ICU-45 Initial check in of rbbi files. Do not compile yet, but handing code over to R. Gillam.
X-SVN-Rev: 131
This commit is contained in:
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393
icu4c/source/i18n/rbbi.cpp
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393
icu4c/source/i18n/rbbi.cpp
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/*
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**********************************************************************
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* Copyright (C) 1999 Alan Liu and others. All rights reserved.
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**********************************************************************
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* Date Name Description
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* 10/22/99 alan Creation.
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**********************************************************************
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*/
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#include "rbbi.h"
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#include "rbbi_bld.h"
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/**
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* A token used as a character-category value to identify ignore characters
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*/
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int8_t RuleBasedBreakIterator::IGNORE = -1;
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/**
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* The state number of the starting state
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*/
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int16_t RuleBasedBreakIterator::START_STATE = 1;
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/**
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* The state-transition value indicating "stop"
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*/
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int16_t RuleBasedBreakIterator::STOP_STATE = 0;
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//=======================================================================
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// constructors
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//=======================================================================
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/**
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* Constructs a RuleBasedBreakIterator according to the description
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* provided. If the description is malformed, throws an
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* IllegalArgumentException. Normally, instead of constructing a
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* RuleBasedBreakIterator directory, you'll use the factory methods
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* on BreakIterator to create one indirectly from a description
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* in the framework's resource files. You'd use this when you want
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* special behavior not provided by the built-in iterators.
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*/
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RuleBasedBreakIterator::RuleBasedBreakIterator(const UnicodeString& description) {
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this.description = description;
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// the actual work is done by the Builder class
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Builder builder;
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builder.buildBreakIterator(*this, description);
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}
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//=======================================================================
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// boilerplate
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//=======================================================================
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/**
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* Clones this iterator.
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* @return A newly-constructed RuleBasedBreakIterator with the same
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* behavior as this one.
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*/
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RuleBasedBreakIterator* RuleBasedBreakIterator::clone() const {
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return new RuleBasedBreakIterator(*this);
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}
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/**
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* Returns true if both BreakIterators are of the same class, have the same
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* rules, and iterate over the same text.
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*/
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bool_t RuleBasedBreakIterator::operator==(const RuleBasedBreakIterator& that) {
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return description.equals(((RuleBasedBreakIterator)that).description)
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&& text.equals(((RuleBasedBreakIterator)that).text);
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}
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/**
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* Returns the description used to create this iterator
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*/
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UnicodeString RuleBasedBreakIterator::toString() {
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return description;
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}
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/**
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* Compute a hashcode for this BreakIterator
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* @return A hash code
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*/
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int32_t RuleBasedBreakIterator::hashCode() {
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return description.hashCode();
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}
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//=======================================================================
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// BreakIterator overrides
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//=======================================================================
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/**
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* Sets the current iteration position to the beginning of the text.
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* (i.e., the CharacterIterator's starting offset).
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* @return The offset of the beginning of the text.
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*/
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int32_t RuleBasedBreakIterator::first() {
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CharacterIterator t = getText();
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t.first();
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return t.getIndex();
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}
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/**
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* Sets the current iteration position to the end of the text.
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* (i.e., the CharacterIterator's ending offset).
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* @return The text's past-the-end offset.
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*/
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int32_t RuleBasedBreakIterator::last() {
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CharacterIterator t = getText();
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// I'm not sure why, but t.last() returns the offset of the last character,
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// rather than the past-the-end offset
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t.setIndex(t.getEndIndex());
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return t.getIndex();
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}
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/**
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* Advances the iterator either forward or backward the specified number of steps.
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* Negative values move backward, and positive values move forward. This is
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* equivalent to repeatedly calling next() or previous().
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* @param n The number of steps to move. The sign indicates the direction
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* (negative is backwards, and positive is forwards).
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* @return The character offset of the boundary position n boundaries away from
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* the current one.
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*/
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int32_t RuleBasedBreakIterator::next(int32_t n) {
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int32_t result = current();
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while (n > 0) {
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result = handleNext();
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--n;
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}
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while (n < 0) {
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result = previous();
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++n;
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}
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return result;
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}
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/**
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* Advances the iterator to the next boundary position.
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* @return The position of the first boundary after this one.
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*/
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int32_t RuleBasedBreakIterator::next() {
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return handleNext();
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}
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/**
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* Advances the iterator backwards, to the last boundary preceding this one.
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* @return The position of the last boundary position preceding this one.
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*/
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int32_t RuleBasedBreakIterator::previous() {
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// if we're already sitting at the beginning of the text, return DONE
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CharacterIterator text = getText();
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if (current() == text.getBeginIndex())
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return BreakIterator.DONE;
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// set things up. handlePrevious() will back us up to some valid
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// break position before the current position (we back our internal
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// iterator up one step to prevent handlePrevious() from returning
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// the current position), but not necessarily the last one before
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// where we started
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int32_t start = current();
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text.previous();
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int32_t lastResult = handlePrevious();
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int32_t result = lastResult;
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// iterate forward from the known break position until we pass our
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// starting point. The last break position before the starting
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// point is our return value
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while (result != BreakIterator.DONE && result < start) {
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lastResult = result;
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result = handleNext();
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}
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// set the current iteration position to be the last break position
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// before where we started, and then return that value
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text.setIndex(lastResult);
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return lastResult;
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}
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/**
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* Sets the iterator to refer to the first boundary position following
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* the specified position.
