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1999-12-03 21:29:57 +00:00
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2000-08-18 00:26:52 +00:00
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<title>ICU Codepage Conversion</title>
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1999-12-03 21:29:57 +00:00
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2000-08-18 00:26:52 +00:00
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<body>
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2000-01-15 02:00:06 +00:00
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2000-05-05 20:31:10 +00:00
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<h1>International Components for Unicode</h1>
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1999-12-03 21:29:57 +00:00
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2000-08-18 00:26:52 +00:00
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<h2>ICU Codepage Conversion</h2>
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<p>The ICU conversion API is a set of C functions used to convert to and from
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Unicode and various character sets (codepages, encodings, character encoding schemes).</p>
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<h3>Conversion-related files:</h3>
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<ul>
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<li>API: The API header files are in icu/source/common/unicode:<br>
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For C, the API is defined in ucnv.h;
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advanced functionality is also defined in ucnv_err.h (callbacks) and
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in ucnv_cb.h (output functions for custom callbacks).<br>
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For C++ the API is defined in convert.h (the C++ class is a wrapper around the C implementation).</li>
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<li>Implementation: The converter implementation files are in icu/source/common;
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all such files begin with "ucnv". The C++ wrapper implementation is in convert.cpp.</li>
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<li>Conversion table generation tool: The makeconv tool that generates binary conversion files
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from text files is in icu/source/tools/makeconv.
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It reads .ucm text files with a format that is close to what the AIX tool uconvdef uses.
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makeconv writes one binary, memory-mappable .cnv file per .ucm file.</li>
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<li>Conversion data: The .ucm text files with the conversion table data are all in
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the icu/data folder. During the build process, makeconv generates binary .cnv files from
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each of them, and the pkgdata tool includes them into the common data file.<br>
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In addition, the file icu/data/convrtrs.txt contains information about "aliases", i.e.,
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alternative names for converters. It is read by gencnval (in icu/source/tools/gencnval)
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which writes the binary file cnvalias.dat that also gets packaged into the common data file.</li>
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</ul>
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<h2>Converter types</h2>
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<p>In order to handle many kinds of character encoding schemes, ICU has a number of
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converter implementations, one per type. Some of these types are for purely algorithmic
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conversions that do not need to load data. For example, the UTF converters calculate
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Unicode code points from the input bytes, and vice versa. Also, the ISO_2022 converter
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starts without any specific conversion data table until it needs to - handling escape
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sequences and the general structure of ISO 2022 is done with static data.</p>
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<p>Many other encodings share common characteristics and need by definition tables
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to convert text between them and Unicode. A converter object for such an encoding
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is instantiated by loading a (.cnv) data file (typically from the single, common
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ICU data file) and associating it with a converter type implementation depending
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on the type information in the data.</p>
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<p>The following describes specifics about each converter type:</p>
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<h3>MBCS</h3>
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<p>The MBCS converter is a data-based converter for Multi-Byte Characater Sets.
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It has been reimplemented for ICU 1.6 to handle a wider range of such encodings.
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Its current capabilities and limitations are:
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<ul>
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<li>Support for variable-length, byte-based encodings with 1 to 4 bytes per character.</li>
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<li>Support for all Unicode characters (code points 0..0x10ffff).
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Since ICU uses UTF-16 as its Unicode encoding form, this means that surrogate
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pairs are fully supported.</li>
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<li>Efficient distinction of unassigned vs. illegal byte sequences.</li>
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<li>It would possible in fromUnicode() to directly deal with simple
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stateful encodings. (This is currently not used.)</li>
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<li>It is possible to convert Unicode code points other than U+0000
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to a single zero byte (but not as a fallback).</li>
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<li>It is not otherwise possible to convert from Unicode to byte sequences
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with leading zero bytes.</li>
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</ul>
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</p>
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<p>The conversion to Unicode uses a state machine to achieve the above capabilities with
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reasonable data file sizes. The state machine information itself is loaded with the
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conversion data and defines the structure of the codepage, including which byte sequences
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are valid, unassigned, and illegal. This data cannot (or not easily) be computed from
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the pure mapping data. Instead, the .ucm files for MBCS encodings have additional entries
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that are specific to ICU's makeconv and this converter type. They are additional header lines
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that start with <code><icu:state></code>. Each such line defines one state of the state machine.
