/* * Copyright (C) {1999}, International Business Machines Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 11/17/99 aliu Creation. ********************************************************************** */ #ifndef RBT_SET_H #define RBT_SET_H #include "uvector.h" #include "unicode/utrans.h" class Replaceable; class TransliterationRule; class TransliterationRuleData; class UnicodeFilter; class UnicodeString; /** * A set of rules for a RuleBasedTransliterator. * @author Alan Liu */ class TransliterationRuleSet { /** * Vector of rules, in the order added. This is only used while the rule * set is getting built. After that, freeze() reorders and indexes the * rules into rules[]. However, the vector is kept until destruction. */ UVector* ruleVector; /** * Length of the longest preceding context */ int32_t maxContextLength; /** * Sorted and indexed table of rules. This is created by freeze() from * the rules in ruleVector. */ TransliterationRule** rules; /** * Index table. For text having a first character c, compute x = c&0xFF. * Now use rules[index[x]..index[x+1]-1]. This index table is created by * freeze(). */ int32_t index[257]; public: /** * Construct a new empty rule set. */ TransliterationRuleSet(); /** * Copy constructor. */ TransliterationRuleSet(const TransliterationRuleSet&); /** * Destructor. */ virtual ~TransliterationRuleSet(); /** * Return the maximum context length. * @return the length of the longest preceding context. */ virtual int32_t getMaximumContextLength(void) const; /** * Add a rule to this set. Rules are added in order, and order is * significant. The last call to this method must be followed by * a call to freeze() before the rule set is used. * * @param adoptedRule the rule to add */ virtual void addRule(TransliterationRule* adoptedRule, UErrorCode& status); /** * Check this for masked rules and index it to optimize performance. * The sequence of operations is: (1) add rules to a set using * addRule(); (2) freeze the set using * freeze(); (3) use the rule set. If * addRule() is called after calling this method, it * invalidates this object, and this method must be called again. * That is, freeze() may be called multiple times, * although for optimal performance it shouldn't be. */ virtual void freeze(UErrorCode& status); /** * Transliterate the given text with the given UTransPosition * indices. Return TRUE if the transliteration should continue * or FALSE if it should halt (because of a U_PARTIAL_MATCH match). * Note that FALSE is only ever returned if isIncremental is TRUE. * @param text the text to be transliterated * @param index the position indices, which will be updated * @param isIncremental if TRUE, assume new text may be inserted * at index.limit, and return FALSE if thre is a partial match. * @return TRUE unless a U_PARTIAL_MATCH has been obtained, * indicating that transliteration should stop until more text * arrives. */ UBool transliterate(Replaceable& text, UTransPosition& index, UBool isIncremental); /** * Create rule strings that represents this rule set. * @param result string to receive the rule strings. Current * contents will be deleted. */ virtual UnicodeString& toRules(UnicodeString& result, UBool escapeUnprintable) const; }; #endif