/* ********************************************************************** * Copyright (C) 1999-2006, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 10/22/99 alan Creation. This is an internal header. * It should not be exported. ********************************************************************** */ #ifndef UVECTOR_H #define UVECTOR_H #include "unicode/utypes.h" #include "unicode/uobject.h" #include "uhash.h" U_NAMESPACE_BEGIN /** * A token comparison function. * @param tok1 A token (object or integer) * @param tok2 A token (object or integer) * @return 0 if the two tokens are equal, -1 if tok1 is < tok2, or * +1 if tok1 is > tok2. */ typedef int8_t U_CALLCONV USortComparator(UHashTok tok1, UHashTok tok2); /** * A token assignment function. It may copy an integer, copy * a pointer, or clone a pointer, as appropriate. * @param dst The token to be assigned to * @param src The token to assign from */ typedef void U_CALLCONV UTokenAssigner(UHashTok *dst, UHashTok *src); /** *

Ultralightweight C++ implementation of a void* vector * that is (mostly) compatible with java.util.Vector. * *

This is a very simple implementation, written to satisfy an * immediate porting need. As such, it is not completely fleshed out, * and it aims for simplicity and conformity. Nonetheless, it serves * its purpose (porting code from java that uses java.util.Vector) * well, and it could be easily made into a more robust vector class. * *

Design notes * *

There is index bounds checking, but little is done about it. If * indices are out of bounds, either nothing happens, or zero is * returned. We do avoid indexing off into the weeds. * *

There is detection of out of memory, but the handling is very * coarse-grained -- similar to UnicodeString's protocol, but even * coarser. The class contains one static flag that is set * when any call to new returns zero. This allows the caller * to use several vectors and make just one check at the end to see if * a memory failure occurred. This is more efficient than making a * check after each call on each vector when doing many operations on * multiple vectors. The single static flag works best when memory * failures are infrequent, and when recovery options are limited or * nonexistent. * *

Since we don't have garbage collection, UVector was given the * option to ownits contents. To employ this, set a deleter * function. The deleter is called on a void* pointer when that * pointer is released by the vector, either when the vector itself is * destructed, or when a call to setElementAt() overwrites an element, * or when a call to remove() or one of its variants explicitly * removes an element. If no deleter is set, or the deleter is set to * zero, then it is assumed that the caller will delete elements as * needed. * *

In order to implement methods such as contains() and indexOf(), * UVector needs a way to compare objects for equality. To do so, it * uses a comparison frunction, or "comparer." If the comparer is not * set, or is set to zero, then all such methods will act as if the * vector contains no element. That is, indexOf() will always return * -1, contains() will always return FALSE, etc. * *