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The state machine uses a table of as many rows as there are states (= as many as there are
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<code><icu:state></code> lines). Each row has 256 entries, one for each possible byte value.</p>
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<p>The state table lines in the .ucm header follow the following EBNF-like grammar
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(whitespace is allowed between all tokens):
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<pre>
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row=[firstentry ','] entry (',' entry)*
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firstentry="initial" | "surrogates"
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(initial state (default for state 0), output is all surrogate pairs)
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</pre>
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Each state table row description (that follows the <code><icu:state></code>)
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begins with an optional <code>initial</code> or <code>surrogates</code> keyword
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and is followed by one or more column entries.
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For the purpose of MBCS state tables, the states=rows in the table are numbered
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beginning with 0 at the first such line in the .ucm file header.
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The numbers are assigned implicitly by makeconv in order of the <code><icu:state></code>
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lines.
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<pre>
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entry=range [':' nextstate] ['.' [action]]
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range=number ['-' number]
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nextstate=number
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(0..7f)
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action='u' | 's' | 'p' | 'i'
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(unassigned, state change only, surrogate pair, illegal)
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number=(1- or 2-digit hexadecimal number)
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</pre>
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Each column entry consists at least of a hexadecimal byte value or value range
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and is separated by the following column entry by a comma.
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The column entry specifies how to interpret an input byte in the row's state.
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If neither a next state nor an action is explicitly specified - only the byte
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value (range) is given - then the byte value terminates the byte sequence,
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results in a valid mapping to a Unicode BMP character, and the state number is
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reset to 0.</p>
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<p>The next state can be explicitly specified with a separating
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colon (<code>:</code>) followed by the number of the state (=number/index of the row,
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starting at 0). This is mostly used for intermediate byte values, i.e., for
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bytes that are not the last ones in a sequence. The state machine needs to
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proceed to the next state and read another byte. In this case, no other action
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is specified.</p>
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<p>If the byte value(s) terminate(s) a byte sequence, then the byte
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sequence results in the following depending on the action that is announced with
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a period (<code>.</code>) followed by a letter:
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<ul>
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<li><code>u</code> - Unassigned. The byte sequence is valid but does not encode a character.</li>
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<li>(no letter) - valid. If no action letter is specified, then
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the byte sequence is valid and encodes a Unicode character up to
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U+ffff.</li>
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<li><code>p</code> - surrogate Pair. The byte sequence is valid and may result in</li>
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<li><code>i</code> - Illegal. The byte sequence is illegal. This is the default for
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all byte values in a row that are not otherwise specified with
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column entries.</li>
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<li><code>s</code> - State change only. The byte sequence does not encode any character
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but may change the state number. This could be used with simple, stateful
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encodings (using, for example, SI/SO codes),
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but ICU currently does not take advantage of it.</li>
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</ul>
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If an action is specified but no next state, then the next state number defaults to 0.
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In other words, a byte value (range) terminates a sequence if there is an action
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specified for it, or when there is neither an action nor a next state - in this case,
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it defaults to "valid, next state is 0" (equivalent to <code>:0.</code>).</p>
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<p>If a byte value is not specified in any column entry of a row, then it is
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illegal in the current state. If a byte value is specified in more than one column
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entry of the same row, then the last one is used. This allows to specify common
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properties for a wide byte value range followed by a few exceptions and is easier than
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having to specify mutually exclusive ranges, especially if many of them have the
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same properties.</p>
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<p>The optional keyword at the beginning of a state line has the following effect:
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<ul>
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<li><code>initial</code>: The state machine can start reading byte sequences
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in this state. State 0 is always an initial state. Only initial states can be
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next states for final byte values. In an initial state, the Unicode mappings
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for all final bytes are also stored directly in the state table.</li>
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<li><code>surrogates</code>: All Unicode mappings for final bytes in non-initial
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states are stored in a separate table of 16-bit Unicode (UTF-16) code units.
