International Components for Unicode
ReadMe

Version: May 30, 2000
Copyright © 1997-2000 International Business Machines Corporation and others. All Rights Reserved.




Contents

Late Breaking News And What Is New?


Introduction

Today's software market is a global one in which it is desirable to develop and maintain one application that supports a wide variety of national languages. International Components for Unicode provides the following tools to help you write language independent applications:

It is possible to support additional locales by adding more locale data files, with no code changes.

Please refer to POSIX programmer's Guide for details on what the ISO locale ID means.

Your comments are important to making this release successful. We are committed to fixing any bugs, and will also use your feedback to help plan future releases.

IMPORTANT: Please make sure you understand the Copyright and License information.


What the International Components for Unicode Contain

There are two ways to download the ICU releases,

For more details on how to download ICU directly from the web site, please also see http:/oss.software.ibm.com/icu/download/index.html

Below, $Root is the placement of the icu directory in your file system, like "drive:\...\icu" in your environment. "drive:\..." stands for any drive and any directory on that drive that you chose to install icu into.

The following files describe the code drop

readme.html

Describes the International Components for Unicode (this file)

license.html

Contains IBM's public license

$Root/docs

API documentation for the International Components for Unicode


The following directories contain source code and data files

$Root/source/common/

The utility classes, such as ResourceBundle, Unicode, Locale, UnicodeString. The codepage conversion library API, UnicodeConverter.

$Root/source/i18n/

The collation source files, Collator, RuleBasedCollator and CollationKey.
The text boundary API, which locates character, word, sentence, and
line breaks.
The format API, which formats and parses data in numeric or date format to and from text.

$Root/source/test/intltest/

A test suite including all C++ APIs. For information about running the test suite, see docs/intltest.html.

$Root/source/test/cintltst/

A test suite including all C APIs. For information about running the test suite, see docs/cintltst.html.

$Root/data/

The Unicode 3.0 data file. Please see http://www.unicode.org/ for more information.
This directory also contains the resource files for all international objects. These files are of three types:

  • TXT files contain general locale data.
  • RES files contain non-portable locale data files which are generated by the genrb tool.
  • COL files are non-portable packed binary collation data files which are created by the gencol tool.
  • UCM files which contain mapping tables {from,to} Unicode in text format
  • CNV files are non-portable packed binary conversion data generated by the makeconv tool.
  • icudata.dll file contains data files in a dynamic loadable library format. At this moment, this file contains CNV files, converter aliases, timezone data and Unicode character names. Please read udata.html for more information.
  • icudata.dat file contains data files in a memory mapped file format. At this moment, this file contains CNV files, converter aliases, timezone data and Unicode character names. Please read udata.html for more information.

$Root/source/tools

Tools for generating the data files. Data files are generated by invoking $Root/source/tools/makedata.bat on Win32 or $Root/source/make install on Unix.

$Root/source/samples

Various sample programs that use ICU


The following directories are populated when you've built the framework
(on Unix, replace $Root with the value given to the "configure" script)

$Root/include/

contains all the public header files.

$output

contains the libraries for static/dynamic linking or executable programs.

The following shows the main directory structure of the International Components for Unicode

API Overview

In the International Components for Unicode, there are two categories:

See International Components for Unicode Coding Guidelines for a discussion of code conventions common to all library classes.

See also ../icuhtml/aindex.html for an alphabetical index, and ../icuhtml/HIER.html for a hierarchical index to detailed API documentation.

Platform Dependencies

The platform dependencies have been isolated into the following 4 files:

Important Installation Notes

Win32 Platform

If you are building on the Win32 platform, it is important that you understand a few build details:

DLL directories and the PATH setting: As delivered, the International Components for Unicode build as several DLLs. These DLLs are placed in the directories "icu\bin\Debug" and "icu\bin\Release". You must add either of these directories to the PATH environment variable in your system, or any executables you build will not be able to access International Components for Unicode libraries. Alternatively, you can copy the DLL files into a directory already in your PATH, but we do not recommend this. You can wind up with multiple copies of the DLL and wind up using the wrong one.

