/* ********************************************************************** * Copyright (C) 1999, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 10/22/99 alan Creation. This is an internal header. * It should not be exported. ********************************************************************** */ #ifndef UVECTOR_H #define UVECTOR_H #include "unicode/utypes.h" /** *
Ultralightweight C++ implementation of a void* vector * that is (mostly) compatible with java.util.Vector. * *
This is a very simple implementation, written to satisfy an * immediate porting need. As such, it is not completely fleshed out, * and it aims for simplicity and conformity. Nonetheless, it serves * its purpose (porting code from java that uses java.util.Vector) * well, and it could be easily made into a more robust vector class. * *
Design notes * *
There is index bounds checking, but little is done about it. If * indices are out of bounds, either nothing happens, or zero is * returned. We do avoid indexing off into the weeds. * *
There is detection of out of memory, but the handling is very * coarse-grained -- similar to UnicodeString's protocol, but even * coarser. The class contains one static flag that is set * when any call to new returns zero. This allows the caller * to use several vectors and make just one check at the end to see if * a memory failure occurred. This is more efficient than making a * check after each call on each vector when doing many operations on * multiple vectors. The single static flag works best when memory * failures are infrequent, and when recovery options are limited or * nonexistent. * *
Since we don't have garbage collection, UVector was given the * option to ownits contents. To employ this, set a deleter * function. The deleter is called on a void* pointer when that * pointer is released by the vector, either when the vector itself is * destructed, or when a call to setElementAt() overwrites an element, * or when a call to remove() or one of its variants explicitly * removes an element. If no deleter is set, or the deleter is set to * zero, then it is assumed that the caller will delete elements as * needed. * *
In order to implement methods such as contains() and indexOf(), * UVector needs a way to compare objects for equality. To do so, it * uses a comparison frunction, or "comparer." If the comparer is not * set, or is set to zero, then all such methods will act as if the * vector contains no element. That is, indexOf() will always return * -1, contains() will always return FALSE, etc. * *
To do * *
Improve the handling of index out of bounds errors. * * @author Alan Liu */ class U_COMMON_API UVector { public: typedef void (*Deleter)(void*); typedef UBool (*Comparer)(void*, void*); private: int32_t count; int32_t capacity; void** elements; Deleter deleter; Comparer comparer; static UBool outOfMemory; public: UVector(int32_t initialCapacity = 8); UVector(Deleter d, Comparer c, int32_t initialCapacity = 8); ~UVector(); //------------------------------------------------------------ // java.util.Vector API //------------------------------------------------------------ void addElement(void* obj); void setElementAt(void* obj, int32_t index); void insertElementAt(void* obj, int32_t index); void* elementAt(int32_t index) const; void* firstElement(void) const; void* lastElement(void) const; int32_t indexOf(void* obj, int32_t startIndex = 0) const; UBool contains(void* obj) const; void removeElementAt(int32_t index); UBool removeElement(void* obj); void removeAllElements(); int32_t size(void) const; UBool isEmpty(void) const; UBool ensureCapacity(int32_t minimumCapacity); //------------------------------------------------------------ // New API //------------------------------------------------------------ Deleter setDeleter(Deleter d); Comparer setComparer(Comparer c); static UBool isOutOfMemory(void); void* operator[](int32_t index) const; /** * Removes the element at the given index from this vector and * transfer ownership of it to the caller. After this call, the * caller owns the result and must delete it and the vector entry * at 'index' is removed, shifting all subsequent entries back by * one index and shortening the size of the vector by one. If the * index is out of range or if there is no item at the given index * then 0 is returned and the vector is unchanged. */ void* orphanElementAt(int32_t index); private: void _init(int32_t initialCapacity); // Disallow UVector(const UVector&); // Disallow UVector& operator=(const UVector&); }; /** *
Ultralightweight C++ implementation of a void* stack * that is (mostly) compatible with java.util.Stack. As in java, this * is merely a paper thin layer around UVector. See the UVector * documentation for further information. * *
Design notes * *
The element at index n-1 is (of course) the top of the * stack. * *
The poorly named empty() method doesn't empty the * stack; it determines if the stack is empty. * * @author Alan Liu */ class U_COMMON_API UStack : public UVector { public: UStack(int32_t initialCapacity = 8); UStack(Deleter d, Comparer c, int32_t initialCapacity = 8); // It's okay not to have a virtual destructor (in UVector) // because UStack has no special cleanup to do. UBool empty(void) const; void* peek(void) const; void* pop(void); void* push(void* obj); int32_t search(void* obj) const; private: // Disallow UStack(const UStack&); // Disallow UStack& operator=(const UStack&); }; // UVector inlines inline int32_t UVector::size(void) const { return count; } inline UBool UVector::isEmpty(void) const { return count == 0; } inline UBool UVector::contains(void* obj) const { return indexOf(obj) >= 0; } inline void* UVector::firstElement(void) const { return elementAt(0); } inline void* UVector::lastElement(void) const { return elementAt(count-1); } inline void* UVector::operator[](int32_t index) const { return elementAt(index); } // UStack inlines inline UBool UStack::empty(void) const { return isEmpty(); } inline void* UStack::peek(void) const { return lastElement(); } inline void* UStack::push(void* obj) { addElement(obj); return obj; } #endif