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* @offset The position from which to begin searching for a break position.
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* @return The position of the first break after the current position.
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*/
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int32_t RuleBasedBreakIterator::following(int32_t offset) {
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// if the offset passed in is already past the end of the text,
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// just return DONE
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CharacterIterator text = getText();
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if (offset == text.getEndIndex())
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return BreakIterator.DONE;
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// otherwise, set our internal iteration position (temporarily)
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// to the position passed in. If this is the _beginning_ position,
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// then we can just use next() to get our return value
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text.setIndex(offset);
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if (offset == text.getBeginIndex())
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return handleNext();
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// otherwise, we have to sync up first. Use handlePrevious() to back
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// us up to a known break position before the specified position (if
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// we can determine that the specified position is a break position,
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// we don't back up at all). This may or may not be the last break
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// position at or before our starting position. Advance forward
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// from here until we've passed the starting position. The position
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// we stop on will be the first break position after the specified one.
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int32_t result = handlePrevious();
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while (result != BreakIterator.DONE && result <= offset)
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result = handleNext();
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return result;
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}
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/**
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* Sets the iterator to refer to the last boundary position before the
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* specified position.
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* @offset The position to begin searching for a break from.
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* @return The position of the last boundary before the starting position.
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*/
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int32_t RuleBasedBreakIterator::preceding(int32_t offset) {
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// if we start by updating the current iteration position to the
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// position specified by the caller, we can just use previous()
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// to carry out this operation
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CharacterIterator text = getText();
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text.setIndex(offset);
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return previous();
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}
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/**
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* Returns true if the specfied position is a boundary position. As a side
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* effect, leaves the iterator pointing to the first boundary position at
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* or after "offset".
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* @param offset the offset to check.
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* @return True if "offset" is a boundary position.
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*/
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bool_t RuleBasedBreakIterator::isBoundary(int32_t offset) {
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// 0 is always a boundary position (I suspect this code is wrong; I think
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// we're supposed to be comparing "offset" against text.getBeginIndex(). )
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if (offset == 0)
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return TRUE;
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// otherwise, we can use following() on the position before the specified
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// one and return true of the position we get back is the one the user
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// specified
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else
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return following(offset - 1) == offset;
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}
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/**
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* Returns the current iteration position.
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* @return The current iteration position.
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*/
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int32_t RuleBasedBreakIterator::current() {
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return getText().getIndex();
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}
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/**
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* Return a CharacterIterator over the text being analyzed. This version
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* of this method returns the actual CharacterIterator we're using internally.
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* Changing the state of this iterator can have undefined consequences. If
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* you need to change it, clone it first.
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* @return An iterator over the text being analyzed.
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*/
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CharacterIterator RuleBasedBreakIterator::getText() {
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// The iterator is initialized pointing to no text at all, so if this
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// function is called while we're in that state, we have to fudge an
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// an iterator to return.
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if (text == 0)
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text = new StringCharacterIterator("");
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return text;
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}
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/**
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* Set the iterator to analyze a new piece of text. This function resets
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* the current iteration position to the beginning of the text.
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* @param newText An iterator over the text to analyze.
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*/
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void RuleBasedBreakIterator::setText(CharacterIterator newText) {
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text = newText;
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text.first();
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}
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//=======================================================================
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// implementation
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//=======================================================================
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/**
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* This method is the actual implementation of the next() method. All iteration
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* vectors through here. This method initializes the state machine to state 1
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* and advances through the text character by character until we reach the end
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* of the text or the state machine transitions to state 0. We update our return
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* value every time the state machine passes through a possible end state.
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*/
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int32_t RuleBasedBreakIterator::handleNext() {
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// if we're already at the end of the text, return DONE.
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CharacterIterator text = getText();
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if (text.getIndex() == text.getEndIndex())
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return BreakIterator.DONE;
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// no matter what, we always advance at least one character forward
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int32_t result = text.getIndex() + 1;
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// begin in state 1
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int32_t state = START_STATE;
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int32_t category;
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UChar c = text.current();
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// loop until we reach the end of the text or transition to state 0
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while (c != CharacterIterator.DONE && state != STOP_STATE) {
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// look up the current character's character category (which tells us
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// which column in the state table to look at)
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category = lookupCategory(c);
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// if the character isn't an ignore character, look up a state
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// transition in the state table
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if (category != IGNORE) {
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state = lookupState(state, category);
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}
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// if the state we've just transitioned to is an accepting state,
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// update our return value to be the current iteration position
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if (endStates[state])
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result = text.getIndex() + 1;
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c = text.next();
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}
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text.setIndex(result);
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return result;
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}
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/**
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* This method backs the iterator back up to a "safe position" in the text.
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* This is a position that we know, without any context, must be a break position.
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* The various calling methods then iterate forward from this safe position to
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* the appropriate position to return. (For more information, see the description
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* of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.)