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Since most legacy codepages map only to Unicode code points up to U+ffff
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(the Basic Multilingual Plane, BMP), the default allocation per mapping
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result is one 16-bit unit. Individual byte values can be specified to map
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to surrogate pairs (= two 16-bit units) with action letter <code>p</code>.
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The <code>surrogates</code> keyword specifies this for the entire state (row).
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Surrogate pair mapping entries can still hold single units depending on the
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actual mapping data, but single-unit mapping entries cannot hold a pair of units.
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Mapping to single-unit entries is the default because the mapping is faster,
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uses half as much memory in the code units table, and is sufficient for most
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legacy codepages.</li>
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</ul>
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</p>
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<p>When converting to Unicode, the state machine starts in state number 0.
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In each iteration, it reads one input (codepage) byte and either just goes to
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the next state as specified, or treats it as a final byte with the specified action
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and an optional non-0 next (initial) state. This means that a state table needs to
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have at least as many state rows as the maximum number of bytes per character,
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which is the maximum length of any byte sequence.</p>
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<h4>Examples for MBCS state tables</h4>
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<ul>
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<li>US-ASCII:
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<pre>
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0-7f
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</pre>
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This single-row state table describes US-ASCII.
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Byte values from 0 to 0x7f are valid and map to Unicode character up to U+ffff.
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Byte values from 0x80 to 0xff are illegal.<br>
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</li>
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<li>Shift-JIS:
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<pre>
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0-7f, 81-9f:1, a0-df, e0-fc:1
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40-7e, 80-fc
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</pre>
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This two-row state table describes the structure of Shift-JIS, which encodes some characters
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with one byte each, and others with two bytes each.
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Bytes 0 to 0x7f and 0xa0 to 0xdf are valid single-byte encodings.
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Bytes 0x81 to 0x9f and 0xe0 to 0xfc are lead bytes, i.e., they are followed by one of
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the bytes that are specified as valid in state 1.
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A byte sequence of 0x85 0x61 is valid, while a single byte of 0x80 or 0xff is illegal.
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Similarly, a byte sequence of 0x85 0x31 is illegal.<br>
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</li>
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<li>EUC-JP:
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<pre>
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0-8d, 8e:2, 8f:3, 90-9f, a1-fe:1
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a1-fe
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a1-e4
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a1-fe:1, a1:4, a3-af:4, b6:4, d6:4, da-db:4, ed-f2:4
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a1-fe.u
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</pre>
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This fairly complicated state table describes EUC-JP.
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Valid byte sequences are one, two, or three bytes long.
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Two-byte sequences have lead byte 0x8e and end in state 2, or
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lead bytes 0xa1 to 0xfe and end in state 1.
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Three-byte sequences have a lead byte of 0x8f and continue in state 3.
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Some final byte value ranges are entirely unassigned, therefore they end in state 4
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with an action letter of <code>u</code> for "unassigned" to save significant memory
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for the code units table.
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Assigned three-byte sequences end in state 1 like most two-byte sequences.<br>
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<em>Note: </em>This reuse of a final or intermediate state is valid for as long
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as there is no circle in the state chain. The mappings will be unique because of
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the different path to the shared state.
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(Sharing a state saves some memory: Each state table row occupies 1kB in the .cnv file.)<br>
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This table also shows the redefinition of byte value ranges within one state row
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(number 3) as a shorthand.<br>
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</li>
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1999-12-03 21:29:57 +00:00
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</ul>
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2000-01-15 02:00:06 +00:00
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1999-12-03 21:29:57 +00:00
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</body>
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</html>
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