/* ****************************************************************************** * * Copyright (C) 1996-2001, International Business Machines * Corporation and others. All Rights Reserved. * ****************************************************************************** * * File resbund.h * * CREATED BY * Richard Gillam * * Modification History: * * Date Name Description * 2/5/97 aliu Added scanForLocaleInFile. Added * constructor which attempts to read resource bundle * from a specific file, without searching other files. * 2/11/97 aliu Added UErrorCode return values to constructors. Fixed * infinite loops in scanForFile and scanForLocale. * Modified getRawResourceData to not delete storage * in localeData and resourceData which it doesn't own. * Added Mac compatibility #ifdefs for tellp() and * ios::nocreate. * 2/18/97 helena Updated with 100% documentation coverage. * 3/13/97 aliu Rewrote to load in entire resource bundle and store * it as a Hashtable of ResourceBundleData objects. * Added state table to govern parsing of files. * Modified to load locale index out of new file * distinct from default.txt. * 3/25/97 aliu Modified to support 2-d arrays, needed for timezone * data. Added support for custom file suffixes. Again, * needed to support timezone data. * 4/7/97 aliu Cleaned up. * 03/02/99 stephen Removed dependency on FILE*. * 03/29/99 helena Merged Bertrand and Stephen's changes. * 06/11/99 stephen Removed parsing of .txt files. * Reworked to use new binary format. * Cleaned up. * 06/14/99 stephen Removed methods taking a filename suffix. * 11/09/99 weiv Added getLocale(), fRealLocale, removed fRealLocaleID ****************************************************************************** */ #ifndef RESBUND_H #define RESBUND_H #include "unicode/ures.h" #include "unicode/utypes.h" #include "unicode/unistr.h" #include "unicode/locid.h" /* forward declarations */ class RuleBasedCollator; /** * A class representing a collection of resource information pertaining to a given * locale. A resource bundle provides a way of accessing locale- specfic information in * a data file. You create a resource bundle that manages the resources for a given * locale and then ask it for individual resources. *
* The resource bundle file is a text (ASCII or Unicode) file with the format: *
* \code * locale { * tag1 {...} * tag2 {...} * } * \endcode ** The tags are used to retrieve the data later. You may not have multiple instances of * the same tag. *
* Four data types are supported. These are solitary strings, comma-delimited lists of * strings, 2-dimensional arrays of strings, and tagged lists of strings. *
* Note that all data is textual. Adjacent strings are merged by the low-level * tokenizer, so that the following effects occur: foo bar, baz // 2 elements, "foo * bar", and "baz" "foo" "bar", baz // 2 elements, "foobar", and "baz" Note that a * single intervening space is added between merged strings, unless they are both double * quoted. This extends to more than two strings in a row. *
* Whitespace is ignored, as in a C source file. *
* Solitary strings have the format: *
* \code * Tag { Data } * \endcode ** This is indistinguishable from a comma-delimited list with only one element, and in * fact may be retrieved as such (as an array, or as element 0 or an array). *
* Comma-delimited lists have the format: *
* \code * Tag { Data, Data, Data } * \endcode ** Parsing is lenient; a final string, after the last element, is allowed. *
* Tagged lists have the format: *
* \code * Tag { Subtag { Data } Subtag {Data} } * \endcode ** Data is retrieved by specifying the subtag. *
* Two-dimensional arrays have the format: *
* \code * TwoD { * { r1c1, r1c2, ..., r1cm }, * { r2c1, r2c2, ..., r2cm }, * ... * { rnc1, rnc2, ..., rncm } * } * \endcode ** where n is the number of rows, and m is the number of columns. Parsing is lenient (as * in other data types). A final comma is always allowed after the last element; either * the last string in a row, or the last row itself. Furthermore, since there is no * ambiguity, the commas between the rows are entirely optional. (However, if a comma is * present, there can only be one comma, no more.) It is possible to have zero columns, * as follows: *
* \code * Odd { {} {} {} } // 3 x 0 array * \endcode ** But it is impossible to have zero rows. The smallest array is thus a 1 x 0 array, * which looks like this: *
* \code * Smallest { {} } // 1 x 0 array * \endcode ** The array must be strictly rectangular; that is, each row must have the same number * of elements. *
* This is an example for using a possible custom resource: *
* \code * Locale currentLocale; * UErrorCode success = U_ZERO_ERROR; * ResourceBundle myResources("MyResources", currentLocale, success ); * * UnicodeString button1Title, button2Title; * myResources.getString("OkKey", button1Title, success ); * myResources.getString("CancelKey", button2Title, success ); * \endcode ** @draft */ class U_COMMON_API ResourceBundle { public: /** * Constructor * * @param path This is a full pathname in the platform-specific format for the * directory containing the resource data files we want to load * resources from. We use locale IDs to generate filenames, and the * filenames have this string prepended to them before being passed * to the C++ I/O functions. Therefore, this string must always end * with a directory delimiter (whatever that is for the target OS) * for this class to work correctly. * @param locale This is the locale this resource bundle is for. To get resources * for the French locale, for example, you would create a * ResourceBundle passing Locale::FRENCH for the "locale" parameter, * and all subsequent calls to that resource bundle will return * resources that pertain to the French locale. If the caller doesn't * pass a locale parameter, the default locale for the system (as * returned by Locale::getDefault()) will be used. * The UErrorCode& err parameter is used to return status information to the user. To * check whether the construction succeeded or not, you should check the value of * U_SUCCESS(err). If you wish more detailed information, you can check for * informational error results which still indicate success. U_USING_FALLBACK_ERROR * indicates that a fall back locale was used. For example, 'de_CH' was requested, * but nothing was