scuffed-code/icu4c/source/common/locid.cpp

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/*
**********************************************************************
* Copyright (C) 1997-1999, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
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*
* File locid.cpp
*
* Created by: Richard Gillam
*
* Modification History:
*
* Date Name Description
* 02/11/97 aliu Changed gLocPath to fgDataDirectory and added
* methods to get and set it.
* 04/02/97 aliu Made operator!= inline; fixed return value
* of getName().
* 04/15/97 aliu Cleanup for AIX/Win32.
* 04/24/97 aliu Numerous changes per code review.
* 08/18/98 stephen Changed getDisplayName()
* Added SIMPLIFIED_CHINESE, TRADITIONAL_CHINESE
* Added getISOCountries(), getISOLanguages(),
* getLanguagesForCountry()
* 03/16/99 bertrand rehaul.
* 07/21/99 stephen Added U_CFUNC setDefault
* 11/09/99 weiv Added const char * getName() const;
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*******************************************************************************
*/
#include "uhash.h"
#include "unicode/locid.h"
#include "unicode/uloc.h"
#include "unicode/resbund.h"
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#include "mutex.h"
#include "unicode/unicode.h"
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#include "cmemory.h"
#include "cstring.h"
/**
* static variables
*/
Locale Locale::fgDefaultLocale;
Locale* Locale::localeList = NULL;
int32_t Locale::localeListCount;
UnicodeString* Locale::isoLanguages = NULL;
int32_t Locale::isoLanguagesCount;
UnicodeString* Locale::isoCountries = NULL;;
int32_t Locale::isoCountriesCount;
/**
* Constant definitions
*/
const Locale Locale::ENGLISH(UNICODE_STRING("en", 2));
const Locale Locale::FRENCH(UNICODE_STRING("fr", 2));
const Locale Locale::GERMAN(UNICODE_STRING("de", 2));
const Locale Locale::ITALIAN(UNICODE_STRING("it", 2));
const Locale Locale::JAPANESE(UNICODE_STRING("ja", 2));
const Locale Locale::KOREAN(UNICODE_STRING("ko", 2));
const Locale Locale::CHINESE(UNICODE_STRING("zh", 2));
const Locale Locale::SIMPLIFIED_CHINESE(UNICODE_STRING("zh", 2), UNICODE_STRING("CN", 2));
const Locale Locale::TRADITIONAL_CHINESE(UNICODE_STRING("zh", 2), UNICODE_STRING("TW", 2));
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// Useful constant for country.
const Locale Locale::FRANCE(UNICODE_STRING("fr", 2), UNICODE_STRING("FR", 2));
const Locale Locale::GERMANY(UNICODE_STRING("de", 2), UNICODE_STRING("DE", 2));
const Locale Locale::ITALY(UNICODE_STRING("it", 2), UNICODE_STRING("IT", 2));
const Locale Locale::JAPAN(UNICODE_STRING("ja", 2), UNICODE_STRING("JP", 2));
const Locale Locale::KOREA(UNICODE_STRING("en", 2), UNICODE_STRING("GB", 2));
const Locale Locale::CHINA(UNICODE_STRING("zh", 2), UNICODE_STRING("CN", 2));
const Locale Locale::PRC(UNICODE_STRING("zh", 2), UNICODE_STRING("CN", 2));
const Locale Locale::TAIWAN(UNICODE_STRING("zh", 2), UNICODE_STRING("TW", 2));
const Locale Locale::UK(UNICODE_STRING("en", 2), UNICODE_STRING("GB", 2));
const Locale Locale::US(UNICODE_STRING("en", 2), UNICODE_STRING("US", 2));
const Locale Locale::CANADA(UNICODE_STRING("en", 2), UNICODE_STRING("CA", 2));
const Locale Locale::CANADA_FRENCH(UNICODE_STRING("fr", 2), UNICODE_STRING("CA", 2));
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/**
* Table mapping ISO country codes to the ISO language codes of the languages spoken
* in those countries.
* (Because the Java VM specification for building arrays and hashtables causes
* code that builds the tables element by element to be produces, we compress the data
* into a single encoded String, and lazy evaluate the table from it.)