To change your PATH: When you are not using the debug version, you will want to change the "Debug" part of the path to "Release" instead (the $Root is the root ICU installation directory e.g. drive:\installation-directory\icu).

Link with Runtime libraries: All the DLLs link with the C runtime library "Debug Multithreaded DLL" or "Multithreaded DLL." (This is changed through the Project Settings dialog, on the C/C++ tab, under Code Generation.) It is important that any executable or other DLL you build which uses the International Components for Unicode DLLs links with these runtime libraries as well. If you do not do this, you will seemingly get memory errors when you run the executable.

OS/390 Platform

If you are building on the OS/390 UNIX System Services platform, it is important that you understand a few details:

OS/400 Platform

ICU Reference Release 1.4.0 contains partial support for the 400 platform, but additional work by the user is currently needed to get it to build completely. A future release of the ICU should work out-of-the-box under OS/400.

Note: About the NULL pointer checks
In common/ucnv.c and common/unistr.c (search for U_MAX_PTR), there are additional checks for NULL pointers. This is because pointer comparison works differently on the AS/400 architecture.

How To Build And Install ICU

How To Build And Install On Windows

Building International Components for Unicode requires:

The steps are:

  1. Unzip the icu-XXXX.zip file, type "unzip -a icu-XXXX.zip -d drive:\directory" under command prompt or use WinZip. drive:\directory\icu is the root ($Root) directory (you may but don't need to place "icu" into another directory). If you change the root, you will change the project settings accordingly in EACH makefile in the project, updating the "include" and "library" paths.
  2. Set the environment variable ICU_DATA to the full pathname of the data directory. The trailing "\" is required after the directory name (e.g. "$Root\data\" will work, but the value "$Root\data" is not acceptable). This environment variable indicates where the locale data files and conversion mapping tables are located.
  3. Be sure that the ICU binary directory, $Root\bin\[Release|Debug], is included in the PATH environment variable. The tests may not work without the DLL files in the path.
  4. Set the TZ environment variable to PST8PDT. The tests will not work in any other timezone.
  5. Use Microsoft Visual C++ 6.0 to open the "$Root\source\allinone\allinone.dsw" workspace (This workspace includes all the International Components for Unicode libraries, necessary ICU building tools, and the intltest and cintltest test suite projects).
  6. Set the active Project to the "all" project. To do this: Choose "Project" menu, and select "Set active project". In the submenu, select the "all" workspace.
  7. Set the active configuration to "Win32 Debug" or "Win32 Release" (See note below).
  8. Choose the "Build" menu and select "Rebuild All". If you want to build the Debug and Release configurations at the same time, choose "Build" menu and select "Batch Build..." instead (and mark all configurations as checked), then click the button named "Rebuild All". The "all" workspace will build all the test programs as well as the tools for generating binary locale data files. The "makedata" project will be run automatically to convert the locale data files from text format into icudata.dll.
  9. Run the C++ test suite, "intltest". To do this: set the active project to "intltest", and press F5 to run it.
  10. Run the C test suite, "cintltst". To do this: set the active project to "cintltst", and press F5 to run it.
  11. Make sure that both "cintltst" and "intltest" passed without any errors. The return codes are non-zero when they do not pass. Visual C++ will display the return codes in the debug tag of the output window. When "intltest" and "cintltest" return 0, it means that everything is installed correctly.
  12. Reset the TZ environment variable to its original value, unless you plan on testing ICU any further.
  13. You are now able to develop applications with ICU.