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*/
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int32_t RuleBasedBreakIterator::handlePrevious() {
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CharacterIterator text = getText();
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int32_t state = START_STATE;
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int32_t category = 0;
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int32_t lastCategory = 0;
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UChar c = text.current();
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// loop until we reach the beginning of the text or transition to state 0
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while (c != CharacterIterator.DONE && state != STOP_STATE) {
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// save the last character's category and look up the current
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// character's category
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lastCategory = category;
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category = lookupCategory(c);
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// if the current character isn't an ignore character, look up a
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// state transition in the backwards state table
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if (category != IGNORE)
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state = lookupBackwardState(state, category);
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// then advance one character backwards
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c = text.previous();
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}
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// if we didn't march off the beginning of the text, we're either one or two
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// positions away from the real break position. (One because of the call to
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// previous() at the end of the loop above, and another because the character
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// that takes us into the stop state will always be the character BEFORE
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// the break position.)
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if (c != CharacterIterator.DONE) {
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if (lastCategory != IGNORE)
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text.setIndex(text.getIndex() + 2);
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else
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text.next();
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}
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return text.getIndex();
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}
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/**
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* Looks up a character's category (i.e., its category for breaking purposes,
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* not its Unicode category)
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*/
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int32_t RuleBasedBreakIterator::lookupCategory(UChar c) {
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return UCharCategoryTable.elementAt(c);
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}
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/**
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* Given a current state and a character category, looks up the
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* next state to transition to in the state table.
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*/
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int32_t RuleBasedBreakIterator::lookupState(int32_t state, int32_t category) {
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return stateTable[state * numCategories + category];
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}
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/**
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* Given a current state and a character category, looks up the
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* next state to transition to in the backwards state table.
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*/
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int32_t RuleBasedBreakIterator::lookupBackwardState(int32_t state, int32_t category) {
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return backwardsStateTable[state * numCategories + category];
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}
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409
icu4c/source/i18n/rbbi.h
Normal file
409
icu4c/source/i18n/rbbi.h
Normal file
@ -0,0 +1,409 @@
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/*
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**********************************************************************
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* Copyright (C) 1999 Alan Liu and others. All rights reserved.
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**********************************************************************
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* Date Name Description
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* 10/22/99 alan Creation.
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**********************************************************************
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*/
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#ifndef RBBI_H
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#define RBBI_H
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/**
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* <p>A subclass of BreakIterator whose behavior is specified using a list of rules.</p>
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*
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* <p>There are two kinds of rules, which are separated by semicolons: <i>substitutions</i>
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* and <i>regular expressions.</i></p>
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*
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* <p>A substitution rule defines a name that can be used in place of an expression. It
|
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* consists of a name, which is a string of characters contained in angle brackets, an equals
|
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* sign, and an expression. (There can be no whitespace on either side of the equals sign.)
|
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* To keep its syntactic meaning intact, the expression must be enclosed in parentheses or
|
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* square brackets. A substitution is visible after its definition, and is filled in using
|
||||
* simple textual substitution. Substitution definitions can contain other substitutions, as
|
||||
* long as those substitutions have been defined first. Substitutions are generally used to
|
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* make the regular expressions (which can get quite complex) shorted and easier to read.
|
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* They typically define either character categories or commonly-used subexpressions.</p>
|
||||
*
|
||||
* <p>There is one special substitution. If the description defines a substitution
|
||||
* called "<ignore>", the expression must be a [] expression, and the
|
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* expression defines a set of characters (the "<em>ignore characters</em>") that
|
||||
