/* * Copyright © {1999}, International Business Machines Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 10/22/99 alan Creation. * 11/11/99 rgillam Complete port from Java. ********************************************************************** */ #ifndef RBBI_H #define RBBI_H #include "unicode/utypes.h" #include "unicode/brkiter.h" class RuleBasedBreakIteratorTables; /** *

A subclass of BreakIterator whose behavior is specified using a list of rules.

* *

There are two kinds of rules, which are separated by semicolons: substitutions * and regular expressions.

* *

A substitution rule defines a name that can be used in place of an expression. It * consists of a name, which is a string of characters contained in angle brackets, an equals * sign, and an expression. (There can be no whitespace on either side of the equals sign.) * To keep its syntactic meaning intact, the expression must be enclosed in parentheses or * square brackets. A substitution is visible after its definition, and is filled in using * simple textual substitution. Substitution definitions can contain other substitutions, as * long as those substitutions have been defined first. Substitutions are generally used to * make the regular expressions (which can get quite complex) shorted and easier to read. * They typically define either character categories or commonly-used subexpressions.

* *

There is one special substitution.  If the description defines a substitution * called "<ignore>", the expression must be a [] expression, and the * expression defines a set of characters (the "ignore characters") that * will be transparent to the BreakIterator.  A sequence of characters will break the * same way it would if any ignore characters it contains are taken out.  Break * positions never occur befoer ignore characters.

* *

A regular expression uses a subset of the normal Unix regular-expression syntax, and * defines a sequence of characters to be kept together. With one significant exception, the * iterator uses a longest-possible-match algorithm when matching text to regular * expressions. The iterator also treats descriptions containing multiple regular expressions * as if they were ORed together (i.e., as if they were separated by |).

* *

The special characters recognized by the regular-expression parser are as follows:

* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*Specifies that the expression preceding the asterisk may occur any number * of times (including not at all).
{}Encloses a sequence of characters that is optional.
()Encloses a sequence of characters.  If followed by *, the sequence * repeats.  Otherwise, the parentheses are just a grouping device and a way to delimit * the ends of expressions containing |.
|Separates two alternative sequences of characters.  Either one * sequence or the other, but not both, matches this expression.  The | character can * only occur inside ().
.Matches any character.
*?Specifies a non-greedy asterisk.  *? works the same way as *, except * when there is overlap between the last group of characters in the expression preceding the * * and the first group of characters following the *.  When there is this kind of * overlap, * will match the longest sequence of characters that match the expression before * the *, and *? will match the shortest sequence of characters matching the expression * before the *?.  For example, if you have "xxyxyyyxyxyxxyxyxyy" in the text, * "x[xy]*x" will match through to the last x (i.e., "xxyxyyyxyxyxxyxyxyy", * but "x[xy]*?x" will only match the first two xes ("xxyxyyyxyxyxxyxyxyy").
[]Specifies a group of alternative characters.  A [] expression will * match any single character that is specified in the [] expression.  For more on the * syntax of [] expressions, see below.
/Specifies where the break position should go if text matches this * expression.  (e.g., "[a-z]*/[:Zs:]*1" will match if the iterator sees a run * of letters, followed by a run of whitespace, followed by a digit, but the break position * will actually go before the whitespace).  Expressions that don't contain / put the * break position at the end of the matching text.
\Escape character.  The \ itself is ignored, but causes the next * character to be treated as literal character.  This has no effect for many * characters, but for the characters listed above, this deprives them of their special * meaning.  (There are no special escape sequences for Unicode characters, or tabs and * newlines; these are all handled by a higher-level protocol.  In a Java string, * "\n" will be converted to a literal newline character by the time the * regular-expression parser sees it.  Of course, this means that \ sequences that are * visible to the regexp parser must be written as \\ when inside a Java string.)  All * characters in the ASCII range except for letters, digits, and control characters are * reserved characters to the parser and must be preceded by \ even if they currently don't * mean anything.
!If ! appears at the beginning of a regular expression, it tells the regexp * parser that this expression specifies the backwards-iteration behavior of the iterator, * and not its normal iteration behavior.  This is generally only used in situations * where the automatically-generated backwards-iteration brhavior doesn't produce * satisfactory results and must be supplemented with extra client-specified rules.
(all others)All other characters are treated as literal characters, which must match * the corresponding character(s) in the text exactly.
*
* *

Within a [] expression, a number of other special characters can be used to specify * groups of characters:

