/* * @(#)IndicLayoutEngine.h 1.4 00/03/15 * * (C) Copyright IBM Corp. 1998, 1999, 2000 - All Rights Reserved * */ #ifndef __INDICLAYOUTENGINE_H #define __INDICLAYOUTENGINE_H #include "LETypes.h" #include "LEFontInstance.h" #include "LEGlyphFilter.h" #include "LayoutEngine.h" #include "OpenTypeLayoutEngine.h" #include "GlyphSubstitutionTables.h" #include "GlyphDefinitionTables.h" #include "GlyphPositioningTables.h" #include /** * This class implements OpenType layout for Indic OpenType fonts, as * specified by Microsoft in "Creating and Supporting OpenType Fonts for * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm) * * This class overrides the characterProcessing method to do Indic character processing * and reordering, and the glyphProcessing method to implement post-GSUB processing for * left matras. (See the MS spec. for more details) */ class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine { public: /** * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for * a particular font, script and language. It takes the GSUB table as a parameter since * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an * Indic OpenType font. * * @param fontInstance - the font * @param scriptCode - the script * @param langaugeCode - the language * @param gsubTable - the GSUB table * * @see LayoutEngine::layoutEngineFactory * @see OpenTypeLayoutEngine * @see ScriptAndLangaugeTags.h for script and language codes */ IndicOpenTypeLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, GlyphSubstitutionTableHeader *gsubTable); /** * This constructor is used when the font requires a "canned" GSUB table which can't be known * until after this constructor has been invoked. * * @param fontInstance - the font * @param scriptCode - the script * @param langaugeCode - the language * * @see OpenTypeLayoutEngine * @see ScriptAndLangaugeTags.h for script and language codes */ IndicOpenTypeLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode); /** * The destructor, virtual for correct polymorphic invocation. */ virtual ~IndicOpenTypeLayoutEngine(); protected: /** * This method does Indic OpenType character processing. It assigns the OpenType feature * tags to the characters, and may generate output characters which have been reordered. For * some Indic scripts, it may also split some vowels, resulting in more output characters * than input characters. * * Input parameters: * @param chars - the input character context * @param offset - the index of the first character to process * @param count - the number of characters to process * @param max - the number of characters in the input context * @param rightToLeft - true if the characters are in a right to left directional run * * Output parameters: * @param outChars - the output character arrayt * @param charIndices - the output character index array * @param featureTags - the output feature tag array * * @return the output character count */ virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEUnicode *&outChars, le_int32 *&charIndices, const LETag **&featureTags); /** * This method does character to glyph mapping, applies the GSUB table and applies * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing * to do the character to glyph mapping, and apply the GSUB table. * * Note that in the case of "canned" GSUB tables, the output glyph indices may be * "fake" glyph indices that need to be converted to "real" glyph indices by the * glyphPostProcessing method. * * Input parameters: * @param chars - the input character context * @param offset - the index of the first character to process * @param count - the number of characters to process * @param max - the number of characters in the input context * @param rightToLeft - true if the characters are in a right to left directional run * @param featureTags - the feature tag array * * Output parameters: * @param glyphs - the output glyph index array * @param charIndices - the output character index array * * @return the number of glyphs in the output glyph index array * * Note: if the character index array was already set by the characterProcessing * method, this method won't change it. */ // Input: characters, tags // Output: glyphs, char indices virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, const LETag **featureTags, LEGlyphID *&glyphs, le_int32 *&charIndices); }; #if 0 /** * This class implements Indic OpenType layout for CDAC fonts. Since CDAC fonts don't contain * a GSUB table, it uses a canned GSUB table, using logical glyph indices. Each logical glyph * may be rendered with several physical glyphs in the CDAC font. It uses the CDACLayout class * to do the layout. * * @see CDACLayout * @see IndicOpenTypeLayout */ class CDACOpenTypeLayoutEngine : public IndicOpenTypeLayoutEngine { public: /** * This constructs an instance of CDACOpenTypeLayoutEngine for a specific font, script and * language. The scriptInfo parameter contains the information that CDACLayout needs to * layout using the font, including the character to logical glyph mapping information, * the canned GSUB table, and the map from logical to physical glyphs. This will be obtained * by LayoutEngine::layoutEngineFactory to determine if the font is a CDAC font. * * @param fontInstance - the font * @param scriptCode - the script * @param languageCode - the language * @param scriptInfo - the CDAC script information * * @see LEFontInstance * @see CDACLayout * @see ScriptAndLanguageTags.h for script and language codes */ CDACOpenTypeLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, const CDACLayout::ScriptInfo *scriptInfo); /** * The destructor, virtual for correct polymorphic invocation. */ virtual ~CDACOpenTypeLayoutEngine(); protected: const CDACLayout::ScriptInfo *fScriptInfo; /** * This method converts logical glyph indices to physical glyph indices. * * Input paramters: * @param tempGlyphs - the input "fake" glyph index array * @param tempCharIndices - the input "fake" character index array * @param tempGlyphCount - the number of "fake" glyph indices * * Output parameters: * @param glyphs - the output glyph index array * @param charIndices - the output character index array * * @return the number of glyph indices in the output glyph index array */ virtual le_int32 glyphPostProcessing(LEGlyphID tempGlyphs[], le_int32 tempCharIndices[], le_int32 tempGlyphCount, LEGlyphID *&glyphs, le_int32 *&charIndices); /** * This method maps charcters to logical glyph indices. * * Input parameters: * @param chars - the input character context * @param offset - the offset of the first character to be mapped * @param count - the number of characters to be mapped * @param reverse - if true, the output should be in reverse order * @param mirror - if true, map characters like parenthesis to their mirror image * * Output parameters: * @param glyphs - the glyph array * @param charIndices - the character index array */ virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphID *&glyphs, le_int32 *&charIndices); }; #endif #endif