Note: To set the active configuration, two different possibilities are:

It is also possible to build each library individually, using the workspaces in each respective directory. They have to be built in the following order:

  1. common
  2. i18n
  3. makedata (which invokes makeconv, genrb, gencol, genccode etc.)
  4. ctestfw
  5. intltest and cintltst, if you want to run the test suite.
Regarding the test suite, please read the directions in docs/intltest.html and docs/cintltst.html

How To Build And Install On Unix

There is a set of Makefiles for Unix that supports Linux w/gcc, Solaris w/gcc and Workshop CC, AIX w/xlc and OS/390 with C++.

Building International Components for Unicode on Unix requires:

A UNIX C++ compiler, (gcc, cc, xlc_r, etc...) installed on the target machine. A recent version of GNU make (3.7+). OS/390 gnu utilities for both make (gmake) and zip (gzip/gunzip) can be found at the MKS web site at http://www.mks.com. Please do a search on "os/390".

The steps are:

  1. Decompress the icuXXXX.tar (or icuXXXX.tgz) file.
  2. Before running the test programs or samples, please set the environment variable ICU_DATA, the full pathname of the data directory, to indicate where the locale data files and conversion mapping tables are. If this variable is not set, the default user data directory will be used. The trailing "/" is required after the directory name (e.g. "$Root\data\" will work, but the value "$Root\data" is not acceptable). The TZ environment variable does not need to be set.
  3. Change directory to the "icu/source".
  4. If it is not already set, please set the executable flag for the following files (by executing 'chmod +x' command): runConfigureICU, configure, install.sh and config.*,
  5. You also need to set other environment variables for different build systems. Use this table or the provided script.
  6. Type "./configure" or type "./configure --help" to print the available options.
  7. Type "make" to compile the libraries and all the data files. On OS/390, both IEEE binary floating point and native S/390 hexadecimal floating point calculations are supported. The default is to build with native floating-point support. Please set the environment variable IEEE390=1 if you would like to make the ICU DLLs with IEEE floating point support.
  8. Optionally, type "make check" to verify the test suite.
  9. Type "Make install" to install.

Regarding the test suite, please read the directions in docs/intltest.html and docs/cintltst.html.

It is also possible to build each library individually, using the Makefiles in each respective directory. They have to be built in the following order:

  1. common
  2. i18n
  3. makeconv
  4. genrb
  5. gencol
  6. gentz
  7. genccode
  8. ctestfw
  9. intltest and cintltst, if you want to run the test suite.

Using Shared Data Libraries

HP/UX has a documented characteristic where the shl_unload() function always unloads a library, regardless of how many times the library has been loaded. Most operating systems reference-count libraries as they are opened. In the future (Jitterbug 414) this may be corrected in the ICU, but at present we work around this problem by simply NOT ever unloading shared libraries. This means that once a data library is loaded (ex: libicudata.sl) by a process, it cannot be unloaded and replaced without stopping and restarting the process.

How ICU handles data

How to add a locale data file

To add locale data files to International Components for Unicode do the following:

  1. Create a file containing the key-value pairs which value you are overriding from the parent locale data file. Make sure the filename is the locale ID with the extension ".txt". We recommend you copy a parent file and change the values that need to be changed, remove all other key-pairs. Be sure to update the locale ID key (the outmost brace) with the name of the locale id your a creating.
  2. Name the file with locale ID you are creating with a ".txt" at the end (e.g. the file "fr_BF.txt" would create a locale that inherits all the key-value pairs from "fr.txt".).
  3. Add the name of that file (without the ".txt" extension) as a single line in "index.txt" file in the default locale directory (icu/data/).
  4. Regenerate the data DLL file. Please see "How to Install" section for more details on how to verify the ICU release.

How to add resource bundle data to your application

Adding resource bundle data to your application is simple. Just create the resource bundle files with the right format and names in your application directory tree. For more information on the resource bundle file format see the resource bundle documentation or the User's Guide).

Note: resource bundle tag names should contain only invariant 7-bit ASCII characters (e.g. ones from the following set: A-Z, a-z, 0-9, <SP>, ", %, &, `, (, ), *, +, ,, -, ., /, :, ;, <, =, >, ?, _). Use that same directory name (absolute path) when instantiating a resource bundle at run time.

