scuffed-code/icu4c/source/common/uresdata.h

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/*
*******************************************************************************
* *
* Copyright (C) 1999, International Business Machines Corporation and others. *
* All Rights Reserved. *
* *
*******************************************************************************
* file name: uresdata.h
* encoding: US-ASCII
* tab size: 8 (not used)
* indentation:4
*
* created on: 1999dec08
* created by: Markus W. Scherer
*/
#ifndef __RESDATA_H__
#define __RESDATA_H__
#include "unicode/utypes.h"
#include "unicode/udata.h"
/*
* A Resource is a 32-bit value that has 2 bit fields:
* 31..28 4-bit type, see enum below
* 27..0 28-bit four-byte-offset or value according to the type
*/
typedef uint32_t Resource;
#define RES_BOGUS 0xffffffff
#define RES_GET_TYPE(res) ((res)>>28UL)
#define RES_GET_OFFSET(res) ((res)&0xfffffff)
#define RES_GET_POINTER(pRoot, res) ((pRoot)+RES_GET_OFFSET(res))
/*
* Resource types:
* Most resources have their values stored at four-byte offsets from the start
* of the resource data. These values are at least 4-aligned.
* Some resource values are stored directly in the offset field of the Resource itself.
*
* Type Name Memory layout of values
* (in parentheses: scalar, non-offset values)
*
* 0 Unicode String: int32_t length, UChar[length], (UChar)0, (padding)
* or (empty string ("") if offset==0)
*
* 1 Integer Vector: int32_t length, int32_t[length]
* 2 Binary: int32_t length, uint8_t[length], (padding)
* - this value should be 16-aligned -
*
* 7 Integer: (28-bit offset is integer value)
*
* 14 Array: int32_t count, Resource[count]
* 15 Table: uint16_t count, uint16_t keyStringOffsets[count], (uint16_t padding), Resource[count]
*/
enum {
RES_STRING,
RES_INT_VECTOR,
RES_BINARY,
RES_INT=7,
RES_ARRAY=14,
RES_TABLE
};
/*
* Structure for a single, memory-mapped ResourceBundle.
*/
typedef struct {
UDataMemory *data;
Resource *pRoot;
Resource rootRes;
} ResourceData;
/*
* Load a resource bundle file.
* The ResourceData structure must be allocated externally.
*/
U_CFUNC bool_t
res_load(ResourceData *pResData,
const char *path, const char *name, UErrorCode *errorCode);
/*
* Release a resource bundle file.
* This does not release the ResourceData structure itself.
*/
U_CFUNC void
res_unload(ResourceData *pResData);
/*
* Return a pointer to a zero-terminated, const UChar* string
* and set its length in *pLength.
* Returns NULL if not found.
*/
U_CFUNC const UChar *
res_getString(ResourceData *pResData, const char *key, int32_t *pLength);
/*
* Get a Resource handle for an array of strings, and get the number of strings.
* Returns RES_BOGUS if not found.
*/
U_CFUNC Resource
res_getStringArray(ResourceData *pResData, const char *key, int32_t *pCount);
/*
* Get a string from a string array.
* This assumes that arrayRes is a valid handle to an array of strings as returned
* by res_getStringArray(), and that index is within bounds.
*/
U_CFUNC const UChar *
res_getStringArrayItem(ResourceData *pResData,
Resource arrayRes, int32_t index, int32_t *pLength);
#endif