/* * @(#)LEFontInstance.h 1.3 00/03/15 * * (C) Copyright IBM Corp. 1998, 1999, 2000, 2001, 2002 - All Rights Reserved * */ #ifndef __LEFONTINSTANCE_H #define __LEFONTINSTANCE_H #include "LETypes.h" U_NAMESPACE_BEGIN /** * Instances of this class are used by LEFontInstance::mapCharsToGlyphs and * LEFontInstance::mapCharToGlyph to adjust character codes before the character * to glyph mapping process. Examples of this are filtering out control charcters * and character mirroring - replacing a character which has both a left and a right * hand form with the opposite form. * * @draft ICU 2.2 */ class LECharMapper /* not : public UObject because this is an interface/mixin class */ { public: /** * Destructor. * @draft ICU 2.4 */ virtual inline ~LECharMapper() {}; /** * This method does the adjustments. * * @param ch - the input charcter * * @return the adjusted character * * @draft ICU 2.2 */ virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0; }; /** * This is a pure virtual base class that servers as the interface between a LayoutEngine * and the platform font environment. It allows a LayoutEngine to access font tables, do * character to glyph mapping, and obtain metrics information without knowing any platform * specific details. There are also a few utility methods for converting between points, * pixels and funits. (font design units) * * Each instance of an LEFontInstance represents a renerable instance of a font. (i.e. a * single font at a particular point size, with a particular transform) * * @draft ICU 2.2 */ class U_LAYOUT_API LEFontInstance /* not : public UObject because this is an interface/mixin class */ { public: /** * This virtual destructor is here so that the subclass * destructors can be invoked through the base class. * * @draft ICU 2.2 */ virtual inline ~LEFontInstance() {}; /** * This method is provided so that clients can tell if * a given LEFontInstance is an instance of a composite * font. * * @return true if the instance represents a composite font, false otherwise. * * @draft ICU 2.6 */ virtual le_bool isComposite() const; /** * Get a sub-font for a run of text from a composite font. This method examines the * given text, finding a run of text which can all be rendered * using the same sub-font. Subclassers should try to keep all the text in a single * sub-font if they can. * * @param chars - the array of unicode characters * @param offset - a pointer to the starting offset in the text. This will be * set to the limit offset of the run on exit. * @param count - the number of characters in the array. Can be used as a hint for selecting a sub-font. * @param script - the script of the characters. * * @return an LEFontInstance for the sub font which can render the characters. * * @draft ICU 2.6 */ virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 count, le_int32 script) const; // // Font file access // /** * This method reads a table from the font. * * @param tableTag - the four byte table tag * * @return the address of the table in memory * * @draft ICU 2.2 */ virtual const void *getFontTable(LETag tableTag) const = 0; /** * This method is used to determine if the font can * render the given character. This can usually be done * by looking the character up in the font's character * to glyph mapping. * * @param ch - the character to be tested * * @return true if the font can render ch. * * @draft ICU 2.6 */ virtual le_bool canDisplay(LEUnicode32 ch) const; /** * This method returns the number of design units in * the font's EM square. * * @return the number of design units pre EM. * * @draft ICU 2.2 */ virtual le_int32 getUnitsPerEM() const = 0; /** * This method maps an array of character codes to an array of glyph * indices, using the font's character to glyph map. * * @param chars - the character array * @param offset - the index of the first charcter * @param count - the number of charcters * @param reverse - if true, store the glyph indices in reverse order. * @param mapper - the character mapper. * @param glyphs - the output glyph array * * @see LECharMapper * * @draft ICU 2.6 */ virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, LEGlyphID glyphs[]) const; /** * This method maps a single character to a glyph index, using the * font's charcter to glyph map. The default implementation of this * method calls the mapper, and then calls mapCharToGlyph(mappedCh). * * @param ch - the character * @param mapper - the character mapper * * @return the glyph index * * @draft ICU 2.6 */ virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const; /** * This method maps a single character to a glyph index, using the * font's charcter to glyph map. * * @param ch - the character * * @return the glyph index * * @see LECharMapper * * @draft ICU 2.6 */ virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0; /** * This method gets a name from the font. (e.g. the family name) The encoding * of the name is specified by the platform, the script, and the language. * * @param platformID - the platform id * @param scriptID - the script id * @param langaugeID - the language id * @param name - the destination character array (can be null) * * @return the number of characters in the name * * @draft ICU 2.6 */ virtual le_int32 getName(le_uint16 platformID, le_uint16 scriptID, le_uint16 languageID, le_uint16 nameID, LEUnicode *name) const; // // Metrics // /** * This method gets the X and Y advance of a particular glyph, in pixels. * * @param glyph - the glyph index * @param advance - the X and Y pixel values will be stored here * * @draft ICU 2.2 */ virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0; /** * This method gets the hinted X and Y pixel coordinates of a particular * point in the outline of the given glyph. * * @param glyph - the glyph index * @param pointNumber - the number of the point * @param point - the point's X and Y pixel values will be stored here * * @return true if the point coordinates could be stored. * * @draft ICU 2.2 */ virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0; /** * This