Where Collation Data is stored

Collation data is stored in a single directory on a local disk. Each locale's data is stored in a corresponding ASCII text file indicated by a "CollationElements" tag . For instance, the data for de_CH is stored with a tag "CollationElements" in a file named "de_CH.txt". Reading the collation data from these files can be time-consuming, especially for large pieces of data that occur in languages such as Japanese. For this reason, the Collation Framework implements a second file format, a performance-optimized, non-portable, binary format. These binary files are generated automatically by the framework the first time a collation table is parsed. They have names of the form "de_CH.col". Once the files are generated by the framework, future loading of those collations occur from the binary file, rather than the text file, at much higher speed.

In general, you don't have to do anything special with these files. They can be generated directly by using the "gencol" tool. In addition, they can also be generated and used automatically by the framework, without intervention on your part. However, there are situations in which you will have to regenerate them. To do so, you must manually delete the ".col" files from your collation data directory and re-run the gencol tool.

You will need to regenerate your ".col" files in the following circumstances:

  1. You are moving your data to another platform. Since the ".col" files are non-portable, you must make sure they are regenerated.
  2. DO NOT copy them from one platform to another.
  3. You have changed the "CollationElements" data in the locale's ".txt" file. Note: if you change the default rules for some reason, which underlie all collations, then you will have to rebuild ALL your ".col" files, since they all are merged with the default rule set.

Character Set Conversion Information

The charset conversion library provides ways to convert simple text strings (e.g., char*) such as ISO 8859-1 to and from Unicode. The objective is to provide clean, simple, reliable, portable and adaptable data structures and algorithms to support the International Components for Unicode's character codeset Conversion APIs. The conversion data in the library originated from the NLTC lab in IBM. The IBM character set conversion tables are publicly available in the published IBM document called "CHARACTER DATA REPRESENTATION ARCHITECTURE - REFERENCE AND REGISTRY". The character set conversion library includes single-byte, double-byte and some UCS encodings to and from Unicode. This document can be ordered through Mechanicsberg and it comes with 2 CD ROMs which have machine-readable conversion tables on them. The license agreement is included in International Components for Unicode agreement.

Click here to view converters implemented in ICU. To see converters in action, please visit http://oss.software.ibm.com/developerworks/opensource/icu/localeexplorer/?converter&

To order the document in the US you can call 1-800-879-2755 and request document number SC09-2190-00. The cost of this publication is $75.00 US not including tax.

Version Numbers In ICU

ICU supports extensive versioning of its code and data. Versioning allows clients to determine when parts of ICU change, and what the effect of the change is.

ICU as a whole has a version number. ICU components such as Collator have their own distinct version numbers. Each resource bundle, including all the locale data resource bundles, has its own version number. Individual tagged items within a resource bundle have their own version numbers.

All version numbers are in the form of a UVersionInfo structure, which is an array of four unsigned bytes. These bytes are:

UVersionNumber structures can be converted to and from string representations as dotted integers, such as "1.4.5.0", using the u_versionToString() and u_stringToVersion() functions.

Version numbers monotonically increase as changes are made. Two UVersionInfo structure may be compared using binary comparison (memcmp) to see which is larger (newer). It only makes sense to compare the same flavor of version number; you cannot compare the ICU version number to the Collator version number, for instance.

The interpretation of version numbers depends on what is being described.

ICU Release Version Number

0 (Major): Reference release with major feature addition or change.

1 (Minor): Reference release without major feature addition.

2 (Milli): Maintenance update to the reference releases.

3 (Patch): Enhancement/patch update.

Code Component Version Numbers

0 (Major): Breaking change. Results and data generated by the new version are incompatible with those generated by the preceding version. Example: In ICU 1.5, the implementation of ResourceBundle changed drastically. The data structure, algorithm for parsing data, and so on are completely different in 1.5. This required an increment of the major version number.