* will be transparent to the BreakIterator. A sequence of characters will break the
|
||||
* same way it would if any ignore characters it contains are taken out. Break
|
||||
* positions never occur befoer ignore characters.</p>
|
||||
*
|
||||
* <p>A regular expression uses a subset of the normal Unix regular-expression syntax, and
|
||||
* defines a sequence of characters to be kept together. With one significant exception, the
|
||||
* iterator uses a longest-possible-match algorithm when matching text to regular
|
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* expressions. The iterator also treats descriptions containing multiple regular expressions
|
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* as if they were ORed together (i.e., as if they were separated by |).</p>
|
||||
*
|
||||
* <p>The special characters recognized by the regular-expression parser are as follows:</p>
|
||||
*
|
||||
* <blockquote>
|
||||
* <table border="1" width="100%">
|
||||
* <tr>
|
||||
* <td width="6%">*</td>
|
||||
* <td width="94%">Specifies that the expression preceding the asterisk may occur any number
|
||||
* of times (including not at all).</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">{}</td>
|
||||
* <td width="94%">Encloses a sequence of characters that is optional.</td>
|
||||
* </tr>
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||||
* <tr>
|
||||
* <td width="6%">()</td>
|
||||
* <td width="94%">Encloses a sequence of characters. If followed by *, the sequence
|
||||
* repeats. Otherwise, the parentheses are just a grouping device and a way to delimit
|
||||
* the ends of expressions containing |.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">|</td>
|
||||
* <td width="94%">Separates two alternative sequences of characters. Either one
|
||||
* sequence or the other, but not both, matches this expression. The | character can
|
||||
* only occur inside ().</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">.</td>
|
||||
* <td width="94%">Matches any character.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">*?</td>
|
||||
* <td width="94%">Specifies a non-greedy asterisk. *? works the same way as *, except
|
||||
* when there is overlap between the last group of characters in the expression preceding the
|
||||
* * and the first group of characters following the *. When there is this kind of
|
||||
* overlap, * will match the longest sequence of characters that match the expression before
|
||||
* the *, and *? will match the shortest sequence of characters matching the expression
|
||||
* before the *?. For example, if you have "xxyxyyyxyxyxxyxyxyy" in the text,
|
||||
* "x[xy]*x" will match through to the last x (i.e., "<strong>xxyxyyyxyxyxxyxyx</strong>yy",
|
||||
* but "x[xy]*?x" will only match the first two xes ("<strong>xx</strong>yxyyyxyxyxxyxyxyy").</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">[]</td>
|
||||
* <td width="94%">Specifies a group of alternative characters. A [] expression will
|
||||
* match any single character that is specified in the [] expression. For more on the
|
||||
* syntax of [] expressions, see below.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">/</td>
|
||||
* <td width="94%">Specifies where the break position should go if text matches this
|
||||
* expression. (e.g., "[a-z]*/[:Zs:]*1" will match if the iterator sees a run
|
||||
* of letters, followed by a run of whitespace, followed by a digit, but the break position
|
||||
* will actually go before the whitespace). Expressions that don't contain / put the
|
||||
* break position at the end of the matching text.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">\</td>
|
||||
* <td width="94%">Escape character. The \ itself is ignored, but causes the next
|
||||
* character to be treated as literal character. This has no effect for many
|
||||
* characters, but for the characters listed above, this deprives them of their special
|
||||
* meaning. (There are no special escape sequences for Unicode characters, or tabs and
|
||||
* newlines; these are all handled by a higher-level protocol. In a Java string,
|
||||
* "\n" will be converted to a literal newline character by the time the
|
||||
* regular-expression parser sees it. Of course, this means that \ sequences that are
|
||||
* visible to the regexp parser must be written as \\ when inside a Java string.) All
|
||||
* characters in the ASCII range except for letters, digits, and control characters are
|
||||
* reserved characters to the parser and must be preceded by \ even if they currently don't
|
||||
* mean anything.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">!</td>
|
||||
* <td width="94%">If ! appears at the beginning of a regular expression, it tells the regexp
|
||||
* parser that this expression specifies the backwards-iteration behavior of the iterator,
|
||||
* and not its normal iteration behavior. This is generally only used in situations
|
||||
* where the automatically-generated backwards-iteration brhavior doesn't produce
|
||||
* satisfactory results and must be supplemented with extra client-specified rules.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%"><em>(all others)</em></td>
|
||||
* <td width="94%">All other characters are treated as literal characters, which must match
|
||||
* the corresponding character(s) in the text exactly.</td>
|
||||
* </tr>
|
||||
* </table>
|
||||
* </blockquote>
|
||||
*
|
||||
* <p>Within a [] expression, a number of other special characters can be used to specify
|
||||
* groups of characters:</p>
|
||||
*
|
||||
* <blockquote>
|
||||
* <table border="1" width="100%">
|
||||
* <tr>
|
||||
* <td width="6%">-</td>
|
||||
* <td width="94%">Specifies a range of matching characters. For example
|
||||
* "[a-p]" matches all lowercase Latin letters from a to p (inclusive). The -
|
||||
* sign specifies ranges of continuous Unicode numeric values, not ranges of characters in a
|
||||
* language's alphabetical order: "[a-z]" doesn't include capital letters, nor does
|
||||
* it include accented letters such as a-umlaut.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">::</td>
|
||||
* <td width="94%">A pair of colons containing a one- or two-letter code matches all
|
||||
* characters in the corresponding Unicode category. The two-letter codes are the same
|
||||
* as the two-letter codes in the Unicode database (for example, "[:Sc::Sm:]"
|
||||
* matches all currency symbols and all math symbols). Specifying a one-letter code is
|
||||
* the same as specifying all two-letter codes that begin with that letter (for example,
|
||||
* "[:L:]" matches all letters, and is equivalent to
|
||||
* "[:Lu::Ll::Lo::Lm::Lt:]"). Anything other than a valid two-letter Unicode
|
||||
* category code or a single letter that begins a Unicode category code is illegal within
|
||||
* colons.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">[]</td>
|
||||
* <td width="94%">[] expressions can nest. This has no effect, except when used in
|
||||
* conjunction with the ^ token.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%">^</td>
|
||||
* <td width="94%">Excludes the character (or the characters in the [] expression) following
|
||||
* it from the group of characters. For example, "[a-z^p]" matches all Latin
|
||||
* lowercase letters except p. "[:L:^[\u4e00-\u9fff]]" matches all letters
|
||||
* except the Han ideographs.</td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td width="6%"><em>(all others)</em></td>
|
||||
* <td width="94%">All other characters are treated as literal characters. (For
|
||||
* example, "[aeiou]" specifies just the letters a, e, i, o, and u.)</td>
|
||||
* </tr>
|
||||
* </table>
|
||||
* </blockquote>
|
||||
*
|
||||
* <p>For a more complete explanation, see <a
|
||||
* href="http://www.ibm.com/java/education/boundaries/boundaries.html">http://www.ibm.com/java/education/boundaries/boundaries.html</a>.