*/
UHashtable* Locale::ctry2LangMapping = 0;
const UnicodeString Locale::compressedCtry2LangMapping = UnicodeString(
"ADfresAEarenAFpsAGenAIrnALsqAMhyruANnlenAOptAResASensmATdeAUenAWnlenAZazhyru"
"BAsrshhrslmksqBBenBDbnhibhenBEfrnldeBFfrBGbgtrBHarenBIrnfrswBJfrBMenBNmsenzh"
"BOesayquBRptBSenBTdzenneBVnoBWentnBYberuBZenesCAenfrCCenCFfrsgCGfrCHfrdeitrm"
"CIfrCKmienCLesCMenfrCNzhboCOesCResCUesCVptCXenCYeltrenCZcsskDEdeDJarfrsoDKda"
"DMenfrDOesDZarfrECesquEEetruEGarenfrEHarfritERamtiarenitESeseucaglETamaren"
"FIfisvFJenfjhiFKenFMenFOfodaFRfreubrcoFXfrGAfrGBengdcyGDenfrGEkahyruGFfrGHen"
"GIenesGLdaikklGMenwoGNfrGPfrenGQesGRelGTesGUenGWptGYenhiurHKzhenHNesHRhrHTfr"
"HUhuIDinennlIEengaILiwarjiINhienguknksmlmrneorpasatateIOenIQarkutkIRfaarku"
"ISisITitfrdeJMenJOarJPjaKEenswKGkyKHkmKIenKMfrarKNenKPkoKRkoKWarenKYenKZkkru"
"LAlofrLBarenfrLCenfrLIdeLKtasienLRenLSstenLTltruplLUfrdeLVlvltruLYarenit"
"MAarfresMCfrenitMDmorobgMGmgenfrMKmkshtrMLfrMMmyMNmnruMOzhptMQfrMRarfrMSen"
"MTmtenitMUenfrhiMWenMXesMYmsenMZptNAenafdeNEfrhaNFenNGenhayoNIesNLnlfyNOno"
"NPneNRnaenNUenNZenmiOMarenPAesenPEesquayPFfrPGenPHentlesPKurenpspasdPLplPMfren"
"PNenPResenPTptPWenPYesgnQAarenREfrtaROrohuRUruRWenfrrwSAarSBenSCenfrSDarsu"
"SEsvSGzhenmstaSHenSIslSJnoSKskhuplshSLenSMitSNfrSOarenitsoSRnleneshiSTptSVes"
"SYarSZenssTCenTDfrarTFfrTGfrTHthTJtgruuzTKenmiTMtkruTNarTOentoTRtrkuTTenTVen"
"TWzhTZenswUAukruUGenswUMenUSenesUYesUZuzruVAlaitVCenVEesVGenVIenVNvizhfr"
"VUenfrbiWFfrWSensmYEarYTfrmgswYUsrshmkhuZAafenZMenZRfrswZWensn",
"");
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/*Used for stack allocation of temporary buffers
*can be tweaked for speed and likelihood of resorting to heap allocation*/
#define BUFFER_SIZE 50
/*Character separating the posix id fields*/
const UChar sep = 0x005F; // '_'
Locale::~Locale()
{
/*if fullName is on the heap, we delete it*/
if (fullName != fullNameBuffer)
{
delete []fullName;
}
}
Locale::Locale()
{
init(uloc_getDefault());
}
Locale::Locale( const UnicodeString& newLanguage)
{
char myLocaleID[ULOC_FULLNAME_CAPACITY];
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myLocaleID[newLanguage.extract(0, 0x7fffffff, myLocaleID, "")] = '\0';
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init(myLocaleID);
}
Locale::Locale( const UnicodeString& newLanguage,
const UnicodeString& newCountry)
{
UnicodeString togo(newLanguage);
char myLocaleID[ULOC_FULLNAME_CAPACITY];
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if(newCountry.length()>0) {
togo += sep;
togo += newCountry;
}
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myLocaleID[togo.extract(0, 0x7fffffff, myLocaleID, "")] = '\0';
init(myLocaleID);
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}
Locale::Locale( const UnicodeString& newLanguage,
const UnicodeString& newCountry,
const UnicodeString& newVariant)
{
UnicodeString togo(newLanguage);
char myLocaleID[ULOC_FULLNAME_CAPACITY];
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UnicodeString newVariantCopy(newVariant);
if (newCountry.length() > 0 ||
newVariantCopy.length() > 0 )
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{
togo += sep;
togo += newCountry;
}
int vsize = newVariantCopy.length();
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if (vsize > 0)
{
int i = 0;
//We need to trim variant codes : (_*)$var(_*) --> $var
while ((i<vsize) && newVariantCopy[i] == sep) newVariantCopy.remove(i++, 1);
i = newVariantCopy.length() - 1;
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while (i && (newVariantCopy[i] == sep)) newVariantCopy.remove(i--, 1);
togo += sep ;
togo += newVariantCopy ;
}
int size = togo.length();
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/*if the variant is longer than our internal limit, we need
