// © 2017 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html #include "unicode/utypes.h" #if !UCONFIG_NO_FORMATTING && !UPRV_INCOMPLETE_CPP11_SUPPORT #ifndef __NUMBER_PATTERNSTRING_H__ #define __NUMBER_PATTERNSTRING_H__ #include #include "unicode/unum.h" #include "unicode/unistr.h" #include "number_types.h" #include "number_decimalquantity.h" #include "number_decimfmtprops.h" #include "number_affixutils.h" U_NAMESPACE_BEGIN namespace number { namespace impl { // Forward declaration class PatternParser; // Exported as U_I18N_API because it is a public member field of exported ParsedSubpatternInfo struct U_I18N_API Endpoints { int32_t start = 0; int32_t end = 0; }; // Exported as U_I18N_API because it is a public member field of exported ParsedPatternInfo struct U_I18N_API ParsedSubpatternInfo { int64_t groupingSizes = 0x0000ffffffff0000L; int32_t integerLeadingHashSigns = 0; int32_t integerTrailingHashSigns = 0; int32_t integerNumerals = 0; int32_t integerAtSigns = 0; int32_t integerTotal = 0; // for convenience int32_t fractionNumerals = 0; int32_t fractionHashSigns = 0; int32_t fractionTotal = 0; // for convenience bool hasDecimal = false; int32_t widthExceptAffixes = 0; NullableValue paddingLocation; DecimalQuantity rounding; bool exponentHasPlusSign = false; int32_t exponentZeros = 0; bool hasPercentSign = false; bool hasPerMilleSign = false; bool hasCurrencySign = false; bool hasMinusSign = false; bool hasPlusSign = false; Endpoints prefixEndpoints; Endpoints suffixEndpoints; Endpoints paddingEndpoints; }; // Exported as U_I18N_API because it is needed for the unit test PatternStringTest struct U_I18N_API ParsedPatternInfo : public AffixPatternProvider, public UMemory { UnicodeString pattern; ParsedSubpatternInfo positive; ParsedSubpatternInfo negative; ParsedPatternInfo() : state(this->pattern), currentSubpattern(nullptr) {} ~ParsedPatternInfo() U_OVERRIDE = default; static int32_t getLengthFromEndpoints(const Endpoints &endpoints); char16_t charAt(int32_t flags, int32_t index) const U_OVERRIDE; int32_t length(int32_t flags) const U_OVERRIDE; UnicodeString getString(int32_t flags) const; bool positiveHasPlusSign() const U_OVERRIDE; bool hasNegativeSubpattern() const U_OVERRIDE; bool negativeHasMinusSign() const U_OVERRIDE; bool hasCurrencySign() const U_OVERRIDE; bool containsSymbolType(AffixPatternType type, UErrorCode &status) const U_OVERRIDE; bool hasBody() const U_OVERRIDE; private: struct U_I18N_API ParserState { const UnicodeString &pattern; // reference to the parent int32_t offset = 0; explicit ParserState(const UnicodeString &_pattern) : pattern(_pattern) {}; UChar32 peek(); UChar32 next(); // TODO: We don't currently do anything with the message string. // This method is here as a shell for Java compatibility. inline void toParseException(const char16_t *message) { (void)message; } } state; // NOTE: In Java, these are written as pure functions. // In C++, they're written as methods. // The behavior is the same. // Mutable transient pointer: ParsedSubpatternInfo *currentSubpattern; // In Java, "negative == null" tells us whether or not we had a negative subpattern. // In C++, we need to remember in another boolean. bool fHasNegativeSubpattern = false; const Endpoints &getEndpoints(int32_t flags) const; /** Run the recursive descent parser. */ void consumePattern(const UnicodeString &patternString, UErrorCode &status); void consumeSubpattern(UErrorCode &status); void consumePadding(PadPosition paddingLocation, UErrorCode &status); void consumeAffix(Endpoints &endpoints, UErrorCode &status); void consumeLiteral(UErrorCode &status); void consumeFormat(UErrorCode &status); void consumeIntegerFormat(UErrorCode &status); void consumeFractionFormat(UErrorCode &status); void consumeExponent(UErrorCode &status); friend class PatternParser; }; class U_I18N_API PatternParser { public: /** * Runs the recursive descent parser on the given pattern string, returning a data structure with raw information * about the pattern string. * *

