/* ******************************************************************************* * Copyright (C) 1997-2000, International Business Machines * Corporation and others. All Rights Reserved. ******************************************************************************* * Date Name Description * 03/28/00 aliu Creation. ******************************************************************************* */ #ifndef HASH_H #define HASH_H #include "uhash.h" #include "unicode/unistr.h" /** * Hashtable is a thin C++ wrapper around UHashtable, a general-purpose void* * hashtable implemented in C. Hashtable is designed to be idiomatic and * easy-to-use in C++. * * Hashtable is an INTERNAL CLASS. */ class Hashtable { UHashtable* hash; public: Hashtable(UErrorCode& status); /** * Construct a hashtable, _disregarding any error_. Use this constructor * with caution. */ Hashtable(); /** * Non-virtual destructor; make this virtual if Hashtable is subclassed * in the future. */ ~Hashtable(); UObjectDeleter setValueDeleter(UObjectDeleter fn); int32_t count() const; void* put(const UnicodeString& key, void* value, UErrorCode& status); void* get(const UnicodeString& key) const; void* remove(const UnicodeString& key); const UHashElement* nextElement(int32_t& pos) const; }; /********************************************************************* * Implementation ********************************************************************/ inline Hashtable::Hashtable(UErrorCode& status) : hash(0) { if (U_FAILURE(status)) { return; } hash = uhash_open(uhash_hashUnicodeString, uhash_compareUnicodeString, &status); if (U_SUCCESS(status)) { uhash_setKeyDeleter(hash, uhash_deleteUnicodeString); } } inline Hashtable::Hashtable() : hash(0) { UErrorCode status = U_ZERO_ERROR; hash = uhash_open(uhash_hashUnicodeString, uhash_compareUnicodeString, &status); if (U_SUCCESS(status)) { uhash_setKeyDeleter(hash, uhash_deleteUnicodeString); } } inline Hashtable::~Hashtable() { if (hash != 0) { uhash_close(hash); hash = 0; } } inline UObjectDeleter Hashtable::setValueDeleter(UObjectDeleter fn) { return uhash_setValueDeleter(hash, fn); } inline int32_t Hashtable::count() const { return uhash_count(hash); } inline void* Hashtable::put(const UnicodeString& key, void* value, UErrorCode& status) { return uhash_put(hash, new UnicodeString(key), value, &status); } inline void* Hashtable::get(const UnicodeString& key) const { return uhash_get(hash, &key); } inline void* Hashtable::remove(const UnicodeString& key) { return uhash_remove(hash, &key); } inline const UHashElement* Hashtable::nextElement(int32_t& pos) const { return uhash_nextElement(hash, &pos); } #endif