/* ********************************************************************** * Copyright (C) 1998-2006, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** */ #include "LETypes.h" #include "LEInsertionList.h" #include "LEGlyphStorage.h" U_NAMESPACE_BEGIN UOBJECT_DEFINE_RTTI_IMPLEMENTATION(LEGlyphStorage) LEInsertionCallback::~LEInsertionCallback() { // nothing to do... } LEGlyphStorage::LEGlyphStorage() : fGlyphCount(0), fGlyphs(NULL), fCharIndices(NULL), fPositions(NULL), fAuxData(NULL), fInsertionList(NULL), fSrcIndex(0), fDestIndex(0) { // nothing else to do! } LEGlyphStorage::~LEGlyphStorage() { reset(); } void LEGlyphStorage::reset() { fGlyphCount = 0; if (fPositions != NULL) { LE_DELETE_ARRAY(fPositions); fPositions = NULL; } if (fAuxData != NULL) { LE_DELETE_ARRAY(fAuxData); fAuxData = NULL; } if (fInsertionList != NULL) { delete fInsertionList; fInsertionList = NULL; } if (fCharIndices != NULL) { LE_DELETE_ARRAY(fCharIndices); fCharIndices = NULL; } if (fGlyphs != NULL) { LE_DELETE_ARRAY(fGlyphs); fGlyphs = NULL; } } // FIXME: This might get called more than once, for various reasons. Is // testing for pre-existing glyph and charIndices arrays good enough? void LEGlyphStorage::allocateGlyphArray(le_int32 initialGlyphCount, le_bool rightToLeft, LEErrorCode &success) { if (LE_FAILURE(success)) { return; } if (initialGlyphCount <= 0) { success = LE_ILLEGAL_ARGUMENT_ERROR; return; } if (fGlyphs == NULL) { fGlyphCount = initialGlyphCount; fGlyphs = LE_NEW_ARRAY(LEGlyphID, fGlyphCount); if (fGlyphs == NULL) { success = LE_MEMORY_ALLOCATION_ERROR; return; } } if (fCharIndices == NULL) { fCharIndices = LE_NEW_ARRAY(le_int32, fGlyphCount); if (fCharIndices == NULL) { LE_DELETE_ARRAY(fGlyphs); fGlyphs = NULL; success = LE_MEMORY_ALLOCATION_ERROR; return; } // Initialize the charIndices array le_int32 i, count = fGlyphCount, dir = 1, out = 0; if (rightToLeft) { out = fGlyphCount - 1; dir = -1; } for (i = 0; i < count; i += 1, out += dir) { fCharIndices[out] = i; } } if (fInsertionList == NULL) { // FIXME: check this for failure? fInsertionList = new LEInsertionList(rightToLeft); } } // FIXME: do we want to initialize the positions to [0, 0]? le_int32 LEGlyphStorage::allocatePositions(LEErrorCode &success) { if (LE_FAILURE(success)) { return -1; } fPositions = LE_NEW_ARRAY(float, 2 * (fGlyphCount + 1)); if (fPositions == NULL) { success = LE_MEMORY_ALLOCATION_ERROR; return -1; } return fGlyphCount; } // FIXME: do we want to initialize the aux data to NULL? le_int32 LEGlyphStorage::allocateAuxData(LEErrorCode &success) { if (LE_FAILURE(success)) { return -1; } fAuxData = LE_NEW_ARRAY(le_uint32, fGlyphCount); if (fAuxData == NULL) { success = LE_MEMORY_ALLOCATION_ERROR; return -1; } return fGlyphCount; } void LEGlyphStorage::getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const { le_int32 i; if (LE_FAILURE(success)) { return; } if (charIndices == NULL) { success = LE_ILLEGAL_ARGUMENT_ERROR; return; } if (fCharIndices == NULL) { success = LE_NO_LAYOUT_ERROR; return; } for (i = 0; i < fGlyphCount; i += 1) { charIndices[i] = fCharIndices[i] + indexBase; } } void LEGlyphStorage::getCharIndices(le_int32 charIndices[], LEErrorCode &success) const { if (LE_FAILURE(success)) { return; } if (charIndices == NULL) { success = LE_ILLEGAL_ARGUMENT_ERROR; return; } if (fCharIndices == NULL) { success = LE_NO_LAYOUT_ERROR; return; } LE_ARRAY_COPY(charIndices, fCharIndices, fGlyphCount); } // Copy the glyphs into caller's (32-bit) glyph array, OR in extraBits void LEGlyphStorage::getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const { le_int32 i; if (LE_FAILURE(success)) { return; } if (glyphs == NULL) { success = LE_ILLEGAL_ARGUMENT_ERROR; return; } if (fGlyphs == NULL) { success = LE_NO_LAYOUT_ERROR; return; } for (i = 0; i < fGlyphCount; i += 1) { glyphs[i] = fGlyphs[i] | extraBits; } } void