/* * Copyright (C) {1999}, International Business Machines Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 11/17/99 aliu Creation. ********************************************************************** */ #ifndef RBT_DATA_H #define RBT_DATA_H #include "rbt_set.h" class UnicodeString; class UnicodeSet; class Hashtable; /** * The rule data for a RuleBasedTransliterators. RBT objects hold * a const pointer to a TRD object that they do not own. TRD objects * are essentially the parsed rules in compact, usable form. The * TRD objects themselves are held for the life of the process in * a static cache owned by Transliterator. * * This class' API is a little asymmetric. There is a method to * define a variable, but no way to define a set. This is because the * sets are defined by the parser in a UVector, and the vector is * copied into a fixed-size array here. Once this is done, no new * sets may be defined. In practice, there is no need to do so, since * generating the data and using it are discrete phases. When there * is a need to access the set data during the parse phase, another * data structure handles this. See the parsing code for more * details. */ class TransliterationRuleData { public: // PUBLIC DATA MEMBERS /** * Rule table. May be empty. */ TransliterationRuleSet ruleSet; /** * Map variable name (String) to variable (UnicodeString). A variable name * corresponds to zero or more characters, stored in a UnicodeString in * this hash. One or more of these chars may also correspond to a * UnicodeSet, in which case the character in the UnicodeString in this hash is * a stand-in: it is an index for a secondary lookup in * data.setVariables. The stand-in also represents the UnicodeSet in * the stored rules. */ Hashtable* variableNames; /** * Map category variable (UChar) to set (UnicodeSet). * Variables that correspond to a set of characters are mapped * from variable name to a stand-in character in data.variableNames. * The stand-in then serves as a key in this hash to lookup the * actual UnicodeSet object. In addition, the stand-in is * stored in the rule text to represent the set of characters. * setVariables[i] represents character (setVariablesBase + i). */ UnicodeSet** setVariables; /** * The character that represents setVariables[0]. Characters * setVariablesBase through setVariablesBase + * setVariables.length - 1 represent UnicodeSet objects. */ UChar setVariablesBase; /** * The length of setVariables. */ int32_t setVariablesLength; /** * The character that represents segment 1. Characters segmentBase * through segmentBase + 8 represent segments 1 through 9. */ UChar segmentBase; public: TransliterationRuleData(UErrorCode& status); TransliterationRuleData(const TransliterationRuleData&); ~TransliterationRuleData(); const UnicodeSet* lookupSet(UChar standIn) const; /** * Return the zero-based index of the segment represented by the given * character, or -1 if none. Repeat: This is a zero-based return value, * 0..8, even though these are notated "$1".."$9". */ int32_t lookupSegmentReference(UChar c) const; /** * Return the character used to stand for the given segment reference. * The reference must be in the range 1..9. */ UChar getSegmentStandin(int32_t ref) const { return (UChar)(segmentBase + ref - 1); } }; #endif