ICU-157 draft documentation for u_getDataDirectory() & udata_*

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<title>ICU - Formats and API for Binary Data Files</title>
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<h1>ICU - Formats and API for Binary Data Files</h1>
<p>This is a raw draft.</p>
<h2>Finding ICU data</h2>
<p>ICU data, when stored in files, is loaded from the file system
directory that is returned by <code>u_getDataDirectory()</code>.
That directory is determined sequentially by
<ul>
<li><code>getenv("ICU_DATA")</code> -
the contents of the ICU_DATA environment variable</li>
<li>on Windows, by the value named <code>"Path"</code> of the registry key
<code>HKEY_LOCAL_MACHINE "SOFTWARE\\IBM\\Unicode\\Data"</code></li>
<li>relative to the path where <code>icuuc.dll</code> or <code>libicu-uc.so</code> or similar
is loaded from: if it is loaded from <code>/some/path/lib/libicu-uc.so</code>, then
the path will be <code>/some/path/lib/../share/icu/1.3.1/</code>
where <code>"1.3.1"</code> is an example for the version of the ICU library that
is trying to locate the data directory</li>
<li>relative to the path where <code>icuuc.dll</code> or <code>libicu-uc.so</code> or similar
is found by searching the <code>PATH</code> or <code>LIBPATH</code>
as appropriate; the relative path is determined as above</li>
<li>hardcoded to <code>(system drive)/share/icu/1.3.1/</code>,
where <code>(system drive)</code> is empty or a path to the system drive, like
<code>"D:\"</code> on Windows or OS/2</li>
</ul></p>
<p>When ICU data is loaded using the <code>udata</code> API functions, then
there is a defined sequence of file locations and entry point names that are
used to locate the data. See the description in <code>icu/source/common/udata.h</code> for
details. Note that the exact data finding depends on the implementation
of this API and may differ by platform and by build configuration.
See also <code>icu/source/common/udata.c</code> for implementation details.</p>
<h2>Binary Data File Formats</h2>
<p>Data files for ICU and for applications loading their data with ICU,
should have a memory-mappable format. This means that the data should be
layed out in the file in an immediately useful way, so that the code that uses
the data does not need to parse it or copy it to allocated memory and
build additional structures (like Hashtables).
Here are some points to consider:</p>
<ul>
<li>The data memory starts at an offset within the data file
that is divisible by 16 if you use <code>unewdata.h/.c</code>
to write the data.</li>
<li>Write explicitly sized values: explicitly 32 bits with an
<code>int32_t</code>, not using an ambiguous <code>int</code>.</li>
<li>Align all values according to their data type size:
Align 16-bit integers on even offsets, 32-bit integers on
offsets divisible by 4, etc.</li>
<li>Align structures according to their largest field.</li>
<li>When writing structures directly, avoid implicit
field padding/alignment: if a field may not be aligned
within the structure according to its size, then
insert additional (reserved) fields to explicitly
size-align that field.</li>
<li>Avoid floating point values if possible. Their size and structure
may differ among platforms.</li>
<li>Avoid boolean (<code>bool_t</code>, <code>bool</code>) values
and use explictly sized integer values instead
because the size of the boolean type may vary.</li>
<li>Write offsets to sub-structures at the beginning of the data
so that those sub-structures can be accessed directly without
parsing the data that precedes them.</li>
<li>If data needs to be read linearly, then precede it with its length
rather than terminating it with a sentinel value.</li>
<li>When writing <code>char[]</code> strings, write only "invariant"
characters - avoid anything that is not common among all ASCII-
or EBCDIC-based encodings. This avoids incompatibilities and
real, heavyweight codepage conversions.
Even on the same platform, the default encoding may not always
be the same one, and every "non-invariant" character
may change.<br>
(The term "invariant characters" is from
<a href="http://www.unicode.org/unicode/reports/tr16/">
Unicode Technical Report 16 (UTF-EBCDIC)</a>.)</li>
</ul>
<h2>Platform-dependency of Binary Data Files</h2>
<p>Data files with formats as described above should be portable among
machines with the same set of relevant properties:</p>
<ul>
<li>Byte ordering: If the data contains values other than byte arrays.<br>
Example: <code>uint16_t</code>, <code>int32_t</code>.</li>
<li>Character set family: Some data files contain <code>char[]</code>.
Such strings should contain only "invariant characters", but
are even so only portable among machines with the same character set
family, i.e., they must share for example the ASCII or EBCDIC
graphic characters.</li>
<li>Unicode Character size: Some data files contain <code>UChar[]</code>.
In principle, Unicode characters are stored using UTF-8, UTF-16, or UTF-32.
Thus, Unicode strings are directly compatible if the code unit size is the same.
ICU uses only UTF-16 at this point.</li>
</ul>
<p>All of these properties can be verified by checking the
<code>UDataInfo</code> structure of the data, which is done
best in a <code>UDataMemoryIsAcceptable()</code> function passed into
the <code>udata_openChoice()</code> API function.</p>
<p>If a data file is loaded on a machine with different relevant properties
than the machine where the data file was generated, then the using
code could adapt by detecting the differences and reformatting the
data on the fly or in a copy in memory.
This would improve portability of the data files but significantly
decrease performance.</p>
<p>"Relevant" properties are those that affect the portability of the
data in the particular file.</p>
<p>For example, a flat (memory-mapped) binary data file
that contains 16-bit and 32-bit integers and is
created for a typical, big-endian Unix machine, can be used
on an OS/390 system or any other big-endian machine.<br>
If the file also contains <code>char[]</code> strings,
then it can be easily shared among all big-endian <em>and</em>
ASCII-based machines, but not with (e.g.) an OS/390.<br>
OS/390 and OS/400 systems, however, could easily share such
a data file.</p>
<p>To make sure that the relevant platform properties of
the data file and the loading machine match, the
<code>udata_openChoice()</code> API function should be used with a
<code>UDataMemoryIsAcceptable()</code> function that checks for
these properties.</p>
<p>Some data file loading mechanisms prevent using data files generated on
a different platform to begin with, especially data files packaged as DLLs
(shared libraries).</p>
<h2>Writing a binary data file</h2>
<p>... Use <code>icu/source/tools/toolutil/unewdata.h|.c</code> to write data files,
can include a copyright statement or other comment...</p>
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