array, possibly deleting held elements for i >=
* newSize. If newSize is larger, grow the array, filling in new
* slows with NULL.
*/
void UVector::setSize(int32_t newSize) {
int32_t i;
if (newSize < 0) {
return;
}
if (newSize > count) {
UErrorCode ec = U_ZERO_ERROR;
if (!ensureCapacity(newSize, ec)) {
return;
}
UHashTok empty;
empty.pointer = NULL;
empty.integer = 0;
for (i=count; i<newSize; ++i) {
elements[i] = empty;
}
} else {
/* Most efficient to count down */
for (i=count-1; i>=newSize; --i) {
removeElementAt(i);
}
}
count = newSize;
}
/**
* Fill in the given array with all elements of this vector.
*/
void** UVector::toArray(void** result) const {
void** a = result;
for (int i=0; i<count; ++i) {
*a++ = elements[i].pointer;
}
return result;
}
UObjectDeleter UVector::setDeleter(UObjectDeleter d) {
UObjectDeleter old = deleter;
deleter = d;
return old;
}
UKeyComparator UVector::setComparer(UKeyComparator d) {
UKeyComparator old = comparer;
comparer = d;
return old;
}
/**
* Removes the element at the given index from this vector and
* transfer ownership of it to the caller. After this call, the
* caller owns the result and must delete it and the vector entry
* at 'index' is removed, shifting all subsequent entries back by
* one index and shortening the size of the vector by one. If the
* index is out of range or if there is no item at the given index
* then 0 is returned and the vector is unchanged.
*/
void* UVector::orphanElementAt(int32_t index) {
void* e = 0;
if (0 <= index && index < count) {
e = elements[index].pointer;
for (int32_t i=index; i<count-1; ++i) {
elements[i] = elements[i+1];
}
--count;
}
/* else index out of range */
return e;
}
UStack::UStack(UErrorCode &status) :
UVector(status)
{
}
UStack::UStack(int32_t initialCapacity, UErrorCode &status) :
UVector(initialCapacity, status)
{
}
UStack::UStack(UObjectDeleter d, UKeyComparator c, UErrorCode &status) :
UVector(d, c, status)
{
}
UStack::UStack(UObjectDeleter d, UKeyComparator c, int32_t initialCapacity, UErrorCode &status) :
UVector(d, c, initialCapacity, status)
{
}
void* UStack::pop(void) {
int32_t n = size() - 1;
void* result = 0;
if (n >= 0) {
result = elementAt(n);
removeElementAt(n);
}
return result;
}
int32_t UStack::popi(void) {
int32_t n = size() - 1;
int32_t result = 0;
if (n >= 0) {
result = elementAti(n);
removeElementAt(n);
}
return result;
}
int32_t UStack::search(void* obj) const {
int32_t i = indexOf(obj);
return (i >= 0) ? size() - i : i;
}
U_NAMESPACE_END