found there, so 'de' was used. U_USING_DEFAULT_ERROR indicates that * the default locale data was used; neither the requested locale nor any of its * fall back locales could be found. * @draft */ ResourceBundle( const UnicodeString& path, const Locale& locale, UErrorCode& err); ResourceBundle( const UnicodeString& path, UErrorCode& err); ResourceBundle(UErrorCode &err); ResourceBundle( const wchar_t* path, const Locale& locale, UErrorCode& err); ResourceBundle( const char* path, const Locale& locale, UErrorCode& err); ResourceBundle(const ResourceBundle &original); ResourceBundle(UResourceBundle *res, UErrorCode &status); ResourceBundle& operator=(const ResourceBundle& other); ~ResourceBundle(); /** * Returns the size of a resource. Size for scalar types is always 1, and for vector/table types is * the number of child resources. * * @return number of resources in a given resource. * @stable */ int32_t getSize(void) const; /** * returns a string from a string resource type * * @param status: fills in the outgoing error code * could be U_MISSING_RESOURCE_ERROR if the key is not found * could be a non-failing error * e.g.: U_USING_FALLBACK_ERROR,U_USING_DEFAULT_ERROR * @return a pointer to a zero-terminated UChar array which lives in a memory mapped/DLL file. * @stable */ UnicodeString getString(UErrorCode& status) const; /** * returns a binary data from a resource. Can be used at most primitive resource types (binaries, * strings, ints) * * @param resourceBundle: a string resource * @param len: fills in the length of resulting byte chunk * @param status: fills in the outgoing error code * could be U_MISSING_RESOURCE_ERROR if the key is not found * could be a non-failing error * e.g.: U_USING_FALLBACK_ERROR,U_USING_DEFAULT_ERROR * @return a pointer to a chuck of unsigned bytes which live in a memory mapped/DLL file. * @stable */ const uint8_t *getBinary(int32_t& len, UErrorCode& status) const; /** * Checks whether the resource has another element to iterate over. * * @return TRUE if there are more elements, FALSE if there is no more elements * @draft */ UBool hasNext(void) const; /** * Resets the internal context of a resource so that iteration starts from the first element. * * @draft */ void resetIterator(void); /** * Returns the key associated with this resource. Not all the resources have a key - only * those that are members of a table. * * @return a key associated to this resource, or NULL if it doesn't have a key * @draft */ const char *getKey(void); const char *getName(void); /** * Returns the type of a resource. Available types are defined in enum UResType * * @return type of the given resource. * @stable */ UResType getType(void); /** * Returns the next resource in a given resource or NULL if there are no more resources * * @param status fills in the outgoing error code * @return ResourceBundle object. * @draft */ ResourceBundle getNext(UErrorCode& status); /** * Returns the next string in a resource or NULL if there are no more resources * to iterate over. * * @param status fills in the outgoing error code * @return an UnicodeString object. * @draft */ UnicodeString getNextString(UErrorCode& status); /** * Returns the next string in a resource or NULL if there are no more resources * to iterate over. * * @param key fill in for key associated with this string * @param status fills in the outgoing error code * @return an UnicodeString object. * @draft */ UnicodeString getNextString(const char ** key, UErrorCode& status); /** * Returns the resource in a resource at the specified index. * * @param index an index to the wanted resource. * @param status fills in the outgoing error code * @return ResourceBundle object. If there is an error, resource is invalid. * @stable */ ResourceBundle get(int32_t index, UErrorCode& status) const; /** * Returns the string in a given resource at the specified index. * * @param index an index to the wanted string. * @param status fills in the outgoing error code * @return an UnicodeString object. If there is an error, string is bogus * @stable */ UnicodeString getStringEx(int32_t index, UErrorCode& status) const; /** * Returns a resource in a resource that has a given key. This procedure works only with table * resources. * * @param key a key associated with the wanted resource * @param status fills in the outgoing error code. * @return ResourceBundle object. If there is an error, resource is invalid. * @stable */ ResourceBundle get(const char* key, UErrorCode& status) const; /** * Returns a string in a resource that has a given key. This procedure works only with table * resources. * * @param key a key associated with the wanted string * @param status fills in the outgoing error code * @return an UnicodeString object. If there is an error, string is bogus * @stable */ UnicodeString getStringEx(const char* key, UErrorCode& status) const; /** * Return the version number associated with this ResourceBundle. This version * number is a string of the form MAJOR.MINOR, where MAJOR is the version number of * the current analytic code package, and MINOR is the version number contained in * the resource file as the value of the tag "Version". A change in the MINOR * version indicated an updated data file. A change in the MAJOR version indicates a * new version of the code which is not binary-compatible with the previous version. * If no "Version" tag is present in a resource file, the MINOR version "0" is assigned. * * For example, if the Collation sort key algorithm changes, the MAJOR version * increments. If the collation data in a resource file changes, the MINOR version * for that file increments. * * @return A string of the form N.n, where N is the major version number, * representing the code version, and n is the minor version number, * representing the resource data file. The caller does not own this * string. * @draft */ const char* getVersionNumber(void) const; void getVersion(UVersionInfo versionInfo) const; /** * Return the Locale associated with this ResourceBundle. * * @return a Locale object * @draft */ const Locale &getLocale(void) const ; private: UResourceBundle *resource; void constructForLocale(const UnicodeString& path, const Locale& locale, UErrorCode& error); void constructForLocale(const wchar_t* path, const Locale& locale, UErrorCode& error); Locale fRealLocale; }; #endif