/* * @(#)ThaiLayoutEngine.h 1.3 00/03/15 * * (C) Copyright IBM Corp. 1998, 1999, 2000, 2001, 2002 - All Rights Reserved * */ #ifndef __THAILAYOUTENGINE_H #define __THAILAYOUTENGINE_H #include "LETypes.h" #include "LEFontInstance.h" #include "LayoutEngine.h" #include "ThaiShaping.h" U_NAMESPACE_BEGIN /** * This class implements layout for the Thai script, using the ThaiShapingClass. * All existing Thai fonts use an encoding which assigns character codes to all * the variant forms needed to display accents and tone marks correctly in context. * This class can deal with fonts using the Microsoft, Macintosh, and WorldType encodings. * * @internal */ class ThaiLayoutEngine : public LayoutEngine { public: /** * This constructs an instance of ThaiLayoutEngine for the given font, script and * language. It examines the font, using LEFontInstance::canDisplay, to set fGlyphSet * and fErrorChar. (see below) * * @param fontInstance - the font * @param scriptCode - the script * @param languageCode - the language * * @see LEFontInstance * @see ScriptAndLanguageTags.h for script and language codes * * @internal */ ThaiLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode); /** * The destructor, virtual for correct polymorphic invocation. * * @internal */ virtual ~ThaiLayoutEngine(); /** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @draft ICU 2.2 */ virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); } /** * ICU "poor man's RTTI", returns a UClassID for this class. * * @draft ICU 2.2 */ static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; } protected: /** * A small integer indicating which Thai encoding * the font uses. * * @see ThaiShaping * * @internal */ le_uint8 fGlyphSet; /** * The character used as a base for vowels and * tone marks that are out of sequence. Usually * this will be Unicode 0x25CC, if the font can * display it. * * @see ThaiShaping * * @internal */ LEUnicode fErrorChar; /** * This method performs Thai layout. It calls ThaiShaping::compose to * generate the correct contextual character codes, and then calls * mapCharsToGlyphs to generate the glyph indices. * * Input parameters: * @param chars - the input character context * @param offset - the index of the first character to process * @param count - the number of characters to process * @param max - the number of characters in the input context * @param rightToLeft - true if the text is in a right to left directional run * * Output parameters: * @param glyphs - the glyph index array * @param charIndices - the character index array * @param success - set to an error code if the operation fails * * @return the number of glyphs in the glyph index array * * @see ThaiShaping * * @internal */ virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphID *&glyphs, le_int32 *&charIndices, LEErrorCode &success); private: /** * The address of this static class variable serves as this class's ID * for ICU "poor man's RTTI". */ static const char fgClassID; }; U_NAMESPACE_END #endif