/* ********************************************************************** * Copyright (C) 1999 International Business Machines Corporation * * and others. All rights reserved. * ********************************************************************** * Date Name Description * 11/11/99 rgillam Complete port from Java. ********************************************************************** */ #include "unicode/rbbi.h" #include "unicode/schriter.h" #include "rbbi_tbl.h" #include "filestrm.h" /** * A token used as a character-category value to identify ignore characters */ int8_t RuleBasedBreakIterator::IGNORE = -1; /** * The state number of the starting state */ int16_t RuleBasedBreakIterator::START_STATE = 1; /** * The state-transition value indicating "stop" */ int16_t RuleBasedBreakIterator::STOP_STATE = 0; /** * Class ID. (value is irrelevant; address is important) */ char RuleBasedBreakIterator::fgClassID = 0; //======================================================================= // constructors //======================================================================= /** * Constructs a RuleBasedBreakIterator that uses the already-created * tables object that is passed in as a parameter. */ RuleBasedBreakIterator::RuleBasedBreakIterator(RuleBasedBreakIteratorTables* adoptTables) : text(NULL), tables(adoptTables) { } // This constructor uses the udata interface to create a BreakIterator whose // internal tables live in a memory-mapped file. "image" is a pointer to the // beginning of that file. RuleBasedBreakIterator::RuleBasedBreakIterator(UDataMemory* image) : text(NULL), tables(image != NULL ? new RuleBasedBreakIteratorTables(image) : NULL) { if (tables != NULL) tables->addReference(); } /** * Copy constructor. Will produce a collator with the same behavior, * and which iterates over the same text, as the one passed in. */ RuleBasedBreakIterator::RuleBasedBreakIterator(const RuleBasedBreakIterator& that) : text(that.text->clone()), tables(that.tables) { tables->addReference(); } //======================================================================= // boilerplate //======================================================================= /** * Destructor */ RuleBasedBreakIterator::~RuleBasedBreakIterator() { delete text; tables->removeReference(); } /** * Assignment operator. Sets this iterator to have the same behavior, * and iterate over the same text, as the one passed in. */ RuleBasedBreakIterator& RuleBasedBreakIterator::operator=(const RuleBasedBreakIterator& that) { delete text; text = that.text->clone(); tables->removeReference(); tables = that.tables; tables->addReference(); return *this; } /** * Returns a newly-constructed RuleBasedBreakIterator with the same * behavior, and iterating over the same text, as this one. */ BreakIterator* RuleBasedBreakIterator::clone(void) const { return new RuleBasedBreakIterator(*this); } /** * Equality operator. Returns TRUE if both BreakIterators are of the * same class, have the same behavior, and iterate over the same text. */ UBool RuleBasedBreakIterator::operator==(const BreakIterator& that) const { if (that.getDynamicClassID() != getDynamicClassID()) return FALSE; const RuleBasedBreakIterator& that2 = (const RuleBasedBreakIterator&)that; return (that2.text == text || *that2.text == *text) && (that2.tables == tables || *that2.tables == *tables); } /** * Compute a hash code for this BreakIterator * @return A hash code */ int32_t RuleBasedBreakIterator::hashCode(void) const { return tables->hashCode(); } /** * Returns the description used to create this iterator */ const UnicodeString& RuleBasedBreakIterator::getRules() const { return tables->getRules(); } //======================================================================= // BreakIterator overrides //======================================================================= /** * Return a CharacterIterator over the text being analyzed. This version * of this method returns the actual CharacterIterator we're using internally. * Changing the state of this iterator can have undefined consequences. If * you need to change it, clone it first. * @return An iterator over the text being analyzed. */ const CharacterIterator& RuleBasedBreakIterator::getText() const { RuleBasedBreakIterator* nonConstThis = (RuleBasedBreakIterator*)this; // The iterator is initialized pointing to no text at all, so if this // function is called while we're in that state, we have to fudge an // an iterator to return. if (nonConstThis->text == NULL) nonConstThis->text = new StringCharacterIterator(""); return *nonConstThis->text; } /** * Returns a newly-created CharacterIterator that the caller is to take * ownership of. * THIS FUNCTION SHOULD NOT BE HERE. IT'S HERE BECAUSE BreakIterator DEFINES * IT AS PURE VIRTUAL, FORCING RBBI TO IMPLEMENT IT. IT SHOULD BE REMOVED * FROM *BOTH* CLASSES. */ CharacterIterator* RuleBasedBreakIterator::createText() const { if (text == NULL) return new