1 (Minor): Backward-compatible change. The new version of the code can read or use data generated by the old version, but the old version cannot read or use data generated by the new version. Example: The delimiter in the CollationKey gets changed from 0x0000 to 0xFFFF. The algorithm keeps track of the differences and recognize these two different formats before and after a particular release.

2 (Milli): Compatible change. Results and data generated by the new version are compatible with those generated by the preceding version. Example: A byte in the reserved bytes in the data structure is now used as a flag/bitmask or whatever, e.g. UDataInfo. The size of the data structure is changed and new code is added to check for this flag. No other changes are made.

3 (Patch): Enhancement. A minor change. Example: Performance enhancements applied to the code but no changes other than that.

Data Component Version Numbers

0 (Major): Incompatible format change. The layout or format of the data has changed. For example, an additional array element has been added, or an additional tag. Example: ICU 1.6 changes the element layout in "CollationElements". We changed this from a tag with plain string value to a tagged array with 3 new subtags, "Version", "Override" and "Sequence". This change is incompatible with pre-1.6 code and data.

1 (Minor): Backward-compatible format change. A change that can be read and used by previous versions of ICU, but that adds data used by newer versions. Example: We added a new tag called "Author" to the data file. The only difference between the previous version of the data files and the current version is this tag.

2 (Milli): Compatible change. A change to the data without modification of the format. Example: We updated the value of a tag "LocaleID" from "041C" to "3801". No other changes were made.

3 (Patch): Enhancement. A minor change. Example: We changed the comments in the data file, perhaps the copyright notices.

Resource Bundles and Elements

The data stored in resource bundles is tagged with version numbers. A resource bundle can contain a tagged string named "Version" that declares the version number in dotted-integer format. Example:

en {
  Version { "1.0.3.5" }
  ...
}

A resource bundle may omit the "Version" element, in which case it will inherit one along the usual chain. Example: If the resource bundle en_US contained no "Version" element, it would inherit "1.0.3.5" from en.

If inheritance passes all the way to the root resource bundle and it contains no "Version" resource, then the default version number 1.0.0.0 is returned.

Elements within a resource bundle may also contain version numbers, for example:

be {
  CollationElements { 
    Version { "1.0.0.0" }
    ...
  }
}

Here the CollationElements data is version 1.0.0.0. This version may differ from the version of the enclosing bundle.

If a resource element lacks a "Version" element, then it inherits the "Version" element of its enclosing resource bundle. (This is a special case; in general, resource bundle elements do not inherit data from enclosing structures.) Example:

en {
  Version { "1.0.3.5" }
  ...
}

en_US {
  CollationElements { 
    ...(contains no "Version" element)
  }
}

Here, the version of the CollationElements in en_US is 1.0.3.5. It inherits the en_US version, which is inherited from en.

Note: The API and code to fully support the mechanism described above is not in place yet as of ICU 1.6. See Future Enhancements below.

What Components are Versioned

Currently, the following components are versioned.

Future Enhancements

Programming Notes

Reporting Errors

In order for the code to be portable, only a subset of the C++ language that will compile correctly on even the oldest of C++ compilers (and also to provide a usable C interface) can be used in the implementation, which means that there's no use the C++ exception mechanism in the code.

After considering many alternatives, the decision was that every function that can fail takes an error-code parameter by reference. This is always the last parameter in the function’s parameter list. The ErrorCode type is defined as a enumerated type. Zero represents no error, positive values represent errors, and negative values represent non-error status codes. Macros were provided, SUCCESS and FAILURE, to check the error code.

The ErrorCode parameter is an input-output parameter. Every function tests the error code before doing anything else, and immediately exits if it’s a FAILURE error code. If the function fails later on, it sets the error code appropriately and exits without doing any other work (except, of course, any cleanup it has to do). If the function encounters a non-error condition it wants to signal (such as "encountered an unmapped character" in transcoding), it sets the error code appropriately and continues. Otherwise, the function leaves the error code unchanged.