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to go to the heap for temporary buffers*/
if (size > ULOC_FULLNAME_CAPACITY)
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{
char *togo_heap = new char[size+1];
togo.extract(0,size, togo_heap, "");
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togo_heap[size] = '\0';
init(togo_heap);
delete []togo_heap;
}
else
{
togo.extract(0,size, myLocaleID, "");
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myLocaleID[size] = '\0';
init(myLocaleID);
}
}
Locale::Locale(const Locale& other)
{
int j;
/*Copy the language and country fields*/
uprv_strcpy(language, other.language);
uprv_strcpy(country, other.country);
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/*make fullName point to the heap if necessary*/
if ((j=uprv_strlen(other.fullName)) > ULOC_FULLNAME_CAPACITY)
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{
fullName = new char[j+1];
}
else fullName = fullNameBuffer;
uprv_strcpy(fullName, other.fullName);
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/*Make the variant point to the same offset as the copied*/
variant = fullName + (other.variant - other.fullName) ;
khashCode = other.khashCode;
}
bool_t
Locale::operator==( const Locale& other) const
{
if (uprv_strcmp(other.language, language) == 0)
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{
if (uprv_strcmp(other.country, country) == 0)
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{
if (uprv_strcmp(other.variant, variant) == 0) return TRUE;
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}
}
return FALSE;
}
/*This function initializes a Locale from a C locale ID*/
Locale& Locale::init(const char* localeID)
{
int k,l;
UErrorCode err = U_ZERO_ERROR;
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if (localeID == NULL) localeID = uloc_getDefault();
l = uloc_getLanguage(localeID,
this->language,
ULOC_LANG_CAPACITY,
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&err);
l += k = uloc_getCountry(localeID,
this->country,
ULOC_COUNTRY_CAPACITY,
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&err);
l--; //adjust for the 2 zero terminators
/*Go to heap for the fullName if necessary*/
int j;
if ((j=uprv_strlen(localeID)) > ULOC_FULLNAME_CAPACITY)
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{
this->fullName = new char[j+1];
}
else this->fullName = this->fullNameBuffer;
uprv_strcpy(this->fullName, localeID);
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/*Setting up the variant:
-point to the zero terminator of fullName if there is none
-point to the first character of the variant if ther is one
*/
if (k > 1)
{
if (this->fullName[l] == '\0') this->variant = this->fullName + l;
else this->variant = this->fullName + l + 1 ;
}
else this->variant = this->fullName + l - 1;
setHashCode();
return *this;
}
Locale& Locale::operator=(const Locale& other)
{
uprv_strcpy(language, other.language);
uprv_strcpy(country, other.country);
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if (other.fullName == other.fullNameBuffer) fullName = fullNameBuffer;
else
{
/*In case the assigner has some of its data on the heap
* we need to do the same*/
if (fullName != fullNameBuffer) delete []fullName;
fullName = new char[(uprv_strlen(other.fullName)+1)];
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}
uprv_strcpy(fullName, other.fullName);
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/*Make the variant point to the same offset as the assigner*/
variant = fullName + (other.variant - other.fullName) ;
khashCode = other.khashCode;
return *this;
}
int32_t
Locale::hashCode() const
{
return khashCode;
}
void
Locale::setHashCode()
{
UnicodeString fullNameUString(language, "");
