/* * @(#)GXLayoutEngine.cpp 1.5 00/03/15 * * (C) Copyright IBM Corp. 1998, 1999, 2000 - All Rights Reserved * */ #include "LETypes.h" #include "LayoutEngine.h" #include "GXLayoutEngine.h" #include "MorphTables.h" GXLayoutEngine::GXLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, MorphTableHeader *morphTable) : LayoutEngine(fontInstance, scriptCode, languageCode), fMorphTable(morphTable) { // nothing else to do? } GXLayoutEngine::~GXLayoutEngine() { reset(); } // apply 'mort' table le_int32 GXLayoutEngine::computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphID *&glyphs, le_int32 *&charIndices) { mapCharsToGlyphs(chars, offset, count, false, rightToLeft, glyphs, charIndices); fMorphTable->process(glyphs, charIndices, count); return count; } // apply positional tables void GXLayoutEngine::adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphID glyphs[], le_int32 glyphCount, float positions[]) { // FIXME: no positional processing yet... }