// // rbbirb.h // // Copyright (C) 2002, International Business Machines Corporation and others. // All Rights Reserved. // // This file contains declarations for several from the Rule Based Break Iterator rule builder. // #ifndef RBBIRB_H #define RBBIRB_H #include "unicode/utypes.h" #include "unicode/uobject.h" #include "unicode/rbbi.h" #include "unicode/uniset.h" #include "unicode/parseerr.h" #include "uhash.h" #include "uvector.h" #include "symtable.h" // For UnicodeSet parsing, is the interface that // looks up references to $variables within a set. // #include "rbbinode.h" // #include "rbbitblb.h" U_NAMESPACE_BEGIN class RBBIRuleScanner; struct RBBIRuleTableEl; class RBBISetBuilder; class RBBINode; class RBBITableBuilder; //-------------------------------------------------------------------------------- // // RBBISymbolTable. Implements SymbolTable interface that is used by the // UnicodeSet parser to resolve references to $variables. // //-------------------------------------------------------------------------------- class RBBISymbolTableEntry : public UObject { // The symbol table hash table contains one public: // of these structs for each entry. UnicodeString key; RBBINode *val; ~RBBISymbolTableEntry(); }; class RBBISymbolTable : public SymbolTable { private: const UnicodeString &fRules; UHashtable *fHashTable; RBBIRuleScanner *fRuleScanner; // These next two fields are part of the mechanism for passing references to // already-constructed UnicodeSets back to the UnicodeSet constructor // when the pattern includes $variable references. const UnicodeString ffffString; // = "/uffff" UnicodeSet *fCachedSetLookup; public: // API inherited from class SymbolTable virtual const UnicodeString* lookup(const UnicodeString& s) const; virtual const UnicodeFunctor* lookupMatcher(UChar32 ch) const; virtual UnicodeString parseReference(const UnicodeString& text, ParsePosition& pos, int32_t limit) const; // Additional Functions RBBISymbolTable(RBBIRuleScanner *, const UnicodeString &fRules, UErrorCode &status); virtual ~RBBISymbolTable(); virtual RBBINode *lookupNode(const UnicodeString &key) const; virtual void addEntry (const UnicodeString &key, RBBINode *val, UErrorCode &err); virtual void print() const; }; //-------------------------------------------------------------------------------- // // class RBBIRuleBuilder The top-level class handling RBBI rule compiling. // //-------------------------------------------------------------------------------- class RBBIRuleBuilder : public UObject { public: // Create a rule based break iterator from a set of rules. // This function is the main entry point into the rule builder. The // public ICU API for creating RBBIs uses this function to do the actual work. // static BreakIterator * createRuleBasedBreakIterator( const UnicodeString &rules, UParseError &parseError, UErrorCode &status); public: // The "public" functions and data members that appear below are accessed // (and shared) by the various parts that make up the rule builder. They // are NOT intended to be accessed by anything outside of the // rule builder implementation. RBBIRuleBuilder(const UnicodeString &rules, UParseError &parseErr, UErrorCode &status ); virtual ~RBBIRuleBuilder(); char *fDebugEnv; // controls debug trace output UErrorCode *fStatus; // Error reporting. Keeping status UParseError *fParseError; // here avoids passing it everywhere. const UnicodeString &fRules; // The rule string that we are compiling RBBIRuleScanner *fScanner; // The scanner. RBBINode *fForwardTree; // The parse trees, generated by the scanner, RBBINode *fReverseTree; // then manipulated by subsequent steps. RBBISetBuilder *fSetBuilder; // Set and Character Category builder. RBBINode *fSetsListHead; // Head of the linked list of UnicodeSets // (uset nodes.) RBBITableBuilder *fForwardTables; // State transition tables RBBITableBuilder *fReverseTables; RBBIDataHeader *flattenData(); // Create the flattened (runtime format) // data tables.. private: }; //---------------------------------------------------------------------------- // // RBBISetTableEl is an entry in the hash table of UnicodeSets that have // been encountered. The val Node will be of nodetype uset // and contain pointers to the actual UnicodeSets. // The Key is the source string for initializing the set. // // The hash table is used to avoid creating duplicate // unnamed (not $var references) UnicodeSets. // // Memory Management: // The Hash Table owns these RBBISetTableEl structs and // the key strings. It does NOT own the val nodes. // //---------------------------------------------------------------------------- struct RBBISetTableEl { UnicodeString *key; RBBINode *val; }; U_NAMESPACE_END #endif