scuffed-code/icu4c/source/common/rbbinode.h

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#ifndef RBBINODE_H
#define RBBINODE_H
#include "unicode/utypes.h"
#include "unicode/uobject.h"
//
// class RBBINode
//
// Represents a node in the parse tree generated when reading
// a rule file.
//
U_NAMESPACE_BEGIN
class UnicodeSet;
class UVector;
class RBBINode : public UObject {
public:
enum NodeType {
setRef,
uset,
varRef,
leafChar,
lookAhead,
tag,
endMark,
opStart,
opCat,
opOr,
opStar,
opPlus,
opQuestion,
opBreak,
opReverse,
opLParen
};
enum OpPrecedence {
precZero,
precStart,
precLParen,
precOpOr,
precOpCat
};
NodeType fType;
RBBINode *fParent;
RBBINode *fLeftChild;
RBBINode *fRightChild;
UnicodeSet *fInputSet; // For uset nodes only.
OpPrecedence fPrecedence; // For binary ops only.
UnicodeString fText; // Text corresponding to this node.
// May be lazily evaluated when (if) needed
// for some node types.
int fFirstPos; // Position in the rule source string of the
// first text associated with the node.
// If there's a left child, this will be the same
// as that child's left pos.
int fLastPos; // Last position in the rule source string
// of any text associated with this node.
// If there's a right child, this will be the same
// as that child's last postion.
UBool fNullable; // See Aho.
int32_t fVal; // For leafChar nodes, the value.
// Values are the character category,
// corresponds to columns in the final
// state transition table.
UBool fLookAheadEnd; // For endMark nodes, set TRUE if
// marking the end of a look-ahead rule.
UVector *fFirstPosSet;
UVector *fLastPosSet; // TODO: rename fFirstPos & fLastPos to avoid confusion.
UVector *fFollowPos;
RBBINode(NodeType t);
RBBINode(const RBBINode &other);
~RBBINode();
RBBINode *cloneTree();
void flattenVariables();
void flattenSets();
void findNodes(UVector *dest, RBBINode::NodeType kind, UErrorCode &status);
void print();
void printTree(UBool withHeading=TRUE, UBool doVars=FALSE);
static void printUnicodeString(const UnicodeString &s, int minWidth=0);
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @draft ICU 2.2
*/
virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); }
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @draft ICU 2.2
*/
static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; }
private:
void operator = (const RBBINode &other); // No defs.
UBool operator == (const RBBINode &other); // Private, so these functions won't accidently be used.
int fSerialNum; // Debugging aids.
static int gLastSerial;
/**
* The address of this static class variable serves as this class's ID
* for ICU "poor man's RTTI".
*/
static const char fgClassID;
};
U_NAMESPACE_END
#endif