/* ********************************************************************** * Copyright (c) 2002, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Author: Alan Liu * Created: October 30 2002 * Since: ICU 2.4 ********************************************************************** */ #include "propname.h" #include "unicode/uchar.h" #include "unicode/udata.h" #include "umutex.h" U_NAMESPACE_BEGIN //---------------------------------------------------------------------- // PropertyAliases implementation const char* PropertyAliases::chooseNameInGroup(Offset offset, UPropertyNameChoice choice) const { int32_t c = choice; if (!offset || c < 0) { return NULL; } const Offset* p = (const Offset*) getPointer(offset); while (c-- > 0) { if (*p++ < 0) return NULL; } Offset a = *p; if (a < 0) a = -a; return (const char*) getPointerNull(a); } const ValueMap* PropertyAliases::getValueMap(EnumValue prop) const { NonContiguousEnumToOffset* e2o = (NonContiguousEnumToOffset*) getPointer(enumToValue_offset); Offset a = e2o->getOffset(prop); return (const ValueMap*) (a ? getPointerNull(a) : NULL); } inline const char* PropertyAliases::getPropertyName(EnumValue prop, UPropertyNameChoice choice) const { NonContiguousEnumToOffset* e2n = (NonContiguousEnumToOffset*) getPointer(enumToName_offset); return chooseNameInGroup(e2n->getOffset(prop), choice); } inline EnumValue PropertyAliases::getPropertyEnum(const char* alias) const { NameToEnum* n2e = (NameToEnum*) getPointer(nameToEnum_offset); return n2e->getEnum(alias, *this); } inline const char* PropertyAliases::getPropertyValueName(EnumValue prop, EnumValue value, UPropertyNameChoice choice) const { const ValueMap* vm = getValueMap(prop); if (!vm) return NULL; Offset a; if (vm->enumToName_offset) { a = ((EnumToOffset*) getPointer(vm->enumToName_offset))-> getOffset(value); } else { a = ((NonContiguousEnumToOffset*) getPointer(vm->ncEnumToName_offset))-> getOffset(value); } return chooseNameInGroup(a, choice); } inline EnumValue PropertyAliases::getPropertyValueEnum(EnumValue prop, const char* alias) const { const ValueMap* vm = getValueMap(prop); if (!vm) return UCHAR_INVALID_CODE; NameToEnum* n2e = (NameToEnum*) getPointer(vm->nameToEnum_offset); return n2e->getEnum(alias, *this); } U_NAMESPACE_END //---------------------------------------------------------------------- // UDataMemory structures static const PropertyAliases* PNAME = NULL; static UDataMemory* UDATA = NULL; //---------------------------------------------------------------------- // UDataMemory loading/unloading /** * udata callback to verify the zone data. */ U_CDECL_BEGIN static UBool U_CALLCONV isAcceptable(void* /*context*/, const char* /*type*/, const char* /*name*/, const UDataInfo* info) { return info->size >= sizeof(UDataInfo) && info->isBigEndian == U_IS_BIG_ENDIAN && info->charsetFamily == U_CHARSET_FAMILY && info->dataFormat[0] == PNAME_SIG_0 && info->dataFormat[1] == PNAME_SIG_1 && info->dataFormat[2] == PNAME_SIG_2 && info->dataFormat[3] == PNAME_SIG_3 && info->formatVersion[0] == PNAME_FORMAT_VERSION; } UBool pname_cleanup() { if (UDATA) { udata_close(UDATA); UDATA = NULL; } PNAME = NULL; return TRUE; } U_CDECL_END /** * Load the property names data. Caller should check that data is * not loaded BEFORE calling this function. Returns TRUE if the load * succeeds. */ static UBool _load() { UErrorCode ec = U_ZERO_ERROR; UDataMemory* data = udata_openChoice(0, PNAME_DATA_TYPE, PNAME_DATA_NAME, isAcceptable, 0, &ec); if (U_SUCCESS(ec)) { umtx_lock(NULL); if (UDATA == NULL) { UDATA = data; PNAME = (const PropertyAliases*) udata_getMemory(UDATA); data = NULL; } umtx_unlock(NULL); } if (data) { udata_close(data); } return PNAME!=NULL; } /** * Inline function that expands to code that does a lazy load of the * property names data. If the data is already loaded, avoids an * unnecessary function call. If the data is not loaded, call _load() * to load it, and return TRUE if the load succeeds. */ static UBool inline load() { umtx_lock(NULL); UBool f = (PNAME!=NULL); umtx_unlock(NULL); return f || _load(); } //---------------------------------------------------------------------- // Public API implementation // The C API is just a thin wrapper. Each function obtains a pointer // to the singleton PropertyAliases, and calls the appropriate method // on it. If it cannot obtain a pointer, because valid data is not // available, then it returns NULL or UCHAR_INVALID_CODE. U_CAPI const char* U_EXPORT2 u_getPropertyName(UProperty property, UPropertyNameChoice nameChoice) { return load() ? PNAME->getPropertyName(property, nameChoice) : NULL; } U_CAPI UProperty U_EXPORT2 u_getPropertyEnum(const char* alias) { UProperty p = load() ? (UProperty) PNAME->getPropertyEnum(alias) : UCHAR_INVALID_CODE; return p; } U_CAPI const char* U_EXPORT2 u_getPropertyValueName(UProperty property, int32_t value, UPropertyNameChoice nameChoice) { return load() ? PNAME->getPropertyValueName(property, value, nameChoice) : NULL; } U_CAPI int32_t U_EXPORT2 u_getPropertyValueEnum(UProperty property, const char* alias) { return load() ? PNAME->getPropertyValueEnum(property, alias) : UCHAR_INVALID_CODE; } //eof