/* * @(#)LEFontInstance.h 1.3 00/03/15 * * (C) Copyright IBM Corp. 1998, 1999, 2000 - All Rights Reserved * */ #ifndef __LEFONTINSTANCE_H #define __LEFONTINSTANCE_H #include "LETypes.h" U_NAMESPACE_BEGIN /** * Instances of this class are used by LEFontInstance::mapCharsToGlyphs and * LEFontInstance::mapCharToGlyph to adjust character codes before the character * to glyph mapping process. Examples of this are filtering out control charcters * and character mirroring - replacing a character which has both a left and a right * hand form with the opposite form. */ class LECharMapper { public: /** * This method does the adjustments. * * @param ch - the input charcter * * @return the adjusted character */ virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0; }; /** * This is a pure virtual base class that servers as the interface between a LayoutEngine * and the platform font environment. It allows a LayoutEngine to access font tables, do * character to glyph mapping, and obtain metrics information without knowing any platform * specific details. There are also a few utility methods for converting between points, * pixels and funits. (font design units) * * Each instance of an LEFontInstance represents a renerable instance of a font. (i.e. a * single font at a particular point size, with a particular transform) */ class LEFontInstance { public: /** * This virtual destructor is here so that the subclass * destructors can be invoked through the base class. */ virtual ~LEFontInstance() { }; // // Font file access // /** * This method reads a table from the font. * * @param tableTag - the four byte table tag * * @return the address of the table in memory */ virtual const void *getFontTable(LETag tableTag) const = 0; /** * This method is used to determine if the font can * render the given character. This can usually be done * by looking the character up in the font's character * to glyph mapping. * * @param ch - the character to be tested * * @return true if the font can render ch. */ virtual le_bool canDisplay(LEUnicode32 ch) const = 0; /** * This method returns the number of design units in * the font's EM square. * * @return the number of design units pre EM. */ virtual le_int32 getUnitsPerEM() const = 0; /** * This method maps an array of charcter codes to an array of glyph * indices, using the font's character to glyph map. * * @param chars - the character array * @param offset - the index of the first charcter * @param count - the number of charcters * @param reverse - if true, store the glyph indices in reverse order. * @param mapper - the character mapper. * @param glyphs - the output glyph array * * @see LECharMapper */ virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, LEGlyphID glyphs[]) const = 0; /** * This method maps a single character to a glyph index, using the * font's charcter to glyph map. * * @param ch - the character * @param mapper - the character mapper * * @return the glyph index * * @see LECharMapper */ virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const = 0; /** * This method gets a name from the font. (e.g. the family name) The encoding * of the name is specified by the platform, the script, and the language. * * @param platformID - the platform id * @param scriptID - the script id * @param langaugeID - the language id * @param name - the destination character array (can be null) * * @return the number of characters in the name */ virtual le_int32 getName(le_uint16 platformID, le_uint16 scriptID, le_uint16 languageID, le_uint16 nameID, LEUnicode *name) const = 0; // // Metrics // /** * This method gets the X and Y advance of a particular glyph, in pixels. * * @param glyph - the glyph index * @param advance - the X and Y pixel values will be stored here */ virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0; /** * This method gets the hinted X and Y pixel coordinates of a particular * point in the outline of the given glyph. * * @param glyph - the glyph index * @param pointNumber - the number of the point * @param point - the point's X and Y pixel values will be stored here * * @return true if the point coordinates could be stored. */ virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0; /** * This method returns the width of the font's EM square * in pixels. * * @return the pixel width of the EM square */ virtual float getXPixelsPerEm() const = 0; /** * This method returns the height of the font's EM square * in pixels. * * @return the pixel height of the EM square */ virtual float getYPixelsPerEm() const = 0; /** * This method converts font design units in the * X direction to points. * * @param xUnits - design units in the X direction * * @return points in the X direction */ virtual float xUnitsToPoints(float xUnits) const = 0; /** * This method converts font design units in the * Y direction to points. * * @param yUnits - design units in the Y direction * * @return points in the Y direction */ virtual float yUnitsToPoints(float yUunits) const = 0; /** * This method converts font design units to points. * * @param units - X and Y design units * @param points - set to X and Y points */ virtual void unitsToPoints(LEPoint &units, LEPoint &points) const = 0; /** * This method converts pixels in the * X direction to font design units. * * @param xPixels - pixels in the X direction * * @return font design units in the X direction */ virtual float xPixelsToUnits(float xPixels) const = 0; /** * This method converts pixels in the * Y direction to font design units. * * @param yPixels - pixels in the Y direction * * @return font design units in the Y direction */ virtual float yPixelsToUnits(float yPixels) const = 0; /** * This method converts pixels to font design units. * * @param pixels - X and Y pixel * @param units - set to X and Y font design units */ virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const = 0; /** * This method transforms an X, Y point in font design units to a * pixel coordinate, applying the font's transform. * * @param xFunits - the X coordinate in font design units * @param yFunits - the Y coordinate in font design units * @param pixels - the tranformed co-ordinate in pixels */ virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const = 0; /** * This is a convenience method used to convert * values in a 16.16 fixed point format to floating point. * * @param fixed - the fixed point value * * @return the floating point value */ static float fixedToFloat(le_int32 fixed) { return (float) (fixed / 65536.0); }; /** * This is a convenience method used to convert * floating point values to 16.16 fixed point format. * * @param theFloat - the floating point value * * @return the fixed point value */ static le_int32 floatToFixed(float theFloat) { return (le_int32) (theFloat * 65536.0); }; }; U_NAMESPACE_END #endif