* *
* * * * * * * * * * * * * * * * * * * * * *
-Specifies a range of matching characters.  For example * "[a-p]" matches all lowercase Latin letters from a to p (inclusive).  The - * sign specifies ranges of continuous Unicode numeric values, not ranges of characters in a * language's alphabetical order: "[a-z]" doesn't include capital letters, nor does * it include accented letters such as a-umlaut.
::A pair of colons containing a one- or two-letter code matches all * characters in the corresponding Unicode category.  The two-letter codes are the same * as the two-letter codes in the Unicode database (for example, "[:Sc::Sm:]" * matches all currency symbols and all math symbols).  Specifying a one-letter code is * the same as specifying all two-letter codes that begin with that letter (for example, * "[:L:]" matches all letters, and is equivalent to * "[:Lu::Ll::Lo::Lm::Lt:]").  Anything other than a valid two-letter Unicode * category code or a single letter that begins a Unicode category code is illegal within * colons.
[][] expressions can nest.  This has no effect, except when used in * conjunction with the ^ token.
^Excludes the character (or the characters in the [] expression) following * it from the group of characters.  For example, "[a-z^p]" matches all Latin * lowercase letters except p.  "[:L:^[\u4e00-\u9fff]]" matches all letters * except the Han ideographs.
(all others)All other characters are treated as literal characters.  (For * example, "[aeiou]" specifies just the letters a, e, i, o, and u.)
*
* *

For a more complete explanation, see http://www.ibm.com/java/education/boundaries/boundaries.html. *   For examples, see the resource data (which is annotated).