khashCode = fullNameUString.append(UnicodeString(country, "")).append(UnicodeString(variant, "")).hashCode();
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}
Locale&
Locale::getDefault()
{
return fgDefaultLocale;
}
/* sfb 07/21/99 */
U_CFUNC void
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locale_set_default(const char *id)
{
Locale::getDefault().init(id);
}
/* end */
void
Locale::setDefault( const Locale& newLocale,
UErrorCode& status)
{
if (U_FAILURE(status)) return;
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uloc_setDefault(newLocale.fullName, &status);
fgDefaultLocale = newLocale;
}
UnicodeString&
Locale::getLanguage(UnicodeString& lang) const
{
lang = language;
return lang;
}
UnicodeString&
Locale::getCountry(UnicodeString& cntry) const
{
cntry = country;
return cntry;
}
UnicodeString&
Locale::getVariant(UnicodeString& var) const
{
var = variant;
return var;
}
UnicodeString&
Locale::getName(UnicodeString& name) const
{
name = UnicodeString(fullName,"");
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return name;
}
const char *
Locale::getName() const
{
return fullName;
}
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// deprecated
UnicodeString&
Locale::getISO3Language(UnicodeString& lang) const
{
lang = uloc_getISO3Language(fullName);
return lang;
}
UnicodeString&
Locale::getISO3Language(UnicodeString& lang, UErrorCode& status) const
{
if(U_FAILURE(status))
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return lang;
lang = uloc_getISO3Language(fullName);
if (lang.length() == 0)
status = U_MISSING_RESOURCE_ERROR;
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return lang;
}
// deprecated
UnicodeString&
Locale::getISO3Country(UnicodeString& cntry) const
{
cntry = uloc_getISO3Country(fullName);
return cntry;
}
UnicodeString&
Locale::getISO3Country(UnicodeString& cntry, UErrorCode& status) const
{
if(U_FAILURE(status))
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return cntry;
cntry = uloc_getISO3Country(fullName);
if (cntry.length() == 0)
status = U_MISSING_RESOURCE_ERROR;
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return cntry;
}
/**
* Return the LCID value as specified in the "LocaleID" resource for this
* locale. The LocaleID must be expressed as a hexadecimal number, from
* one to four digits. If the LocaleID resource is not present, or is
* in an incorrect format, 0 is returned. The LocaleID is for use in
* Windows (it is an LCID), but is available on all platforms.
*/
uint32_t
Locale::getLCID() const
{
return uloc_getLCID(fullName);
}
UnicodeString&
Locale::getDisplayLanguage(UnicodeString& dispLang) const
{
return this->getDisplayLanguage(getDefault(), dispLang);
}
/*We cannot make any assumptions on the size of the output display strings
* Yet, since we are calling through to a C API, we need to set limits on
* buffer size. For all the following getDisplay functions we first attempt
* to fill up a stack allocated buffer. If it is to small we heap allocated
* the exact buffer we need copy it to the UnicodeString and delete it*/
UnicodeString&
Locale::getDisplayLanguage( const Locale& inLocale,
UnicodeString& dispLang) const
{
UErrorCode status = U_ZERO_ERROR;
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UChar bufBuffer[BUFFER_SIZE];
UChar* buf = bufBuffer;
// dispLang = "result";
// return dispLang;
int size = uloc_getDisplayLanguage(fullName,
inLocale.fullName,
buf,
BUFFER_SIZE,
&status);
if (status == U_BUFFER_OVERFLOW_ERROR)
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{
status = U_ZERO_ERROR;
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buf = new UChar[size];
uloc_getDisplayLanguage(fullName,
inLocale.fullName,
buf,
size,
&status);
}
dispLang = buf;
if (buf != bufBuffer) delete []buf;