Generally, only functions that don’t take an ErrorCode parameter, but call functions that do, have to declare one. Almost all functions that take an ErrorCode parameter and also call other functions that do merely have to propagate the error code they were passed down to the functions they call. Functions that declare a new ErrorCode parameter must initialize it to ZERO_ERROR before calling any other functions.

The rationale here is to allow a function to call several functions (that take error codes) in a row without having to check the error code after each one. [A function usually will have to check the error code before doing any other processing, however, since it is supposed to stop immediately after receiving an error code.] Propagating the error-code parameter down the call chain saves the programmer from having to declare one everywhere, and also allows us to more closely mimic the C++ exception protocol.

C Function and Data Type Naming

Function names. If a function is identical (or almost identical) to an ANSI or POSIX function, we give it the same name and (as much as possible) the same parameter list. A "u" is prepended onto the beginning of the name.

For functions that exist prior to version 1.2.1, that the function name should begin with a lower-case "u". After the "u" is a short code identifying the subsystem it belongs to (e.g., "loc", "rb", "cnv", "coll", etc.). This code is separated from the actual function name by an underscore, and the actual function name can be anything. For example,

UChar* uloc_getLanguage(...);
void uloc_setDefaultLocale(...);
UChar* ures_getString(...);

Struct and enum type names. For structs and enum types, the rule is that their names begin with a capital "U." There is no underscore for struct names.

UResourceBundle;
UCollator;
UCollationResult;

Enum value names. Enumeration values have names that begin with "UXXX" where XXX stands for the name of the functional category.

UNUM_DECIMAL;
UCOL_GREATER;

Macro names. Macro names are in all caps, but there are currently no other requirements.

Constant names. Many constant names (constants defined with "const", not macros defined with "#define" that are used as constants) begin with a lowercase k, but this isn’t universally enforced.

Preflighting and Overflow Handling

In ICU's C APIs, the user needs to adhere to the following principles for consistency across all functional categories:

  1. All the Unicode string processing should be expressed in terms of a UChar* buffer that is always null terminated.
  2. The APIs assume that the input string parameters are statically allocated fix-sized character buffers.
  3. When the value a function is going to return is already stored as a constant value in static space (e.g., it’s coming from a fixed table, or is stored in a cache), the function will just return the const UChar* pointer.
  4. When the function can’t return a UChar* to storage the user doesn’t have to delete, the caller needs to pass in a pointer to a character buffer that the function can fill with the result. This pointer needs to be accompanied by a int32_t parameter that gives the size of the buffer.

To find out how large the result buffer should be, ICU provides a preflighting C interface. The interface works like this:

  1. When using the "preflighting" option: you need to pass the function a NULL pointer for the buffer pointer, and the function returns the actual size of the result. You can then choose to allocate a buffer of the correct size and re-run the operation if you would like to.
  2. After allocating a buffer of some reasonable size on the stack and passes that to the function, if the result can fit in that buffer, everything works fine. If the result doesn’t fit, the function will return the actual size needed. You can then allocate a buffer of the correct size on the heap and try calling the same function again.
  3. Now you have created a buffer of some reasonable size on the stack and passes it to the function. If you don't care about the completeness of the result and the allocated buffer is too small, you can continue on using the truncated result.

The following three options demonstrates how to use the preflighting interface,


/**
 * @param result is a pointer to where the actual result will be.
 * @param maxResultSize is the number of characters the
 *                      buffer pointed to be result has room for.
 * @return The actual length of the result including the
 *         terminating <code>NULL</code>.
 */
int32_t doSomething( /* input parameters */,
                    UChar* result,
                    int32_t maxResultSize,
                    UErrorCode* err);

In this sample, if the actual result doesn’t fit in the space available in maxResultSize, this function returns the amount of space necessary to hold the result, and result holds as many characters of the actual result as possible. If you don’t care about this, no further action is necessary. If you do care about the truncated characters, you can then allocate a buffer on the heap of the size specified by the return value and call the function again, passing that buffer’s address for result.