|
||||
* For examples, see the resource data (which is annotated).</p>
|
||||
*
|
||||
* @author Richard Gillam
|
||||
*/
|
||||
class RuleBasedBreakIterator {
|
||||
|
||||
protected:
|
||||
|
||||
/**
|
||||
* A token used as a character-category value to identify ignore characters
|
||||
*/
|
||||
static int8_t IGNORE;
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* The state number of the starting state
|
||||
*/
|
||||
static int16_t START_STATE;
|
||||
|
||||
/**
|
||||
* The state-transition value indicating "stop"
|
||||
*/
|
||||
static int16_t STOP_STATE;
|
||||
|
||||
/**
|
||||
* The textual description this iterator was created from
|
||||
*/
|
||||
UnicodeString description;
|
||||
|
||||
/**
|
||||
* A table that indexes from character values to character category numbers
|
||||
*/
|
||||
CompactByteArray charCategoryTable;
|
||||
|
||||
/**
|
||||
* The table of state transitions used for forward iteration
|
||||
*/
|
||||
int16_t* stateTable;
|
||||
|
||||
/**
|
||||
* The table of state transitions used to sync up the iterator with the
|
||||
* text in backwards and random-access iteration
|
||||
*/
|
||||
int16_t* backwardsStateTable;
|
||||
|
||||
/**
|
||||
* A list of flags indicating which states in the state table are accepting
|
||||
* ("end") states
|
||||
*/
|
||||
bool_t* endStates;
|
||||
|
||||
/**
|
||||
* The number of character categories (and, thus, the number of columns in
|
||||
* the state tables)
|
||||
*/
|
||||
int32_t numCategories;
|
||||
|
||||
/**
|
||||
* The character iterator through which this BreakIterator accesses the text
|
||||
*/
|
||||
CharacterIterator text;
|
||||
|
||||
//=======================================================================
|
||||
// constructors
|
||||
//=======================================================================
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Constructs a RuleBasedBreakIterator according to the description
|
||||
* provided. If the description is malformed, throws an
|
||||
* IllegalArgumentException. Normally, instead of constructing a
|
||||
* RuleBasedBreakIterator directory, you'll use the factory methods
|
||||
* on BreakIterator to create one indirectly from a description
|
||||
* in the framework's resource files. You'd use this when you want
|
||||
* special behavior not provided by the built-in iterators.
|
||||
*/
|
||||
RuleBasedBreakIterator(UnicodeString description);
|
||||
|
||||
//=======================================================================
|
||||
// boilerplate
|
||||
//=======================================================================
|
||||
public:
|
||||
|
||||
/**
|
||||
* Clones this iterator.
|
||||
* @return A newly-constructed RuleBasedBreakIterator with the same
|
||||
* behavior as this one.
|
||||
*/
|
||||
virtual Object clone();
|
||||
|
||||
/**
|
||||
* Returns true if both BreakIterators are of the same class, have the same
|
||||
* rules, and iterate over the same text.
|
||||
*/
|
||||
virtual bool_t equals(Object that);
|
||||
|
||||
/**
|
||||
* Returns the description used to create this iterator
|
||||
*/
|
||||
virtual UnicodeString toString();
|
||||
|
||||
/**
|
||||
* Compute a hashcode for this BreakIterator
|
||||
* @return A hash code
|
||||
*/
|
||||
virtual int32_t hashCode();
|
||||
//=======================================================================
|
||||
// BreakIterator overrides
|
||||
//=======================================================================
|
||||
/**
|
||||
* Sets the current iteration position to the beginning of the text.
|
||||
* (i.e., the CharacterIterator's starting offset).
|
||||
* @return The offset of the beginning of the text.
|
||||
*/
|
||||
virtual int32_t first();
|
||||
|
||||
/**
|
||||
* Sets the current iteration position to the end of the text.
|
||||
* (i.e., the CharacterIterator's ending offset).
|
||||
* @return The text's past-the-end offset.
|
||||
*/
|
||||
virtual int32_t last();
|
||||
|
||||
/**
|
||||
* Advances the iterator either forward or backward the specified number of steps.
|
||||
* Negative values move backward, and positive values move forward. This is
|
||||
* equivalent to repeatedly calling next() or previous().
|
||||
* @param n The number of steps to move. The sign indicates the direction
|
||||
* (negative is backwards, and positive is forwards).
|
||||
* @return The character offset of the boundary position n boundaries away from
|
||||
* the current one.
|
||||
*/
|
||||
virtual int32_t next(int32_t n);
|
||||
|
||||
/**
|
||||
* Advances the iterator to the next boundary position.
|
||||
* @return The position of the first boundary after this one.
|
||||
*/
|
||||
virtual int32_t next();
|
||||
|
||||
/**
|
||||
* Advances the iterator backwards, to the last boundary preceding this one.
|
||||
* @return The position of the last boundary position preceding this one.
|
||||
*/
|
||||
virtual int32_t previous();
|
||||
|
||||
/**
|
||||
* Sets the iterator to refer to the first boundary position following
|
||||
* the specified position.
|
||||
* @offset The position from which to begin searching for a break position.
|
||||
* @return The position of the first break after the current position.