To do * *

Improve the handling of index out of bounds errors. * * @author Alan Liu */ class U_COMMON_API UVector : public UObject { // NOTE: UVector uses the UHashKey (union of void* and int32_t) as // its basic storage type. It uses UKeyComparator as its // comparison function. It uses UObjectDeleter as its deleter // function. These are named for hashtables, but used here as-is // rather than duplicating the type. This allows sharing of // support functions. private: int32_t count; int32_t capacity; UHashTok* elements; UObjectDeleter *deleter; UKeyComparator *comparer; public: UVector(UErrorCode &status); UVector(int32_t initialCapacity, UErrorCode &status); UVector(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status); UVector(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status); virtual ~UVector(); /** * Assign this object to another (make this a copy of 'other'). * Use the 'assign' function to assign each element. */ void assign(const UVector& other, UTokenAssigner *assign, UErrorCode &ec); /** * Compare this vector with another. They will be considered * equal if they are of the same size and all elements are equal, * as compared using this object's comparer. */ UBool operator==(const UVector& other); /** * Equivalent to !operator==() */ inline UBool operator!=(const UVector& other); //------------------------------------------------------------ // java.util.Vector API //------------------------------------------------------------ void addElement(void* obj, UErrorCode &status); void addElement(int32_t elem, UErrorCode &status); void setElementAt(void* obj, int32_t index); void setElementAt(int32_t elem, int32_t index); void insertElementAt(void* obj, int32_t index, UErrorCode &status); void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); void* elementAt(int32_t index) const; int32_t elementAti(int32_t index) const; UBool equals(const UVector &other) const; void* firstElement(void) const; void* lastElement(void) const; int32_t lastElementi(void) const; int32_t indexOf(void* obj, int32_t startIndex = 0) const; int32_t indexOf(int32_t obj, int32_t startIndex = 0) const; UBool contains(void* obj) const; UBool contains(int32_t obj) const; UBool containsAll(const UVector& other) const; UBool removeAll(const UVector& other); UBool retainAll(const UVector& other); void removeElementAt(int32_t index); UBool removeElement(void* obj); void removeAllElements(); int32_t size(void) const; UBool isEmpty(void) const; UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); /** * Change the size of this vector as follows: If newSize is * smaller, then truncate the array, possibly deleting held * elements for i >= newSize. If newSize is larger, grow the * array, filling in new slows with NULL. */ void setSize(int32_t newSize); /** * Fill in the given array with all elements of this vector. */ void** toArray(void** result) const; //------------------------------------------------------------ // New API //------------------------------------------------------------ UObjectDeleter *setDeleter(UObjectDeleter *d); UKeyComparator *setComparer(UKeyComparator *c); void* operator[](int32_t index) const; /** * Removes the element at the given index from this vector and * transfer ownership of it to the caller. After this call, the * caller owns the result and must delete it and the vector entry * at 'index' is removed, shifting all subsequent entries back by * one index and shortening the size of the vector by one. If the * index is out of range or if there is no item at the given index * then 0 is returned and the vector is unchanged. */ void* orphanElementAt(int32_t index); /** * Returns true if this vector contains none of the elements * of the given vector. * @param other vector to be checked for containment * @return true if the test condition is met */ UBool containsNone(const UVector& other) const; /** * Insert the given object into this vector at its sorted position * as defined by 'compare'. The current elements are assumed to * be sorted already. */ void sortedInsert(void* obj, USortComparator *compare, UErrorCode& ec); /** * Insert the given integer into this vector at its sorted position * as defined by 'compare'. The current elements are assumed to * be sorted already. */ void sortedInsert(int32_t obj, USortComparator *compare, UErrorCode& ec); /** * ICU "poor man's RTTI", returns a UClassID for this class. */ static UClassID U_EXPORT2 getStaticClassID(); /** * ICU "poor man's RTTI", returns a UClassID for the actual class. */ virtual UClassID getDynamicClassID() const; private: void _init(int32_t initialCapacity, UErrorCode &status); int32_t indexOf(UHashTok key, int32_t startIndex = 0, int8_t hint = 0) const; void sortedInsert(UHashTok tok, USortComparator *compare, UErrorCode& ec); // Disallow UVector(const UVector&); // Disallow UVector& operator=(const UVector&); }; /** *

Ultralightweight C++ implementation of a void* stack * that is (mostly) compatible with java.util.Stack. As in java, this * is merely a paper thin layer around UVector. See the UVector * documentation for further information. * *

Design notes * *

The element at index n-1 is (of course) the top of the * stack. * *

The poorly named empty() method doesn't empty the * stack; it determines if the stack is empty. * * @author Alan Liu */ class U_COMMON_API UStack : public UVector { public: UStack(UErrorCode &status); UStack(int32_t initialCapacity, UErrorCode &status); UStack(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status); UStack(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status); virtual ~UStack(); // It's okay not to have a virtual destructor (in UVector) // because UStack has no special cleanup to do. UBool empty(void) const; void* peek(void) const; int32_t peeki(void) const; void* pop(void); int32_t popi(void); void* push(void* obj, UErrorCode &status); int32_t push(int32_t i, UErrorCode &status); /* If the object o occurs as an item in this stack, this method returns the 1-based distance from the top of the stack. */ int32_t search(void* obj) const; /** * ICU "poor man's RTTI", returns a UClassID for this class. */ static UClassID U_EXPORT2 getStaticClassID(); /** * ICU "poor man's RTTI", returns a UClassID for the actual class. */ virtual UClassID getDynamicClassID() const; private: // Disallow UStack(const UStack&); // Disallow UStack& operator=(const UStack&); }; // UVector inlines inline int32_t UVector::size(void) const { return count; } inline UBool UVector::isEmpty(void) const { return count == 0; } inline UBool UVector::contains(void* obj) const { return indexOf(obj) >= 0; } inline UBool UVector::contains(int32_t obj) const { return indexOf(obj) >= 0; } inline void* UVector::firstElement(void) const { return elementAt(0); } inline void* UVector::lastElement(void) const { return elementAt(count-1); } inline int32_t UVector::lastElementi(void) const { return elementAti(count-1); } inline void* UVector::operator[](int32_t index) const { return elementAt(index); } inline UBool UVector::operator!=(const UVector& other) { return !operator==(other); } // UStack inlines inline UBool UStack::empty(void) const { return isEmpty(); } inline void* UStack::peek(void) const { return lastElement(); } inline int32_t UStack::peeki(void) const { return lastElementi(); } inline void* UStack::push(void* obj, UErrorCode &status) { addElement(obj, status); return obj; } inline int32_t UStack::push(int32_t i, UErrorCode &status) { addElement(i, status); return i; } U_NAMESPACE_END #endif