All preflighting functions have a fill-in ErrorCode parameter (and follow the normal ErrorCode rules), even if they are not currently doing so. Buffer overflow would be treated as a FAILURE error condition, but would not be reported when the caller passes in NULL for actualResultSize (presumably, a NULL for this parameter means the client doesn’t care if he got a buffer overflow). All other failing error conditions will overwrite the "buffer overflow" error, e.g. MISSING_RESOURCE_ERROR etc..

Arrays as return types

Returning an array of strings is fairly easy in C++, but very hard in C. Instead of returning the array pointer directly, we opted for an iterative interface instead: split the function into two functions. One returns the number of elements in the array, and the other one returns a single specified element from the array.


int32_t countArrayItems(/* parameters */);
int32_t getArrayElement(int32_t elementIndex,

                        /* other parameters */,

                        UChar* result,
                        int32_t maxResultSize,
                        UErrorCode* err);

In this case, iterating across all the elements in the array would amount to a call to the count() function followed by multiple calls to the getElement() function.


UChar element[50];

for (i = 0; i < countArrayItems(...); i++) {
    getArrayItem(i, ..., element, 50, &err);
    /* do something with element */
}

In the case of the resource bundle ures_XXXX functions returning 2-dimensional arrays, the getElement() function takes both x and y coordinates for the desired element, and the count() function returns the number of arrays (x axis). Since the size of each array element in the resource 2-D arrays should always be the same, this provides an easy-to-use C interface.


void countArrayItems(int32_t* rows,
                     int32_t* columns,
                     /* other parameters */);

int32_t get2dArrayElement(int32_t rowIndex,
                          int32_t colIndex,

                          /* other parameters */,

                          UChar* result,
                          int32_t maxResultSize,
                          UErrorCode* err);

Important Change Of Error Codes From Streaming Conversion Functions

We have decided to make a semantic change to the conversion API which affects applications using ICU that are migrated to use ICU version 1.6 compared to earlier ICU versions:
The error code that is set from streaming conversion like

ucnv_fromUnicode() - ucnv_toUnicode()
ucnv_fromUChars()  - ucnv_toUChars()
scsu_compress()    - scsu_decompress()
when the target buffer is full but the source not empty is changed from U_INDEX_OUTOFBOUNDS_ERROR to U_BUFFER_OVERFLOW_ERROR. This change makes the error codes more consistent with their names and with their use in other icu APIs.

You need to test for this new error code if your code uses ICU for conversion and used the old error code. ucnv.h and scsu.h are updated with this information. Please search in your source code for U_INDEX_OUTOFBOUNDS_ERROR. If it is used with the above functions (not with ucnv_getNextUChar()), then you need to change it to U_BUFFER_OVERFLOW_ERROR in order to get your code to work with icu 1.6.

See the updated sample code in icu/source/samples. All samples are updated. See jitterbug 516 for details. This was discussed in july 2000 on the icu mailing list. Please see the list archive for the discussion.

Where To Find More Information

http://oss.software.ibm.com/icu/ is a pointer to general information about the International Components for Unicode.

docs/udata.html is a raw draft of ICU data handling.

icuhtml/aindex.html is an alphabetical index to detailed API documentation.
icuhtml/HIER.html is a hierarchical index to detailed API documentation.

docs/collate.html is an overview to Collation.

docs/BreakIterator.html is a diagram showing how BreakIterator processes text elements.

http://www.ibm.com/developer/unicode/ is a pointer to information on how to make applications global.

Submitting Comments, Requesting Features and Reporting Bugs

To submit comments, request features and report bugs, please contact us. While we are not able to respond individually to each comment, we do review all comments. Send Internet email to icu@oss.software.ibm.com.


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