return dispLang;
}
UnicodeString&
Locale::getDisplayCountry(UnicodeString& dispCntry) const
{
return this->getDisplayCountry(getDefault(), dispCntry);
}
UnicodeString&
Locale::getDisplayCountry( const Locale& inLocale,
UnicodeString& dispCntry) const
{
UErrorCode status = U_ZERO_ERROR;
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UChar bufBuffer[BUFFER_SIZE];
UChar* buf = bufBuffer;
int size = uloc_getDisplayCountry(fullName,
inLocale.fullName,
buf,
BUFFER_SIZE,
&status);
if (status == U_BUFFER_OVERFLOW_ERROR)
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{
status = U_ZERO_ERROR;
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buf = new UChar[size];
uloc_getDisplayCountry(fullName,
inLocale.fullName,
buf,
size,
&status);
}
dispCntry = buf;
if (buf != bufBuffer) delete []buf;
return dispCntry;
}
UnicodeString&
Locale::getDisplayVariant(UnicodeString& dispVar) const
{
return this->getDisplayVariant(getDefault(), dispVar);
}
UnicodeString& Locale::getDisplayVariant(const Locale& inLocale,
UnicodeString& dispVar) const
{
UErrorCode status = U_ZERO_ERROR;
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UChar bufBuffer[BUFFER_SIZE];
UChar* buf = bufBuffer;
int size = uloc_getDisplayVariant(fullName,
inLocale.fullName,
buf,
BUFFER_SIZE,
&status);
if (status == U_BUFFER_OVERFLOW_ERROR)
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{
status = U_ZERO_ERROR;
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buf = new UChar[size];
uloc_getDisplayVariant(fullName,
inLocale.fullName,
buf,
size,
&status);
}
dispVar = buf;
if (buf != bufBuffer) delete []buf;
return dispVar;
}
UnicodeString&
Locale::getDisplayName( UnicodeString& name ) const
{
return this->getDisplayName(getDefault(), name);
}
UnicodeString&
Locale::getDisplayName( const Locale& inLocale,
UnicodeString& result) const
{
UErrorCode status = U_ZERO_ERROR;
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UChar bufBuffer[BUFFER_SIZE];
UChar* buf = bufBuffer;
int size = uloc_getDisplayName(fullName,
inLocale.fullName,
buf,
BUFFER_SIZE,
&status);
if (status == U_BUFFER_OVERFLOW_ERROR)
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{
status = U_ZERO_ERROR;
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buf = new UChar[size];
uloc_getDisplayName(fullName,
inLocale.fullName,
buf,
size,
&status);
}
result = buf;
if (buf != bufBuffer) {delete []buf;}
return result;
}
const Locale*
Locale::getAvailableLocales(int32_t& count)
{
// for now, there is a hardcoded list, so just walk through that list and set it up.
if (localeList == 0)
{
const UnicodeString* ids = ResourceBundle::listInstalledLocales(getDataDirectory(), count);
Locale *newLocaleList = new Locale[count];
for(int32_t i = 0; i < count; i++)
newLocaleList[i].setFromPOSIXID(ids[i]);
Mutex mutex;
if(localeList != 0) {
delete []newLocaleList;
}
else {
localeListCount = count;
localeList = newLocaleList;
}
}
count = localeListCount;
return localeList;
}
/**
* Returns a list of all 2-letter country codes defined in ISO 3166.
* Can be used to create Locales.
*/
const UnicodeString*
Locale::getISOCountries(int32_t& count)
{
if(isoCountries == 0) {
const char* const* cResult = uloc_getISOCountries();
int32_t tempCount;
int i;
tempCount = 0;
for (i = 0; cResult[i] != NULL; i++) ++tempCount;
UnicodeString *temp = new UnicodeString [tempCount];
for(i = 0; i < tempCount; ++i)
temp[i] = cResult[i];
Mutex mutex;
if(isoCountries != 0)
delete [] temp;
else {
isoCountries = temp;
isoCountriesCount = tempCount;
}
}
count = isoCountriesCount;
return isoCountries;
}
/**
* Returns a list of all 2-letter language codes defined in ISO 639.
* Can be used to create Locales.
* [NOTE: ISO 639 is not a stable standard-- some languages' codes have changed.
