/* ***************************************************************************************** * * * COPYRIGHT: * * (C) Copyright Taligent, Inc., 1996 * * (C) Copyright International Business Machines Corporation, 1996-1998 * * Licensed Material - Program-Property of IBM - All Rights Reserved. * * US Government Users Restricted Rights - Use, duplication, or disclosure * * restricted by GSA ADP Schedule Contract with IBM Corp. * * * ***************************************************************************************** */ //============================================================================= // // File coll.cpp // // // // Created by: Helena Shih // // Modification History: // // Date Name Description // 2/5/97 aliu Modified createDefault to load collation data from // binary files when possible. Added related methods // createCollationFromFile, chopLocale, createPathName. // 2/11/97 aliu Added methods addToCache, findInCache, which implement // a Collation cache. Modified createDefault to look in // cache first, and also to store newly created Collation // objects in the cache. Modified to not use gLocPath. // 2/12/97 aliu Modified to create objects from RuleBasedCollator cache. // Moved cache out of Collation class. // 2/13/97 aliu Moved several methods out of this class and into // RuleBasedCollator, with modifications. Modified // createDefault() to call new RuleBasedCollator(Locale&) // constructor. General clean up and documentation. // 2/20/97 helena Added clone, operator==, operator!=, operator=, and copy // constructor. // 05/06/97 helena Added memory allocation error detection. // 05/08/97 helena Added createInstance(). // 6/20/97 helena Java class name change. // 04/23/99 stephen Removed EDecompositionMode, merged with // Normalizer::EMode //============================================================================= #include "colcache.h" #include "coll.h" #include "tblcoll.h" #include "sortkey.h" #include "resbund.h" #include "mutex.h" #include "normlzr.h" //----------------------------------------------------------------------------- Collator::Collator() : strength(Collator::TERTIARY), decmp(Normalizer::DECOMP) { } Collator::Collator(ECollationStrength collationStrength, Normalizer::EMode decompositionMode) : strength(collationStrength), decmp(decompositionMode) { } Collator::~Collator() { } Collator::Collator(const Collator& other) : strength(other.strength), decmp(other.decmp) { } const Collator& Collator::operator=(const Collator& other) { if (this != &other) { strength = other.strength; decmp = other.decmp; } return *this; } Collator* Collator::createInstance(UErrorCode& success) { if (U_FAILURE(success)) return 0; return createInstance(Locale::getDefault(), success); } Collator* Collator::createInstance(const Locale& desiredLocale, UErrorCode& status) { if (U_FAILURE(status)) return 0; /** * A bit of explanation is required here. Although in the current implementation * Collator::createInstance() is just turning around and calling RuleBasedCollator(Locale&), * this will not necessarily always be the case. For example, suppose we modify * this code to handle a non-table-based Collator, such as that for Thai. In this * case, createInstance() will have to be modified to somehow determine this fact * (perhaps a field in the resource bundle). Then it can construct the non-table-based * Collator in some other way, when it sees that it needs to. * * The specific caution is this: RuleBasedCollator(Locale&) will ALWAYS return a * valid collation object, if the system if functioning properly. The reason * is that it will fall back, use the default locale, and even use the built-in * default collation rules. THEREFORE, createInstance() should in general ONLY CALL * RuleBasedCollator(Locale&) IF IT KNOWS IN ADVANCE that the given locale's collation * is properly implemented as a RuleBasedCollator. * * Currently, we don't do this...we always return a RuleBasedCollator, whether it * is strictly correct to do so or not, without checking, because we currently * have no way of checking. */ RuleBasedCollator* collation = new RuleBasedCollator(desiredLocale, status); if (U_FAILURE(status)) { delete collation; collation = 0; } return collation; } bool_t Collator::equals(const UnicodeString& source, const UnicodeString& target) const { return (compare(source, target) == Collator::EQUAL); } bool_t Collator::greaterOrEqual(const UnicodeString& source, const UnicodeString& target) const { return (compare(source, target) != Collator::LESS); } bool_t Collator::greater(const UnicodeString& source, const UnicodeString& target) const { return (compare(source, target) == Collator::GREATER); } Collator::ECollationStrength Collator::getStrength() const { return strength; } void Collator::setStrength(Collator::ECollationStrength newStrength) { strength = newStrength; } Normalizer::EMode Collator::getDecomposition() const { return decmp; } void Collator::setDecomposition(Normalizer::EMode decompositionMode) { decmp = decompositionMode; } const Locale* Collator::getAvailableLocales(int32_t& count) { return Locale::getAvailableLocales(count); } UnicodeString& Collator::getDisplayName( const Locale& objectLocale, const Locale& displayLocale, UnicodeString& name) { return objectLocale.getDisplayName(displayLocale, name); } UnicodeString& Collator::getDisplayName( const Locale& objectLocale, UnicodeString& name) { return objectLocale.getDisplayName(Locale::getDefault(), name); } //eof