* To obtain a more useful form of the data, consider using {@link #parseToProperties} instead. * * TODO: Change argument type to const char16_t* instead of UnicodeString? * * @param patternString * The LDML decimal format pattern (Excel-style pattern) to parse. * @return The results of the parse. */ static void parseToPatternInfo(const UnicodeString& patternString, ParsedPatternInfo &patternInfo, UErrorCode &status); enum IgnoreRounding { IGNORE_ROUNDING_NEVER = 0, IGNORE_ROUNDING_IF_CURRENCY = 1, IGNORE_ROUNDING_ALWAYS = 2 }; /** * Parses a pattern string into a new property bag. * * @param pattern * The pattern string, like "#,##0.00" * @param ignoreRounding * Whether to leave out rounding information (minFrac, maxFrac, and rounding increment) when parsing the * pattern. This may be desirable if a custom rounding mode, such as CurrencyUsage, is to be used * instead. * @return A property bag object. * @throws IllegalArgumentException * If there is a syntax error in the pattern string. */ static DecimalFormatProperties parseToProperties(const UnicodeString& pattern, IgnoreRounding ignoreRounding, UErrorCode &status); /** * Parses a pattern string into an existing property bag. All properties that can be encoded into a pattern string * will be overwritten with either their default value or with the value coming from the pattern string. Properties * that cannot be encoded into a pattern string, such as rounding mode, are not modified. * * @param pattern * The pattern string, like "#,##0.00" * @param properties * The property bag object to overwrite. * @param ignoreRounding * See {@link #parseToProperties(String pattern, int ignoreRounding)}. * @throws IllegalArgumentException * If there was a syntax error in the pattern string. */ static void parseToExistingProperties(const UnicodeString& pattern, DecimalFormatProperties& properties, IgnoreRounding ignoreRounding, UErrorCode &status); private: static void parseToExistingPropertiesImpl(const UnicodeString& pattern, DecimalFormatProperties &properties, IgnoreRounding ignoreRounding, UErrorCode &status); /** Finalizes the temporary data stored in the ParsedPatternInfo to the Properties. */ static void patternInfoToProperties(DecimalFormatProperties &properties, ParsedPatternInfo& patternInfo, IgnoreRounding _ignoreRounding, UErrorCode &status); }; class U_I18N_API PatternStringUtils { public: /** * Creates a pattern string from a property bag. * *

* Since pattern strings support only a subset of the functionality available in a property bag, a new property bag * created from the string returned by this function may not be the same as the original property bag. * * @param properties * The property bag to serialize. * @return A pattern string approximately serializing the property bag. */ static UnicodeString propertiesToPatternString(const DecimalFormatProperties &properties, UErrorCode &status); /** * Converts a pattern between standard notation and localized notation. Localized notation means that instead of * using generic placeholders in the pattern, you use the corresponding locale-specific characters instead. For * example, in locale fr-FR, the period in the pattern "0.000" means "decimal" in standard notation (as it * does in every other locale), but it means "grouping" in localized notation. * *

* A greedy string-substitution strategy is used to substitute locale symbols. If two symbols are ambiguous or have * the same prefix, the result is not well-defined. * *

* Locale symbols are not allowed to contain the ASCII quote character. * *

* This method is provided for backwards compatibility and should not be used in any new code. * * TODO(C++): This method is not yet implemented. * * @param input * The pattern to convert. * @param symbols * The symbols corresponding to the localized pattern. * @param toLocalized * true to convert from standard to localized notation; false to convert from localized to standard * notation. * @return The pattern expressed in the other notation. */ static UnicodeString convertLocalized(UnicodeString input, DecimalFormatSymbols symbols, bool toLocalized, UErrorCode &status); private: /** @return The number of chars inserted. */ static int escapePaddingString(UnicodeString input, UnicodeString &output, int startIndex, UErrorCode &status); }; } // namespace impl } // namespace number U_NAMESPACE_END #endif //__NUMBER_PATTERNSTRING_H__ #endif /* #if !UCONFIG_NO_FORMATTING */