LEGlyphStorage::getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const { if (LE_FAILURE(success)) { return; } if (glyphs == NULL) { success = LE_ILLEGAL_ARGUMENT_ERROR; return; } if (fGlyphs == NULL) { success = LE_NO_LAYOUT_ERROR; return; } LE_ARRAY_COPY(glyphs, fGlyphs, fGlyphCount); } LEGlyphID LEGlyphStorage::getGlyphID(le_int32 glyphIndex, LEErrorCode &success) const { if (LE_FAILURE(success)) { return 0xFFFF; } if (fGlyphs == NULL) { success = LE_NO_LAYOUT_ERROR; return 0xFFFF; } if (glyphIndex < 0 || glyphIndex >= fGlyphCount) { success = LE_INDEX_OUT_OF_BOUNDS_ERROR; return 0xFFFF; } return fGlyphs[glyphIndex]; } void LEGlyphStorage::setGlyphID(le_int32 glyphIndex, LEGlyphID glyphID, LEErrorCode &success) { if (LE_FAILURE(success)) { return; } if (fGlyphs == NULL) { success = LE_NO_LAYOUT_ERROR; return; } if (glyphIndex < 0 || glyphIndex >= fGlyphCount) { success = LE_INDEX_OUT_OF_BOUNDS_ERROR; return; } fGlyphs[glyphIndex] = glyphID; } le_int32 LEGlyphStorage::getCharIndex(le_int32 glyphIndex, LEErrorCode &success) const { if (LE_FAILURE(success)) { return -1; } if (fCharIndices == NULL) { success = LE_NO_LAYOUT_ERROR; return -1; } if (glyphIndex < 0 || glyphIndex >= fGlyphCount) { success = LE_INDEX_OUT_OF_BOUNDS_ERROR; return -1; } return fCharIndices[glyphIndex]; } void LEGlyphStorage::setCharIndex(le_int32 glyphIndex, le_int32 charIndex, LEErrorCode &success) { if (LE_FAILURE(success)) { return; } if (fCharIndices == NULL) { success = LE_NO_LAYOUT_ERROR; return; } if (glyphIndex < 0 || glyphIndex >= fGlyphCount) { success = LE_INDEX_OUT_OF_BOUNDS_ERROR; return; } fCharIndices[glyphIndex] = charIndex; } void LEGlyphStorage::getAuxData(le_uint32 auxData[], LEErrorCode &success) const { if (LE_FAILURE(success)) { return; } if (auxData == NULL) { success = LE_ILLEGAL_ARGUMENT_ERROR; return; } if (fAuxData == NULL) { success = LE_NO_LAYOUT_ERROR; return; } LE_ARRAY_COPY(auxData, fAuxData, fGlyphCount); } le_uint32 LEGlyphStorage::getAuxData(le_int32 glyphIndex, LEErrorCode &success) const { if (LE_FAILURE(success)) { return 0; } if (fAuxData == NULL) { success = LE_NO_LAYOUT_ERROR; return 0; } if (glyphIndex < 0 || glyphIndex >= fGlyphCount) { success = LE_INDEX_OUT_OF_BOUNDS_ERROR; return 0; } return fAuxData[glyphIndex]; } void LEGlyphStorage::setAuxData(le_int32 glyphIndex, le_uint32 auxData, LEErrorCode &success) { if (LE_FAILURE(success)) { return; } if (fAuxData == NULL) { success = LE_NO_LAYOUT_ERROR; return; } if (glyphIndex < 0 || glyphIndex >= fGlyphCount) { success = LE_INDEX_OUT_OF_BOUNDS_ERROR; return; } fAuxData[glyphIndex] = auxData; } void LEGlyphStorage::getGlyphPositions(float positions[], LEErrorCode &success) const { if (LE_FAILURE(success)) { return; } if (positions == NULL) { success = LE_ILLEGAL_ARGUMENT_ERROR; return; } if (fPositions == NULL) { success = LE_NO_LAYOUT_ERROR; return; } LE_ARRAY_COPY(positions, fPositions, fGlyphCount * 2 + 2); } void LEGlyphStorage::getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const { if (LE_FAILURE(success)) { return; } if (glyphIndex < 0 || glyphIndex > fGlyphCount) { success = LE_INDEX_OUT_OF_BOUNDS_ERROR; return; } if (fPositions == NULL) { success = LE_NO_LAYOUT_ERROR; return; } x = fPositions[glyphIndex * 2]; y = fPositions[glyphIndex * 2 + 1]; } void LEGlyphStorage::setPosition(le_int32 glyphIndex, float x, float y, LEErrorCode &success) { if (LE_FAILURE(success)) { return; } if (glyphIndex < 0 || glyphIndex > fGlyphCount) { success = LE_INDEX_OUT_OF_BOUNDS_ERROR; return; } fPositions[glyphIndex * 2] = x; fPositions[glyphIndex * 2 + 1] = y; } void LEGlyphStorage::adjustPosition(le_int32 glyphIndex, float xAdjust, float yAdjust, LEErrorCode &success) { if (LE_FAILURE(success)) { return; } if (glyphIndex < 0 || glyphIndex > fGlyphCount) { success = LE_INDEX_OUT_OF_BOUNDS_ERROR; return; } fPositions[glyphIndex * 2] += xAdjust; fPositions[glyphIndex * 2 + 1] += yAdjust; } void LEGlyphStorage::adoptGlyphArray(LEGlyphStorage &from) { if (fGlyphs != NULL) { LE_DELETE_ARRAY(fGlyphs); } fGlyphs = from.fGlyphs; from.fGlyphs = NULL; if (fInsertionList != NULL) { delete fInsertionList; } fInsertionList = from.fInsertionList; from.fInsertionList = NULL; } void LEGlyphStorage::adoptCharIndicesArray(LEGlyphStorage &from) { if (fCharIndices != NULL) { LE_DELETE_ARRAY(fCharIndices); } fCharIndices = from.fCharIndices; from.fCharIndices = NULL; } void LEGlyphStorage::adoptPositionArray(LEGlyphStorage &from) { if (fPositions != NULL) { LE_DELETE_ARRAY(fPositions); } fPositions = from.fPositions; from.fPositions = NULL; } void LEGlyphStorage::adoptAuxDataArray(LEGlyphStorage &from) { if (fAuxData != NULL) { LE_DELETE_ARRAY(fAuxData); } fAuxData = from.fAuxData; from.fAuxData = NULL; } void LEGlyphStorage::adoptGlyphCount(LEGlyphStorage &from) { fGlyphCount = from.fGlyphCount; } void LEGlyphStorage::adoptGlyphCount(le_int32 newGlyphCount) { fGlyphCount = newGlyphCount; } // FIXME: add error checking? LEGlyphID *LEGlyphStorage::insertGlyphs(le_int32 atIndex, le_int32 insertCount) { return fInsertionList->insert(atIndex, insertCount); } le_int32 LEGlyphStorage::applyInsertions() { le_int32 growAmount = fInsertionList->getGrowAmount(); if (growAmount == 0) { return fGlyphCount; } le_int32 newGlyphCount = fGlyphCount + growAmount; fGlyphs = (LEGlyphID *) LE_GROW_ARRAY(fGlyphs, newGlyphCount); fCharIndices = (le_int32 *) LE_GROW_ARRAY(fCharIndices, newGlyphCount); if (fAuxData != NULL) { fAuxData = (le_uint32 *) LE_GROW_ARRAY(fAuxData, newGlyphCount); } fSrcIndex = fGlyphCount - 1; fDestIndex = newGlyphCount - 1; #if 0 // If the current position is at the end of the array // update it to point to the end of the new array. The // insertion callback will handle all other cases. // FIXME: this is left over from GlyphIterator, but there's no easy // way to implement this here... it seems that GlyphIterator doesn't // really need it 'cause the insertions don't get applied until after a // complete pass over the glyphs, after which the iterator gets reset anyhow... // probably better to just document that for LEGlyphStorage and GlyphIterator... if (position == glyphCount) { position = newGlyphCount; } #endif fInsertionList->applyInsertions(this); fInsertionList->reset(); return fGlyphCount = newGlyphCount; } le_bool LEGlyphStorage::applyInsertion(le_int32 atPosition, le_int32 count, LEGlyphID newGlyphs[]) { #if 0 // if the current position is within the block we're shifting // it needs to be updated to the current glyph's // new location. // FIXME: this is left over from GlyphIterator, but there's no easy // way to implement this here... it seems that GlyphIterator doesn't // really need it 'cause the insertions don't get applied until after a // complete pass over the glyphs, after which the iterator gets reset anyhow... // probably better to just document that for LEGlyphStorage and GlyphIterator... if (position >= atPosition && position <= fSrcIndex) { position += fDestIndex - fSrcIndex; } #endif if (fAuxData != NULL) { le_int32 src = fSrcIndex, dest = fDestIndex; while (src > atPosition) { fAuxData[dest--] = fAuxData[src--]; } for (le_int32 i = count - 1; i >= 0; i -= 1) { fAuxData[dest--] = fAuxData[atPosition]; } } while (fSrcIndex > atPosition) { fGlyphs[fDestIndex] = fGlyphs[fSrcIndex]; fCharIndices[fDestIndex] = fCharIndices[fSrcIndex]; fDestIndex -= 1; fSrcIndex -= 1; } for (le_int32 i = count - 1; i >= 0; i -= 1) { fGlyphs[fDestIndex] = newGlyphs[i]; fCharIndices[fDestIndex] = fCharIndices[atPosition]; fDestIndex -= 1; } // the source glyph we're pointing at // just got replaced by the insertion fSrcIndex -= 1; return FALSE; } U_NAMESPACE_END