method returns the width of the font's EM square * in pixels. * * @return the pixel width of the EM square * * @draft ICU 2.2 */ virtual float getXPixelsPerEm() const = 0; /** * This method returns the height of the font's EM square * in pixels. * * @return the pixel height of the EM square * * @draft ICU 2.2 */ virtual float getYPixelsPerEm() const = 0; /** * This method converts font design units in the * X direction to points. * * @param xUnits - design units in the X direction * * @return points in the X direction * * @draft ICU 2.6 */ virtual float xUnitsToPoints(float xUnits) const; /** * This method converts font design units in the * Y direction to points. * * @param yUnits - design units in the Y direction * * @return points in the Y direction * * @draft ICU 2.6 */ virtual float yUnitsToPoints(float yUnits) const; /** * This method converts font design units to points. * * @param units - X and Y design units * @param points - set to X and Y points * * @draft ICU 2.6 */ virtual void unitsToPoints(LEPoint &units, LEPoint &points) const; /** * This method converts pixels in the * X direction to font design units. * * @param xPixels - pixels in the X direction * * @return font design units in the X direction * * @draft ICU 2.6 */ virtual float xPixelsToUnits(float xPixels) const; /** * This method converts pixels in the * Y direction to font design units. * * @param yPixels - pixels in the Y direction * * @return font design units in the Y direction * * @draft ICU 2.6 */ virtual float yPixelsToUnits(float yPixels) const; /** * This method converts pixels to font design units. * * @param pixels - X and Y pixel * @param units - set to X and Y font design units * * @draft ICU 2.6 */ virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const; /** * Get the X scale factor from the font's transform. The default * implementation of transformFunits() will call this method. * * @return the X scale factor. * * * @see transformFunits * * @draft ICU 2.6 */ virtual float getScaleFactorX() const = 0; /** * Get the Y scale factor from the font's transform. The default * implementation of transformFunits() will call this method. * * @return the Yscale factor. * * @see transformFunits * * @draft ICU 2.6 */ virtual float getScaleFactorY() const = 0; /** * This method transforms an X, Y point in font design units to a * pixel coordinate, applying the font's transform. The default * implementation of this method calls getScaleFactorX() * and getScaleFactorY(). * * @param xFunits - the X coordinate in font design units * @param yFunits - the Y coordinate in font design units * @param pixels - the tranformed co-ordinate in pixels * * @see getScaleFactorX * @see getScaleFactorY * * @draft ICU 2.6 */ virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const; /** * This is a convenience method used to convert * values in a 16.16 fixed point format to floating point. * * @param fixed - the fixed point value * * @return the floating point value * * @draft ICU 2.2 */ static float fixedToFloat(le_int32 fixed); /** * This is a convenience method used to convert * floating point values to 16.16 fixed point format. * * @param theFloat - the floating point value * * @return the fixed point value * * @draft ICU 2.2 */ static le_int32 floatToFixed(float theFloat); // // These methods won't ever be called by the LayoutEngine, // but are useful for cleints of LEFontInstance who // need to render text. // /** * Get the font's ascent. * * @return the font's ascent, in points. * * @draft ICU 2.6 */ virtual le_int32 getAscent() const = 0; /** * Get the font's descent. * * @return the font's descent, in points. * * @draft ICU 2.6 */ virtual le_int32 getDescent() const = 0; /** * Get the font's leading. * * @return the font's leading, in points. * * @draft ICU 2.6 */ virtual le_int32 getLeading() const = 0; /** * Get the line height required to display text in * this font. The value returned is just the sum of * the ascent, descent, and leading. * * @return the line height, in points * * @draft ICU 2.6 */ virtual le_int32 getLineHeight() const; }; inline le_bool LEFontInstance::isComposite() const { return false; } inline const LEFontInstance *LEFontInstance::getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 count, le_int32 script) const { *offset += count; return this; } inline le_bool LEFontInstance::canDisplay(LEUnicode32 ch) const { return mapCharToGlyph(ch) != 0; } inline le_int32 LEFontInstance::getName(le_uint16 platformID, le_uint16 scriptID, le_uint16 languageID, le_uint16 nameID, LEUnicode *name) const { if (name != NULL) { *name = 0; } return 0; } inline float LEFontInstance::xUnitsToPoints(float xUnits) const { return (xUnits * getXPixelsPerEm()) / (float) getUnitsPerEM(); } inline float LEFontInstance::yUnitsToPoints(float yUnits) const { return (yUnits * getYPixelsPerEm()) / (float) getUnitsPerEM(); } inline void LEFontInstance::unitsToPoints(LEPoint &units, LEPoint &points) const { points.fX = xUnitsToPoints(units.fX); points.fY = yUnitsToPoints(units.fY); } inline float LEFontInstance::xPixelsToUnits(float xPixels) const { return (xPixels * getUnitsPerEM()) / (float) getXPixelsPerEm(); } inline float LEFontInstance::yPixelsToUnits(float yPixels) const { return (yPixels * getUnitsPerEM()) / (float) getYPixelsPerEm(); } inline void LEFontInstance::pixelsToUnits(LEPoint &pixels, LEPoint &units) const { units.fX = xPixelsToUnits(pixels.fX); units.fY = yPixelsToUnits(pixels.fY); } inline void LEFontInstance::transformFunits(float xFunits, float yFunits, LEPoint &pixels) const { pixels.fX = xUnitsToPoints(xFunits) * getScaleFactorX(); pixels.fY = yUnitsToPoints(yFunits) * getScaleFactorY(); } inline float LEFontInstance::fixedToFloat(le_int32 fixed) { return (float) (fixed / 65536.0); } inline le_int32 LEFontInstance::floatToFixed(float theFloat) { return (le_int32) (theFloat * 65536.0); } inline le_int32 LEFontInstance::getLineHeight() const { return getAscent() + getDescent() + getLeading(); } U_NAMESPACE_END #endif