StringCharacterIterator(""); else return text->clone(); } /** * Set the iterator to analyze a new piece of text. This function resets * the current iteration position to the beginning of the text. * @param newText An iterator over the text to analyze. */ void RuleBasedBreakIterator::adoptText(CharacterIterator* newText) { reset(); delete text; text = newText; text->first(); } /** * Set the iterator to analyze a new piece of text. This function resets * the current iteration position to the beginning of the text. * @param newText An iterator over the text to analyze. */ void RuleBasedBreakIterator::setText(const UnicodeString& newText) { reset(); if (text != NULL && text->getDynamicClassID() == StringCharacterIterator::getStaticClassID()) { ((StringCharacterIterator*)text)->setText(newText); } else { delete text; text = new StringCharacterIterator(newText); text->first(); } } /** * Set the iterator to analyze a new piece of text. This function resets * the current iteration position to the beginning of the text. * @param newText The text to analyze. * THIS FUNCTION SHOULD NOT BE HERE. IT'S HERE BECAUSE BreakIterator DEFINES * IT AS PURE VIRTUAL, FORCING RBBI TO IMPLEMENT IT. IT SHOULD BE REMOVED * FROM *BOTH* CLASSES. */ void RuleBasedBreakIterator::setText(const UnicodeString* newText) { setText(*newText); } /** * Sets the current iteration position to the beginning of the text. * (i.e., the CharacterIterator's starting offset). * @return The offset of the beginning of the text. */ int32_t RuleBasedBreakIterator::first(void) { reset(); if (text == NULL) return BreakIterator::DONE; text->first(); return text->getIndex(); } /** * Sets the current iteration position to the end of the text. * (i.e., the CharacterIterator's ending offset). * @return The text's past-the-end offset. */ int32_t RuleBasedBreakIterator::last(void) { reset(); if (text == NULL) return BreakIterator::DONE; // I'm not sure why, but t.last() returns the offset of the last character, // rather than the past-the-end offset int32_t pos = text->endIndex(); text->setIndex(pos); return pos; } /** * Advances the iterator either forward or backward the specified number of steps. * Negative values move backward, and positive values move forward. This is * equivalent to repeatedly calling next() or previous(). * @param n The number of steps to move. The sign indicates the direction * (negative is backwards, and positive is forwards). * @return The character offset of the boundary position n boundaries away from * the current one. */ int32_t RuleBasedBreakIterator::next(int32_t n) { int32_t result = current(); while (n > 0) { result = handleNext(); --n; } while (n < 0) { result = previous(); ++n; } return result; } /** * Advances the iterator to the next boundary position. * @return The position of the first boundary after this one. */ int32_t RuleBasedBreakIterator::next(void) { return handleNext(); } /** * Advances the iterator backwards, to the last boundary preceding this one. * @return The position of the last boundary position preceding this one. */ int32_t RuleBasedBreakIterator::previous(void) { // if we're already sitting at the beginning of the text, return DONE if (text == NULL || current() == text->startIndex()) return BreakIterator::DONE; // set things up. handlePrevious() will back us up to some valid // break position before the current position (we back our internal // iterator up one step to prevent handlePrevious() from returning // the current position), but not necessarily the last one before // where we started int32_t start = current(); text->previous(); int32_t lastResult = handlePrevious(); int32_t result = lastResult; // iterate forward from the known break position until we pass our // starting point. The last break position before the starting // point is our return value while (result != BreakIterator::DONE && result < start) { lastResult = result; result = handleNext(); } // set the current iteration position to be the last break position // before where we started, and then return that value text->setIndex(lastResult); return lastResult; } /** * Sets the iterator to refer to the first boundary position following * the specified position. * @offset The position from which to begin searching for a break position. * @return The position of the first break after the current position. */ int32_t RuleBasedBreakIterator::following(int32_t offset) { // if the offset passed in is already past the end of the text, // just return DONE; if it's before the beginning, return the // text's starting offset if (text == NULL || offset >= text->endIndex()) { return BreakIterator::DONE; } else if (offset < text->startIndex()) { return text->startIndex(); } // otherwise, set our internal iteration position (temporarily) // to the position passed in. If this is the _beginning_ position, // then we can just use next() to get our return value text->setIndex(offset); if (offset == text->startIndex()) return