scuffed-code/icu4c/source/common/rbbirb.cpp

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//
// file: rbbirb.cpp
//
// Copyright (C) 2002, International Business Machines Corporation and others.
// All Rights Reserved.
//
// This file contains the RBBIRuleBuilder class implementation. This is the main class for
// building (compiling) break rules into the tables required by the runtime
// RBBI engine.
//
#include "unicode/brkiter.h"
#include "unicode/rbbi.h"
#include "unicode/ubrk.h"
#include "unicode/unistr.h"
#include "unicode/uniset.h"
#include "unicode/uchar.h"
#include "unicode/uchriter.h"
#include "unicode/parsepos.h"
#include "unicode/parseerr.h"
#include "cmemory.h"
#include "rbbirb.h"
#include "rbbinode.h"
#include "rbbiscan.h"
#include "rbbisetb.h"
#include "rbbitblb.h"
#include <stdio.h> // TODO - getrid of this.
#include <stdlib.h>
#include <string.h>
#include <assert.h>
U_NAMESPACE_BEGIN
const char RBBIRuleBuilder::fgClassID=0;
//----------------------------------------------------------------------------------------
//
// Forward Declarations.
//
//----------------------------------------------------------------------------------------
static void U_EXPORT2 U_CALLCONV RBBISetTable_deleter(void *p);
//----------------------------------------------------------------------------------------
//
// Constructor.
//
//----------------------------------------------------------------------------------------
RBBIRuleBuilder::RBBIRuleBuilder(const UnicodeString &rules,
UParseError &parseErr,
UErrorCode &status)
: fRules(rules)
{
fStatus = &status;
fParseError = &parseErr;
fDebugEnv = getenv("U_RBBIDEBUG"); // TODO: make conditional on some compile time setting
fScanner = new RBBIRuleScanner(this);
fSetBuilder = new RBBISetBuilder(this);
if(fSetBuilder == 0 || fScanner == 0) {
status = U_MEMORY_ALLOCATION_ERROR;
}
fSetsListHead = NULL;
fForwardTree = NULL;
fReverseTree = NULL;
fForwardTables = NULL;
fReverseTables = NULL;
}
//----------------------------------------------------------------------------------------
//
// Destructor
//
//----------------------------------------------------------------------------------------
RBBIRuleBuilder::~RBBIRuleBuilder() {
// Delete the linked lest of USet nodes and the corresponding UnicodeSets.
// (Deleting a node deletes its children, so deleting the head node of
// this list will take out the whole list.)
RBBINode *n, *nextN;
for (n=fSetsListHead; n!=NULL; n=nextN) {
nextN = n->fRightChild;
delete n;
}
fSetsListHead = NULL;
delete fSetBuilder;
delete fForwardTables;
delete fReverseTables;
delete fForwardTree;
delete fReverseTree;
delete fScanner;
}
//----------------------------------------------------------------------------------------
//
// flattenData() - Collect up the compiled RBBI rule data and put it into
// the format for saving in ICU data files,
// which is also the format needed by the RBBI runtime engine.
//
//----------------------------------------------------------------------------------------
static int32_t align8(int32_t i) {return (i+7) & 0xfffffff8;};
RBBIDataHeader *RBBIRuleBuilder::flattenData() {
if (U_FAILURE(*fStatus)) {
return NULL;
}
// Calculate the size of each section in the data.
// Sizes here are padded up to a multiple of 8 for better memory alignment.
// Sections sizes actually stored in the header are for the actual data
// without the padding.
//
int32_t headerSize = align8(sizeof(RBBIDataHeader));
int32_t forwardTableSize = align8(fForwardTables->getTableSize());
int32_t reverseTableSize = align8(fReverseTables->getTableSize());
int32_t trieSize = align8(fSetBuilder->getTrieSize());
int32_t rulesSize = align8((fRules.length()+1) * sizeof(UChar));
int32_t totalSize = headerSize + forwardTableSize + reverseTableSize
+ trieSize + rulesSize;
RBBIDataHeader *data = (RBBIDataHeader *)uprv_malloc(totalSize);
if (data == NULL) {
*fStatus = U_MEMORY_ALLOCATION_ERROR;
return NULL;
}
uprv_memset(data, 0, totalSize);
data->fMagic = 0xb1a0;
data->fVersion = 1;
data->fLength = totalSize;
data->fCatCount = fSetBuilder->getNumCharCategories();
data->fFTable = headerSize;
data->fFTableLen = forwardTableSize;
data->fRTable = data->fFTable + forwardTableSize;
data->fRTableLen = reverseTableSize;
data->fTrie = data->fRTable + reverseTableSize;
data->fTrieLen = fSetBuilder->getTrieSize();
data->fRuleSource = data->fTrie + trieSize;
data->fRuleSourceLen = fRules.length() * sizeof(UChar);
uprv_memset(data->fReserved, 0, sizeof(data->fReserved));
fForwardTables->exportTable((uint8_t *)data + data->fFTable);
fReverseTables->exportTable((uint8_t *)data + data->fRTable);
fSetBuilder->serializeTrie ((uint8_t *)data + data->fTrie);
fRules.extract((UChar *)((uint8_t *)data+data->fRuleSource), rulesSize/2+1, *fStatus);
return data;
}
//----------------------------------------------------------------------------------------
//
// createRuleBasedBreakIterator construct from source rules that are passed in
// in a UnicodeString
//
//----------------------------------------------------------------------------------------
BreakIterator *
RBBIRuleBuilder::createRuleBasedBreakIterator( const UnicodeString &rules,
UParseError &parseError,
UErrorCode &status)
{
if (U_FAILURE(status)) {
return NULL;
}
//
// Read the input rules, generate a parse tree, symbol table,
// and list of all Unicode Sets referenced by the rules.
//
RBBIRuleBuilder builder(rules, parseError, status);
builder.fScanner->parse();
if (U_FAILURE(status)) {
return NULL;
}
//
// UnicodeSet processing.
// Munge the Unicode Sets to create a set of character categories.
// Generate the mapping tables (TRIE) from input 32-bit characters to
// the character categories.
//
builder.fSetBuilder->build();
//
// Generate the DFA state transition table.
//
builder.fForwardTables = new RBBITableBuilder(&builder, &builder.fForwardTree);
builder.fReverseTables = new RBBITableBuilder(&builder, &builder.fReverseTree);
if(builder.fForwardTables == NULL || builder.fReverseTables == NULL) {
status = U_MEMORY_ALLOCATION_ERROR;
return NULL;
}
builder.fForwardTables->build();
builder.fReverseTables->build();
if (U_FAILURE(status)) {
return NULL;
}
//
// Package up the compiled data into a memory image
// in the run-time format.
//
RBBIDataHeader *data;
data = builder.flattenData();
//
// Clean up the compiler related stuff
//
//
// Create a break iterator from the compiled rules.
// (Identical to creation from stored pre-compiled rules)
//
RuleBasedBreakIterator *This = new RuleBasedBreakIterator(data, status);
/* test for NULL */
if(This == NULL) {
status = U_MEMORY_ALLOCATION_ERROR;
return NULL;
}
if (U_FAILURE(status)) {
delete This;
This = NULL;
}
return This;
}
U_NAMESPACE_END