/* * @(#)ThaiLayoutEngine.h 1.3 00/03/15 * * (C) Copyright IBM Corp. 1998, 1999, 2000 - All Rights Reserved * */ #ifndef __THAILAYOUTENGINE_H #define __THAILAYOUTENGINE_H #include "LETypes.h" #include "LEFontInstance.h" #include "LayoutEngine.h" #include "ThaiShaping.h" /** * This class implements layout for the Thai script, using the ThaiShapingClass. * All existing Thai fonts use an encoding which assigns character codes to all * the variant forms needed to display accents and tone marks correctly in context. * This class can deal with fonts using the Microsoft, Macintosh, and WorldType encodings. */ class ThaiLayoutEngine : public LayoutEngine { public: /** * This constructs an instance of ThaiLayoutEngine for the given font, script and * language. It examines the font, using LEFontInstance::canDisplay, to set fGlyphSet * and fErrorChar. (see below) * * @param fontInstance - the font * @param scriptCode - the script * @param languageCode - the language * * @see LEFontInstance * @see ScriptAndLanguageTags.h for script and language codes */ ThaiLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode); /** * The destructor, virtual for correct polymorphic invocation. */ virtual ~ThaiLayoutEngine(); protected: /** * A small integer indicating which Thai encoding * the font uses. * * @see ThaiShaping */ le_uint8 fGlyphSet; /** * The character used as a base for vowels and * tone marks that are out of sequence. Usually * this will be Unicode 0x25CC, if the font can * display it. * * @see ThaiShaping */ LEUnicode fErrorChar; /** * This method performs Thai layout. It calls ThaiShaping::compose to * generate the correct contextual character codes, and then calls * mapCharsToGlyphs to generate the glyph indices. * * Input parameters: * @param chars - the input character context * @param offset - the index of the first character to process * @param count - the number of characters to process * @param max - the number of characters in the input context * @param rightToLeft - true if the text is in a right to left directional run * * Output parameters: * @param glyphs - the glyph index array * @param charIndices - the character index array * * @return the number of glyphs in the glyph index array * * @see ThaiShaping */ virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphID *&glyphs, le_int32 *&charIndices); }; #endif