|
||||
*/
|
||||
virtual int32_t following(int32_t offset);
|
||||
|
||||
/**
|
||||
* Sets the iterator to refer to the last boundary position before the
|
||||
* specified position.
|
||||
* @offset The position to begin searching for a break from.
|
||||
* @return The position of the last boundary before the starting position.
|
||||
*/
|
||||
virtual int32_t preceding(int32_t offset);
|
||||
|
||||
/**
|
||||
* Returns true if the specfied position is a boundary position. As a side
|
||||
* effect, leaves the iterator pointing to the first boundary position at
|
||||
* or after "offset".
|
||||
* @param offset the offset to check.
|
||||
* @return True if "offset" is a boundary position.
|
||||
*/
|
||||
virtual bool_t isBoundary(int32_t offset);
|
||||
|
||||
/**
|
||||
* Returns the current iteration position.
|
||||
* @return The current iteration position.
|
||||
*/
|
||||
virtual int32_t current();
|
||||
|
||||
/**
|
||||
* Return a CharacterIterator over the text being analyzed. This version
|
||||
* of this method returns the actual CharacterIterator we're using internally.
|
||||
* Changing the state of this iterator can have undefined consequences. If
|
||||
* you need to change it, clone it first.
|
||||
* @return An iterator over the text being analyzed.
|
||||
*/
|
||||
virtual CharacterIterator getText();
|
||||
|
||||
/**
|
||||
* Set the iterator to analyze a new piece of text. This function resets
|
||||
* the current iteration position to the beginning of the text.
|
||||
* @param newText An iterator over the text to analyze.
|
||||
*/
|
||||
virtual void setText(CharacterIterator newText);
|
||||
//=======================================================================
|
||||
// implementation
|
||||
//=======================================================================
|
||||
protected:
|
||||
|
||||
/**
|
||||
* This method is the actual implementation of the next() method. All iteration
|
||||
* vectors through here. This method initializes the state machine to state 1
|
||||
* and advances through the text character by character until we reach the end
|
||||
* of the text or the state machine transitions to state 0. We update our return
|
||||
* value every time the state machine passes through a possible end state.
|
||||
*/
|
||||
virtual int32_t handleNext();
|
||||
|
||||
/**
|
||||
* This method backs the iterator back up to a "safe position" in the text.
|
||||
* This is a position that we know, without any context, must be a break position.
|
||||
* The various calling methods then iterate forward from this safe position to
|
||||
* the appropriate position to return. (For more information, see the description
|
||||
* of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.)
|
||||
*/
|
||||
virtual int32_t handlePrevious();
|
||||
|
||||
/**
|
||||
* Looks up a character's category (i.e., its category for breaking purposes,
|
||||
* not its Unicode category)
|
||||
*/
|
||||
virtual int32_t lookupCategory(UChar c);
|
||||
|
||||
/**
|
||||
* Given a current state and a character category, looks up the
|
||||
* next state to transition to in the state table.
|
||||
*/
|
||||
virtual int32_t lookupState(int32_t state, int32_t category);
|
||||
|
||||
/**
|
||||
* Given a current state and a character category, looks up the
|
||||
* next state to transition to in the backwards state table.
|
||||
*/
|
||||
virtual int32_t lookupBackwardState(int32_t state, int32_t category);
|
||||
};
|
||||
|
||||
#endif
|
1627
icu4c/source/i18n/rbbi_bld.cpp
Normal file
1627
icu4c/source/i18n/rbbi_bld.cpp
Normal file
File diff suppressed because it is too large
Load Diff
283
icu4c/source/i18n/rbbi_bld.h
Normal file
283
icu4c/source/i18n/rbbi_bld.h
Normal file
@ -0,0 +1,283 @@
|
||||
/*
|
||||
**********************************************************************
|
||||
* Copyright (C) 1999 Alan Liu and others. All rights reserved.
|
||||
**********************************************************************
|
||||
* Date Name Description
|
||||
* 10/22/99 alan Creation. This is an internal header; it
|
||||
* shall not be exported.
|
||||
**********************************************************************
|
||||
*/
|
||||
|
||||
#ifndef RBBI_BLD_H
|
||||
#define RBBI_BLD_H
|
||||
|
||||
#include "rbbi.h"
|
||||
#include "uniset.h"
|
||||
#include "uvector.h"
|
||||
|
||||
//=======================================================================
|
||||
// RuleBasedBreakIterator.Builder
|
||||
//=======================================================================
|
||||
/**
|
||||
* The Builder class has the job of constructing a RuleBasedBreakIterator from a
|
||||
* textual description. A Builder is constructed by RuleBasedBreakIterator's
|
||||
* constructor, which uses it to construct the iterator itself and then throws it
|
||||
* away.
|
||||
* <p>The construction logic is separated out into its own class for two primary
|
||||
* reasons:
|
||||
* <ul><li>The construction logic is quite complicated and large. Separating it
|
||||
* out into its own class means the code must only be loaded into memory while a
|
||||
* RuleBasedBreakIterator is being constructed, and can be purged after that.
|
||||
* <li>There is a fair amount of state that must be maintained throughout the
|
||||
* construction process that is not needed by the iterator after construction.