handleNext(); // otherwise, we have to sync up first. Use handlePrevious() to back // us up to a known break position before the specified position (if // we can determine that the specified position is a break position, // we don't back up at all). This may or may not be the last break // position at or before our starting position. Advance forward // from here until we've passed the starting position. The position // we stop on will be the first break position after the specified one. int32_t result = handlePrevious(); while (result != BreakIterator::DONE && result <= offset) result = handleNext(); return result; } /** * Sets the iterator to refer to the last boundary position before the * specified position. * @offset The position to begin searching for a break from. * @return The position of the last boundary before the starting position. */ int32_t RuleBasedBreakIterator::preceding(int32_t offset) { // if the offset passed in is already past the end of the text, // just return DONE; if it's before the beginning, return the // text's starting offset if (text == NULL || offset > text->endIndex()) { return BreakIterator::DONE; } else if (offset < text->startIndex()) { return text->startIndex(); } // if we start by updating the current iteration position to the // position specified by the caller, we can just use previous() // to carry out this operation text->setIndex(offset); return previous(); } /** * Returns true if the specfied position is a boundary position. As a side * effect, leaves the iterator pointing to the first boundary position at * or after "offset". * @param offset the offset to check. * @return True if "offset" is a boundary position. */ UBool RuleBasedBreakIterator::isBoundary(int32_t offset) { // the beginning index of the iterator is always a boundary position by definition if (text == NULL || offset == text->startIndex()) { return TRUE; } // out-of-range indexes are never boundary positions else if (offset < text->startIndex() || offset > text->endIndex()) { return FALSE; } // otherwise, we can use following() on the position before the specified // one and return true of the position we get back is the one the user // specified else return following(offset - 1) == offset; } /** * Returns the current iteration position. * @return The current iteration position. */ int32_t RuleBasedBreakIterator::current(void) const { return (text != NULL) ? text->getIndex() : BreakIterator::DONE; } //======================================================================= // implementation //======================================================================= /** * This method is the actual implementation of the next() method. All iteration * vectors through here. This method initializes the state machine to state 1 * and advances through the text character by character until we reach the end * of the text or the state machine transitions to state 0. We update our return * value every time the state machine passes through a possible end state. */ int32_t RuleBasedBreakIterator::handleNext(void) { // if we're already at the end of the text, return DONE. if (text == NULL || tables == NULL || text->getIndex() == text->endIndex()) return BreakIterator::DONE; // no matter what, we always advance at least one character forward int32_t result = text->getIndex() + 1; int32_t lookaheadResult = 0; // begin in state 1 int32_t state = START_STATE; int32_t category; UChar c = text->current(); UChar lastC = c; int32_t lastCPos = 0; // loop until we reach the end of the text or transition to state 0 while (c != CharacterIterator::DONE && state != STOP_STATE) { // look up the current character's character category (which tells us // which column in the state table to look at) category = tables->lookupCategory(c, this); // if the character isn't an ignore character, look up a state // transition in the state table if (category != IGNORE) { state = tables->lookupState(state, category); } // if the state we've just transitioned to is a lookahead state, // (but not also an end state), save its position. If it's // both a lookahead state and an end state, update the break position // to the last saved lookup-state position if (tables->isLookaheadState(state)) { if (tables->isEndState(state)) { result = lookaheadResult; } else { lookaheadResult = text->getIndex() + 1; } } // otherwise, if the state we've just transitioned to is an accepting state, // update our return value to be the current iteration position else { if (tables->isEndState(state)) { result = text->getIndex() + 1; } } // keep track of the last "real" character we saw. If this character isn't an // ignore character, take note of it and its position in the text if (category != IGNORE && state != STOP_STATE) { lastC = c; lastCPos = text->getIndex(); } c = text->next(); } // if we've run off the end of the text, and the very last character took us into // a lookahead state, advance the break position to