/* ****************************************************************************** * * * Copyright (C) 1999-2002, International Business Machines * * Corporation and others. All Rights Reserved. * * * ****************************************************************************** * file name: uresdata.h * encoding: US-ASCII * tab size: 8 (not used) * indentation:4 * * created on: 1999dec08 * created by: Markus W. Scherer * 06/24/02 weiv Added support for resource sharing */ #ifndef __RESDATA_H__ #define __RESDATA_H__ #include "unicode/utypes.h" #include "unicode/udata.h" /* * A Resource is a 32-bit value that has 2 bit fields: * 31..28 4-bit type, see enum below * 27..0 28-bit four-byte-offset or value according to the type */ typedef uint32_t Resource; #define RES_BOGUS 0xffffffff #define RES_GET_TYPE(res) ((res)>>28UL) #define RES_GET_OFFSET(res) ((res)&0x0fffffff) #define RES_GET_POINTER(pRoot, res) ((pRoot)+RES_GET_OFFSET(res)) /* get signed and unsigned integer values directly from the Resource handle */ #define RES_GET_INT(res) (((int32_t)((res)<<4L))>>4L) #define RES_GET_UINT(res) ((res)&0x0fffffff) /* * File format for .res resource bundle files (formatVersion=1) * * An ICU4C resource bundle file (.res) is a binary, memory-mappable file * with nested, hierarchical data structures. * It physically contains the following: * * Resource root; -- 32-bit Resource item, root item for this bundle's tree; * currently, the root item must be a table resource item * char keys[]; -- up to 65k of characters for key strings, * which consist of invariant characters (ASCII/EBCDIC) and are NUL-terminated; * padded to multiple of 4 bytes for 4-alignment of the following data * data; -- data directly and indirectly indexed by the root item; * the structure is determined by walking the tree * * Each resource bundle item has a 32-bit Resource handle (see typedef above) * which contains the item type number in its upper 4 bits (31..28) and either * an offset or a direct value in its lower 28 bits (27..0). * The order of items is undefined and only determined by walking the tree. * Leaves of the tree may be stored first or last or anywhere in between, * and it is in theory possible to have unreferenced holes in the file. * * Direct values: * - Empty Unicode strings have an offset value of 0 in the Resource handle itself. * - Integer values are 28-bit values stored in the Resource handle itself; * the interpretation of unsigned vs. signed integers is up to the application. * * All other types and values use 28-bit offsets to point to the item's data. * The offset is an index to the first 32-bit word of the value, relative to the * start of the resource data (i.e., the root item handle is at offset 0). * To get byte offsets, the offset is multiplied by 4 (or shifted left by 2 bits). * All resource item values are 4-aligned. * * The structures (memory layouts) for the values for each item type are listed * in the table above. * * Nested, hierarchical structures: ------------- * * Table items contain key-value pairs where the keys are 16-bit offsets to char * key strings. * Key string offsets are also relative to the start of the resource data (of the root handle), * i.e., the first string has an offset of 4 (after the 4-byte root handle). * * The values of these pairs are Resource handles. * * Array items are simple vectors of Resource handles. * * An alias item is special (and new in ICU 2.4): -------------- * * Its memory layout is just like for a UnicodeString, but at runtime it resolves to * another resource bundle's item according to the path in the string. * This is used to share items across bundles that are in different lookup/fallback * chains (e.g., large collation data among zh_TW and zh_HK). * This saves space (for large items) and maintenance effort (less duplication of data). * * -------------------------------------------------------------------------- * * Resource types: * * Most resources have their values stored at four-byte offsets from the start * of the resource data. These values are at least 4-aligned. * Some resource values are stored directly in the offset field of the Resource itself. * See UResType in unicode/ures.h for enumeration constants for Resource types. * * Type Name Memory layout of values * (in parentheses: scalar, non-offset values) * * 0 Unicode String: int32_t length, UChar[length], (UChar)0, (padding) * or (empty string ("") if offset==0) * 1 Binary: int32_t length, uint8_t[length], (padding) * - this value should be 32-aligned - * 2 Table: uint16_t count, uint16_t keyStringOffsets[count], (uint16_t padding), Resource[count] * 3 Alias: (physically same value layout as string, new in ICU 2.4) * * 7 Integer: (28-bit offset is integer value) * 8 Array: int32_t count, Resource[count] * * 14 Integer Vector: int32_t length, int32_t[length] * 15 Reserved: This value denotes special purpose resources and is for internal use. * * Note that there are 3 types with data vector values: * - Vectors of 8-bit bytes stored as type Binary. * - Vectors of 16-bit words stored as type Unicode String * (no value restrictions, all values 0..ffff allowed!). * - Vectors of 32-bit words stored as type Integer Vector. */ /* * Structure for a single, memory-mapped ResourceBundle. */ typedef struct { UDataMemory *data; Resource *pRoot; Resource rootRes; } ResourceData; /* * Load a resource bundle file. * The ResourceData structure must be allocated externally. */ U_CFUNC UBool res_load(ResourceData *pResData, const char *path, const char *name, UErrorCode *errorCode); /* * Release a resource bundle file. * This does not release the ResourceData structure itself. */ U_CFUNC void res_unload(ResourceData *pResData); /* * Return a pointer to a zero-terminated, const UChar* string * and set its length in *pLength. * Returns NULL if not found. */ U_CFUNC const UChar * res_getString(const ResourceData *pResData, const Resource res, int32_t *pLength); U_CFUNC const UChar * res_getAlias(const ResourceData *pResData, const Resource res, int32_t *pLength); U_CFUNC const uint8_t * res_getBinary(const ResourceData *pResData, const Resource res, int32_t *pLength); U_CFUNC const int32_t * res_getIntVector(const ResourceData *pResData, const Resource res, int32_t *pLength); U_CFUNC Resource res_getResource(const ResourceData *pResData, const char *key); U_CFUNC int32_t res_countArrayItems(const ResourceData *pResData, const Resource res); U_CFUNC int32_t res_getTableSize(const ResourceData *pResData, Resource table); U_CFUNC Resource res_getArrayItem(const ResourceData *pResData, Resource array, const int32_t indexS); U_CFUNC Resource res_getTableItemByIndex(const ResourceData *pResData, Resource table, int32_t indexS, const char ** key); U_CFUNC Resource res_getTableItemByKey(const ResourceData *pResData, Resource table, int32_t *indexS, const char* * key); U_CFUNC Resource res_findResource(const ResourceData *pResData, Resource r, const char** path, const char** key); #endif