|
||||
* Separating this state out into another class prevents all of the functions that
|
||||
* construct the iterator from having to have really long parameter lists,
|
||||
* (hopefully) contributing to readability and maintainability.</ul>
|
||||
* <p>It'd be really nice if this could be an independent class rather than an
|
||||
* inner class, because that would shorten the source file considerably, but
|
||||
* making Builder an inner class of RuleBasedBreakIterator allows it direct access
|
||||
* to RuleBasedBreakIterator's private members, which saves us from having to
|
||||
* provide some kind of "back door" to the Builder class that could then also be
|
||||
* used by other classes.
|
||||
*/
|
||||
class RuleBasedBreakIteratorBuilder {
|
||||
|
||||
protected:
|
||||
|
||||
/**
|
||||
* A temporary holding place used for calculating the character categories.
|
||||
* This object contains UnicodeSet objects.
|
||||
*/
|
||||
UVector categories;
|
||||
|
||||
/**
|
||||
* A table used to map parts of regexp text to lists of character categories,
|
||||
* rather than having to figure them out from scratch each time
|
||||
*/
|
||||
Hashtable expressions;
|
||||
|
||||
/**
|
||||
* A temporary holding place for the list of ignore characters
|
||||
*/
|
||||
UnicodeSet ignoreChars;
|
||||
|
||||
/**
|
||||
* A temporary holding place where the forward state table is built
|
||||
*/
|
||||
UVector tempStateTable;
|
||||
|
||||
/**
|
||||
* A list of all the states that have to be filled in with transitions to the
|
||||
* next state that is created. Used when building the state table from the
|
||||
* regular expressions.
|
||||
*/
|
||||
UVector decisionPointList;
|
||||
|
||||
/**
|
||||
* A UStack for holding decision point lists. This is used to handle nested
|
||||
* parentheses and braces in regexps.
|
||||
*/
|
||||
UStack decisionPointStack;
|
||||
|
||||
/**
|
||||
* A list of states that loop back on themselves. Used to handle .*?
|
||||
*/
|
||||
UVector loopingStates;
|
||||
|
||||
/**
|
||||
* Looping states actually have to be backfilled later in the process
|
||||
* than everything else. This is where a the list of states to backfill
|
||||
* is accumulated. This is also used to handle .*?
|
||||
*/
|
||||
UVector statesToBackfill;
|
||||
|
||||
/**
|
||||
* A list mapping pairs of state numbers for states that are to be combined
|
||||
* to the state number of the state representing their combination. Used
|
||||
* in the process of making the state table deterministic to prevent
|
||||
* infinite recursion.
|
||||
*/
|
||||
UVector mergeList;
|
||||
|
||||
/**
|
||||
* A flag that is used to indicate when the list of looping states can
|
||||
* be reset.
|
||||
*/
|
||||
bool_t clearLoopingStates;
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* No special construction is required for the Builder.
|
||||
*/
|
||||
RuleBasedBreakIteratorBuilder();
|
||||
|
||||
/**
|
||||
* This is the main function for setting up the BreakIterator's tables. It
|
||||
* just UVectors different parts of the job off to other functions.
|
||||
*/
|
||||
virtual void buildBreakIterator();
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* Thus function has three main purposes:
|
||||
* <ul><li>Perform general syntax checking on the description, so the rest of the
|
||||
* build code can assume that it's parsing a legal description.
|
||||
* <li>Split the description into separate rules
|
||||
* <li>Perform variable-name substitutions (so that no one else sees variable names)
|
||||
* </ul>
|
||||
*/
|
||||
virtual UVector buildRuleList(UnicodeString description);
|
||||
|
||||
protected:
|
||||
|
||||
/**
|
||||
* This function performs variable-name substitutions. First it does syntax
|
||||
* checking on the variable-name definition. If it's syntactically valid, it
|
||||
* then goes through the remainder of the description and does a simple
|
||||
* find-and-replace of the variable name with its text. (The variable text
|
||||
* must be enclosed in either [] or () for this to work.)
|
||||
*/
|
||||
virtual UnicodeString processSubstitution(UnicodeString substitutionRule, UnicodeString description,
|
||||
int32_t startPos);
|
||||
|
||||
/**
|
||||
* This function defines a protocol for handling substitution names that
|
||||
* are "special," i.e., that have some property beyond just being
|
||||
* substitutions. At the RuleBasedBreakIterator level, we have one
|
||||
* special substitution name, "<ignore>". Subclasses can override this
|
||||
* function to add more. Any special processing that has to go on beyond
|
||||
* that which is done by the normal substitution-processing code is done
|
||||
* here.
|
||||
*/
|
||||
virtual void handleSpecialSubstitution(UnicodeString replace, UnicodeString replaceWith,
|
||||
int32_t startPos, UnicodeString description);
|
||||
|
||||
/**
|
||||
* This function builds the character category table. On entry,
|
||||
* tempRuleList is a UVector of break rules that has had variable names substituted.
|
||||
* On exit, the charCategoryTable data member has been initialized to hold the
|
||||
* character category table, and tempRuleList's rules have been munged to contain
|
||||
* character category numbers everywhere a literal character or a [] expression
|
||||
* originally occurred.
|
||||
*/
|
||||
virtual void buildCharCategories(UVector tempRuleList);
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* This is the function that builds the forward state table. Most of the real
|
||||
* work is done in parseRule(), which is called once for each rule in the
|
||||
* description.
