/* ********************************************************************** * Copyright (C) 1999, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 11/17/99 aliu Creation. ********************************************************************** */ #include "unicode/rbt.h" #include "rbt_pars.h" #include "rbt_data.h" #include "rbt_rule.h" #include "unicode/rep.h" void RuleBasedTransliterator::_construct(const UnicodeString& rules, UTransDirection direction, UErrorCode& status, UParseError* parseError) { data = 0; isDataOwned = TRUE; if (U_SUCCESS(status)) { data = TransliterationRuleParser::parse(rules, direction, parseError); if (data == 0) { status = U_ILLEGAL_ARGUMENT_ERROR; } else { setMaximumContextLength(data->ruleSet.getMaximumContextLength()); } } } RuleBasedTransliterator::RuleBasedTransliterator(const UnicodeString& ID, const TransliterationRuleData* theData, UnicodeFilter* adoptedFilter) : Transliterator(ID, adoptedFilter), data((TransliterationRuleData*)theData), // cast away const isDataOwned(FALSE) { setMaximumContextLength(data->ruleSet.getMaximumContextLength()); } /** * Copy constructor. Since the data object is immutable, we can share * it with other objects -- no need to clone it. */ RuleBasedTransliterator::RuleBasedTransliterator( const RuleBasedTransliterator& other) : Transliterator(other), data(other.data), isDataOwned(other.isDataOwned) { // Only do a deep copy if this is non-owned data, that is, // data that will be later deleted. System transliterators // contain owned data. if (isDataOwned) { data = new TransliterationRuleData(*other.data); } } /** * Destructor. We do NOT own the data object, so we do not delete it. */ RuleBasedTransliterator::~RuleBasedTransliterator() { if (isDataOwned) { delete data; } } Transliterator* // Covariant return NOT ALLOWED (for portability) RuleBasedTransliterator::clone(void) const { return new RuleBasedTransliterator(*this); } /** * Implements {@link Transliterator#handleTransliterate}. */ void RuleBasedTransliterator::handleTransliterate(Replaceable& text, UTransPosition& index, UBool isIncremental) const { /* We keep start and limit fixed the entire time, * relative to the text -- limit may move numerically if text is * inserted or removed. The cursor moves from start to limit, with * replacements happening under it. * * Example: rules 1. ab>x|y * 2. yc>z * * |eabcd start - no match, advance cursor * e|abcd match rule 1 - change text & adjust cursor * ex|ycd match rule 2 - change text & adjust cursor * exz|d no match, advance cursor * exzd| done */ /* A rule like * a>b|a * creates an infinite loop. To prevent that, we put an arbitrary * limit on the number of iterations that we take, one that is * high enough that any reasonable rules are ok, but low enough to * prevent a server from hanging. The limit is 16 times the * number of characters n, unless n is so large that 16n exceeds a * uint32_t. */ uint32_t loopCount = 0; uint32_t loopLimit = index.limit - index.start; if (loopLimit >= 0x10000000) { loopLimit = 0xFFFFFFFF; } else { loopLimit <<= 4; } UBool isPartial = FALSE; while (index.start < index.limit && loopCount <= loopLimit) { TransliterationRule* r = isIncremental ? data->ruleSet.findIncrementalMatch(text, index, *data, isPartial, getFilter()) : data->ruleSet.findMatch(text, index, *data, getFilter()); /* If we match a rule then apply it by replacing the key * with the rule output and repositioning the cursor * appropriately. If we get a partial match, then we * can't do anything without more text; return with the * cursor at the current position. If we get null, then * there is no match at this position, and we can advance * the cursor. */ if (r == 0) { if (isPartial) { // always FALSE unless isIncremental break; } else { ++index.start; } } else { // Delegate replacement to TransliterationRule object int32_t lenDelta = r->replace(text, index.start, *data); index.limit += lenDelta; index.contextLimit += lenDelta; index.start += r->getCursorPos(); ++loopCount; } } }