* * @author Richard Gillam */ class U_I18N_API RuleBasedBreakIterator : public BreakIterator { public: /** * A token used as a character-category value to identify ignore characters */ static int8_t IGNORE; private: /** * The state number of the starting state */ static int16_t START_STATE; /** * The state-transition value indicating "stop" */ static int16_t STOP_STATE; protected: /** * The character iterator through which this BreakIterator accesses the text */ CharacterIterator* text; /** * The data tables this iterator uses to determine the break positions */ RuleBasedBreakIteratorTables* tables; private: /** * Class ID */ static char fgClassID; public: //======================================================================= // constructors //======================================================================= // This constructor uses the udata interface to create a BreakIterator whose // internal tables live in a memory-mapped file. "image" is a pointer to the // beginning of that file. RuleBasedBreakIterator(const void* image); /** * Copy constructor. Will produce a collator with the same behavior, * and which iterates over the same text, as the one passed in. */ RuleBasedBreakIterator(const RuleBasedBreakIterator& that); //======================================================================= // boilerplate //======================================================================= /** * Destructor */ virtual ~RuleBasedBreakIterator(); /** * Assignment operator. Sets this iterator to have the same behavior, * and iterate over the same text, as the one passed in. */ RuleBasedBreakIterator& operator=(const RuleBasedBreakIterator& that); /** * Equality operator. Returns TRUE if both BreakIterators are of the * same class, have the same behavior, and iterate over the same text. */ virtual bool_t operator==(const BreakIterator& that) const; /** * Not-equal operator. If operator== returns TRUE, this returns FALSE, * and vice versa. */ bool_t operator!=(const BreakIterator& that) const; /** * Returns a newly-constructed RuleBasedBreakIterator with the same * behavior, and iterating over the same text, as this one. */ virtual BreakIterator* clone(void) const; /** * Compute a hash code for this BreakIterator * @return A hash code */ virtual int32_t hashCode(void) const; /** * Returns the description used to create this iterator */ virtual const UnicodeString& getRules(void) const; //======================================================================= // BreakIterator overrides //======================================================================= /** * Return a CharacterIterator over the text being analyzed. This version * of this method returns the actual CharacterIterator we're using internally. * Changing the state of this iterator can have undefined consequences. If * you need to change it, clone it first. * @return An iterator over the text being analyzed. */ virtual const CharacterIterator& getText(void) const; /** * Returns a newly-created CharacterIterator that the caller is to take * ownership of. * THIS FUNCTION SHOULD NOT BE HERE. IT'S HERE BECAUSE BreakIterator DEFINES * IT AS PURE VIRTUAL, FORCING RBBI TO IMPLEMENT IT. IT SHOULD BE REMOVED * FROM *BOTH* CLASSES. */ virtual CharacterIterator* createText(void) const; /** * Set the iterator to analyze a new piece of text. This function resets * the current iteration position to the beginning of the text. * @param newText An iterator over the text to analyze. The BreakIterator * takes ownership of the character iterator. The caller MUST NOT delete it! */ virtual void adoptText(CharacterIterator* newText); /** * Set the iterator to analyze a new piece of text. This function resets * the current iteration position to the beginning of the text. * @param newText The text to analyze. */ virtual void setText(const UnicodeString& newText); /** * Set the iterator to analyze a new piece of text. This function resets * the current iteration position to the beginning of the text. * @param newText The text to analyze. * THIS FUNCTION SHOULD NOT BE HERE. IT'S HERE BECAUSE BreakIterator DEFINES * IT AS PURE VIRTUAL, FORCING RBBI TO IMPLEMENT IT. IT SHOULD BE REMOVED * FROM *BOTH* CLASSES. */ virtual void setText(const UnicodeString* newText); /** * Sets the current iteration position to the beginning of the text. * (i.e., the CharacterIterator's starting offset). * @return The offset of the beginning of the text. */ virtual int32_t first(void); /** * Sets the current iteration position to the end of the text. * (i.e., the CharacterIterator's ending offset). * @return The text's past-the-end offset. */ virtual int32_t last(void); /** * Advances the iterator either forward or backward the specified number of steps. * Negative values move backward, and positive values move forward. This is * equivalent to repeatedly calling next() or previous(). * @param n The number of steps to move. The sign indicates the direction * (negative is backwards, and positive is forwards). * @return The character offset of the boundary position n boundaries away from * the current one. */ virtual int32_t next(int32_t n); /** * Advances the iterator to the next boundary position. * @return The position of the first boundary after this one. */ virtual int32_t next(void); /** * Advances the iterator backwards, to the last boundary preceding this one. * @return The position of the last boundary position preceding this one. */ virtual int32_t previous(void); /** * Sets the iterator to refer to the first boundary position following * the specified position. * @offset The position from which to begin searching for a break position. * @return The position of the first break after the current position. */ virtual int32_t following(int32_t offset); /** * Sets the iterator to refer to the last boundary position before the * specified position. * @offset The position to begin searching for a break from. * @return The position of the last boundary before the starting position. */ virtual int32_t preceding(int32_t offset); /** * Returns true if the specfied position is a boundary position. As a side * effect, leaves the iterator pointing to the first boundary position at * or after "offset". * @param offset the offset to check. * @return True if "offset" is a boundary position. */ virtual bool_t isBoundary(int32_t offset); /** * Returns the current iteration position. * @return The current iteration position. */ virtual int32_t current(void) const; /** * Returns a unique class ID POLYMORPHICALLY. Pure virtual override. * This method is to implement a simple version of RTTI, since not all * C++ compilers support genuine RTTI. Polymorphic operator==() and * clone() methods call this method. * * @return The class ID for this object. All objects of a * given class have the same class ID. Objects of * other classes have different class IDs. */ inline virtual UClassID getDynamicClassID(void) const; /** * Returns the class ID for this class. This is useful only for * comparing to a return value from getDynamicClassID(). For example: * * Base* polymorphic_pointer = createPolymorphicObject(); * if (polymorphic_pointer->getDynamicClassID() == * Derived::getStaticClassID()) ... * * @return The class ID for all objects of this class. */ inline static UClassID getStaticClassID(void); protected: //======================================================================= // implementation //======================================================================= /** * This method is the actual implementation of the next() method. All iteration * vectors through here. This method initializes the state machine to state 1 * and advances through the text character by character until we reach the end * of the text or the state machine transitions to state 0. We update our return * value every time the state machine passes through a possible end state. */ virtual int32_t handleNext(void); /** * This method backs the iterator back up to a "safe position" in the text. * This is a position that we know, without any context, must be a break position. * The various calling methods then iterate forward from this safe position to * the appropriate position to return. (For more information, see the description * of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.) */ virtual int32_t handlePrevious(void); /** * Dumps caches and performs other actions associated with a complete change * in text or iteration position. This function is a no-op in RuleBasedBreakIterator, * but subclasses can and do override it. */ virtual void reset(void); private: /** * Constructs a RuleBasedBreakIterator that uses the already-created * tables object that is passed in as a parameter. */ RuleBasedBreakIterator(RuleBasedBreakIteratorTables* tables); friend class BreakIterator; }; inline bool_t RuleBasedBreakIterator::operator!=(const BreakIterator& that) const { return !operator==(that); } inline UClassID RuleBasedBreakIterator::getDynamicClassID(void) const { return RuleBasedBreakIterator::getStaticClassID(); } inline UClassID RuleBasedBreakIterator::getStaticClassID(void) { return (UClassID)(&fgClassID); } #endif