|
||||
*/
|
||||
virtual void buildStateTable(UVector tempRuleList);
|
||||
|
||||
/**
|
||||
* This is where most of the work really happens. This routine parses a single
|
||||
* rule in the rule description, adding and modifying states in the state
|
||||
* table according to the new expression. The state table is kept deterministic
|
||||
* throughout the whole operation, although some ugly postprocessing is needed
|
||||
* to handle the *? token.
|
||||
*/
|
||||
virtual void parseRule(UnicodeString rule, bool_t forward);
|
||||
|
||||
/**
|
||||
* Update entries in the state table, and merge states when necessary to keep
|
||||
* the table deterministic.
|
||||
* @param rows The list of rows that need updating (the decision point list)
|
||||
* @param pendingChars A character category list, encoded in a String. This is the
|
||||
* list of the columns that need updating.
|
||||
* @param newValue Update the cells specfied above to contain this value
|
||||
*/
|
||||
virtual void updateStateTable(UVector rows,
|
||||
UnicodeString pendingChars,
|
||||
int16_t newValue);
|
||||
|
||||
/**
|
||||
* The real work of making the state table deterministic happens here. This function
|
||||
* merges a state in the state table (specified by rowNum) with a state that is
|
||||
* passed in (newValues). The basic process is to copy the nonzero cells in newStates
|
||||
* into the state in the state table (we'll call that oldValues). If there's a
|
||||
* collision (i.e., if the same cell has a nonzero value in both states, and it's
|
||||
* not the SAME value), then we have to reconcile the collision. We do this by
|
||||
* creating a new state, adding it to the end of the state table, and using this
|
||||
* function recursively to merge the original two states into a single, combined
|
||||
* state. This process may happen recursively (i.e., each successive level may
|
||||
* involve collisions). To prevent infinite recursion, we keep a log of merge
|
||||
* operations. Any time we're merging two states we've merged before, we can just
|
||||
* supply the row number for the result of that merge operation rather than creating
|
||||
* a new state just like it.
|
||||
* @param rowNum The row number in the state table of the state to be updated
|
||||
* @param newValues The state to merge it with.
|
||||
* @param rowsBeingUpdated A copy of the list of rows passed to updateStateTable()
|
||||
* (itself a copy of the decision point list from parseRule()). Newly-created
|
||||
* states get added to the decision point list if their "parents" were on it.
|
||||
*/
|
||||
virtual void mergeStates(int32_t rowNum,
|
||||
int16_t* newValues,
|
||||
UVector rowsBeingUpdated);
|
||||
|
||||
/**
|
||||
* The merge list is a list of pairs of rows that have been merged somewhere in
|
||||
* the process of building this state table, along with the row number of the
|
||||
* row containing the merged state. This function looks up a pair of row numbers
|
||||
* and returns the row number of the row they combine into. (It returns 0 if
|
||||
* this pair of rows isn't in the merge list.)
|
||||
*/
|
||||
virtual int32_t searchMergeList(int32_t a, int32_t b);
|
||||
|
||||
/**
|
||||
* This function is used to update the list of current loooping states (i.e.,
|
||||
* states that are controlled by a *? construct). It backfills values from
|
||||
* the looping states into unpopulated cells of the states that are currently
|
||||
* marked for backfilling, and then updates the list of looping states to be
|
||||
* the new list
|
||||
* @param newLoopingStates The list of new looping states
|
||||
* @param endStates The list of states to treat as end states (states that
|
||||
* can exit the loop).
|
||||
*/
|
||||
virtual void setLoopingStates(UVector newLoopingStates, UVector endStates);
|
||||
|
||||
/**
|
||||
* This removes "ending states" and states reachable from them from the
|
||||
* list of states to backfill.
|
||||
* @param The row number of the state to remove from the backfill list
|
||||
*/
|
||||
virtual void eliminateBackfillStates(int32_t baseState);
|
||||
|
||||
/**
|
||||
* This function completes the backfilling process by actually doing the
|
||||
* backfilling on the states that are marked for it
|
||||
*/
|
||||
virtual void backfillLoopingStates();
|
||||
|
||||
/**
|
||||
* This function completes the state-table-building process by doing several
|
||||
* postprocessing steps and copying everything into its final resting place
|
||||
* in the iterator itself
|
||||
* @param forward True if we're working on the forward state table
|
||||
*/
|
||||
virtual void finishBuildingStateTable(bool_t forward);
|
||||
|
||||
/**
|
||||
* This function builds the backward state table from the forward state
|
||||
* table and any additional rules (identified by the ! on the front)
|
||||
* supplied in the description
|
||||
*/
|
||||
virtual void buildBackwardsStateTable(UVector tempRuleList);
|
||||
|
||||
protected:
|
||||
|
||||
/**
|
||||
* Throws an IllegalArgumentException representing a syntax error in the rule
|
||||
* description. The exception's message contains some debugging information.
|
||||
* @param message A message describing the problem
|
||||
* @param position The position in the description where the problem was
|
||||
* discovered
|
||||
* @param context The string containing the error
|
||||
*/
|
||||
virtual void error(UnicodeString message, int32_t position, UnicodeString context);
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user