the lookahead position // (the theory here is that if there are no characters at all after the lookahead // position, that always matches the lookahead criteria) if (c == CharacterIterator::DONE && lookaheadResult == text->endIndex()) { result = lookaheadResult; } // if the last character we saw before the one that took us into the stop state // was a mandatory breaking character, then the break position goes right after it // (this is here so that breaks come before, rather than after, a string of // ignore characters when they follow a mandatory break character) else if (lastC == 0x0a || lastC == 0x0d || lastC == 0x0c || lastC == 0x2028 || lastC == 0x2029) { result = lastCPos + 1; } text->setIndex(result); return result; } /** * This method backs the iterator back up to a "safe position" in the text. * This is a position that we know, without any context, must be a break position. * The various calling methods then iterate forward from this safe position to * the appropriate position to return. (For more information, see the description * of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.) */ int32_t RuleBasedBreakIterator::handlePrevious(void) { if (text == NULL || tables == NULL) return 0; int32_t state = START_STATE; int32_t category = 0; int32_t lastCategory = 0; UChar c = text->current(); // loop until we reach the beginning of the text or transition to state 0 while (c != CharacterIterator::DONE && state != STOP_STATE) { // save the last character's category and look up the current // character's category lastCategory = category; category = tables->lookupCategory(c, this); // if the current character isn't an ignore character, look up a // state transition in the backwards state table if (category != IGNORE) state = tables->lookupBackwardState(state, category); // then advance one character backwards c = text->previous(); } // if we didn't march off the beginning of the text, we're either one or two // positions away from the real break position. (One because of the call to // previous() at the end of the loop above, and another because the character // that takes us into the stop state will always be the character BEFORE // the break position.) if (c != CharacterIterator::DONE) { if (lastCategory != IGNORE) text->setIndex(text->getIndex() + 2); else text->next(); } return text->getIndex(); } void RuleBasedBreakIterator::reset() { // Base-class version of this function is a no-op. // Subclasses may override with their own reset behavior. } // internal type for BufferClone struct bufferCloneStructUChar { RuleBasedBreakIterator bi; UCharCharacterIterator text; }; struct bufferCloneStructString { RuleBasedBreakIterator bi; StringCharacterIterator text; }; BreakIterator * RuleBasedBreakIterator::createBufferClone(void *stackBuffer, int32_t &BufferSize, UErrorCode &status) { RuleBasedBreakIterator * localIterator; int32_t bufferSizeNeeded; UBool IterIsUChar; UBool IterIsString; if (U_FAILURE(status)){ return 0; } if (!this){ status = U_ILLEGAL_ARGUMENT_ERROR; return 0; } if (text == NULL) { bufferSizeNeeded = sizeof(RuleBasedBreakIterator); IterIsString = IterIsUChar = FALSE; } else if (text->getDynamicClassID() == StringCharacterIterator::getStaticClassID()) { bufferSizeNeeded = sizeof(struct bufferCloneStructString); IterIsString = TRUE; IterIsUChar = FALSE; } else if (text->getDynamicClassID() == UCharCharacterIterator::getStaticClassID()) { bufferSizeNeeded = sizeof(struct bufferCloneStructUChar); IterIsString = FALSE; IterIsUChar = TRUE; } else { // code has changed - time to make a real CharacterIterator::CreateBufferClone() } if (BufferSize == 0){ /* 'preflighting' request - set needed size into *pBufferSize */ BufferSize = bufferSizeNeeded; return 0; } if (BufferSize < bufferSizeNeeded || !stackBuffer) { /* allocate one here...*/ localIterator = new RuleBasedBreakIterator(*this); status = U_SAFECLONE_ALLOCATED_ERROR; } else if (IterIsUChar) { struct bufferCloneStructUChar * localClone = (struct bufferCloneStructUChar *)stackBuffer; localIterator = &localClone->bi; memcpy(localIterator, this, sizeof(RuleBasedBreakIterator)); memcpy(&localClone->text, text, sizeof(UCharCharacterIterator)); localClone->text = *(UCharCharacterIterator*)text; localIterator->text = &localClone->text; localIterator->fBufferClone = TRUE; } else if (IterIsString) { struct bufferCloneStructString * localClone = (struct bufferCloneStructString *)stackBuffer; localIterator = &localClone->bi; memcpy(localIterator, this, sizeof(RuleBasedBreakIterator)); memcpy(&localClone->text, text, sizeof(StringCharacterIterator)); localClone->text = *(StringCharacterIterator*)text; localIterator->text = &localClone->text; localIterator->fBufferClone = TRUE; } else { RuleBasedBreakIterator * localClone = (RuleBasedBreakIterator *)stackBuffer; localIterator = localClone; memcpy(localIterator, this, sizeof(RuleBasedBreakIterator)); localIterator->fBufferClone = TRUE; } return localIterator; }