* The list this function returns includes both the new and the old codes for the
* languages whose codes have changed.]
*/
const UnicodeString*
Locale::getISOLanguages(int32_t& count)
{
if(isoLanguages == 0) {
const char* const* cResult = uloc_getISOLanguages();
int32_t tempCount;
int i;
tempCount = 0;
for (i = 0; cResult[i] != NULL; i++) ++tempCount;
UnicodeString *temp = new UnicodeString [tempCount];
for(i = 0; i < tempCount; ++i)
temp[i] = cResult[i];
Mutex mutex;
if(isoLanguages != 0)
delete [] temp;
else {
isoLanguages = temp;
isoLanguagesCount = tempCount;
}
}
count = isoLanguagesCount;
return isoLanguages;
}
/**
* Given an ISO country code, returns an array of Strings containing the ISO
* codes of the languages spoken in that country. Official languages are listed
* in the returned table before unofficial languages, but other than that, the
* order of the returned list is indeterminate. If the value the user passes in
* for "country" is not a valid ISO 316 country code, or if we don't have language
* information for the specified country, this function returns an empty array.
*
* [This function is not currently part of Locale's API, but is needed in the
* implementation. We hope to add it to the API in a future release.]
*/
const UnicodeString*
Locale::getLanguagesForCountry(const UnicodeString& country, int32_t& count)
{
// To save on the size of a static array in the .class file, we keep the
// data around encoded into a String. The first time this function is called,
// the String s parsed to produce a Hashtable, which is then used for all
// lookups.
if(ctry2LangMapping == 0) {
UErrorCode err = U_ZERO_ERROR;
UHashtable *temp = uhash_open(uhash_hashUnicodeString, uhash_compareUnicodeString, &err);
if (U_FAILURE(err))
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{
count = 0;
return NULL;
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}
uhash_setKeyDeleter(temp, uhash_deleteUnicodeString);
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int32_t i = 0;
int32_t j;
int32_t count = sizeof(compressedCtry2LangMapping) / sizeof(compressedCtry2LangMapping[0]);
while (i < count) {
UnicodeString key;
compressedCtry2LangMapping.extractBetween(i, i + 2, key);
i += 2;
for(j = i; j < count; j += 2)
if(Unicode::isUpperCase(compressedCtry2LangMapping[j]))
break;
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UnicodeString compressedValues;
compressedCtry2LangMapping.extractBetween(i, j, compressedValues);
UnicodeString *values = new UnicodeString[compressedValues.length() / 2];
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int32_t valLen = sizeof(values) / sizeof(values[0]);
for (int32_t k = 0; k < valLen; ++k)
compressedValues.extractBetween(k * 2, (k * 2) + 2, values[k]);
uhash_put(temp, new UnicodeString(key), values, &err);
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i = j;
}
Mutex mutex;
if(ctry2LangMapping != 0)
uhash_close(temp);
else
ctry2LangMapping = temp;
}
const UnicodeString *result = (const UnicodeString*)uhash_get(ctry2LangMapping, &country);
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if(result == 0)
count = 0;
else
count = sizeof(result) / sizeof(result[0]);
return result;
}
/**
* Get the path to the locale files. This path will be a platform-specific
* path name ending in a directory separator, so that file names may be
* concatenated to it.
*/
const char* Locale::getDataDirectory()
{
return u_getDataDirectory();
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}
/**
* Set the path to the locale files.
*/
void Locale::setDataDirectory(const char* path)
{
u_setDataDirectory(path);
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}
// ================= privates =====================================
// Set the locale's data based on a posix id.
void Locale::setFromPOSIXID(const char *posixID)
{
init(posixID);
}
// Set the locale's data based on a posix id.
void Locale::setFromPOSIXID(const UnicodeString &posixIDString)
{
char onStack[20];
char* buffer;
int32_t length = posixIDString.length();
if (length >= 20) {
buffer = new char[length+1];
} else {
buffer = onStack;
}
buffer[posixIDString.extract(0, length, buffer, "")] = '\0';
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init(buffer);
if (buffer != onStack) delete [] buffer;
}
//eof