/* ****************************************************************************** * Copyright (C) 1997-2001, International Business Machines * Corporation and others. All Rights Reserved. ****************************************************************************** * file name: llong.h * encoding: US-ASCII * tab size: 8 (not used) * indentation:4 * * Modification history * Date Name Comments * 10/11/2001 Doug Ported from ICU4J (thanks to Mike Cowlishaw) */ #ifndef LLONG_H #define LLONG_H #include "unicode/utypes.h" /* This is set to zero because we want to increase the code coverage percentage */ #define LLONG_STRING_CONVERSION 0 U_NAMESPACE_BEGIN // machine dependent value, need to move //#define __u_IntBits 32 class llong { #ifdef RBNF_DEBUG public: #else private: #endif uint32_t lo; int32_t hi; private: // private constructor // should be private, but we can't construct the way we want using SOLARISCC // so make public in order that file statics can access this constructor public: static const double kD32; // 2^^32 as a double static const double kDMin; // -(2^^54), minimum double with full integer precision static const double kDMax; // 2^^54, maximum double with full integer precision llong(int32_t h, uint32_t l) : lo(l), hi(h) {} private: // convenience, size reduction in inline code llong& nnot() { hi = ~hi; lo = ~lo; return *this; } llong& negate() { hi = ~hi; lo = ~lo; if (!++lo) ++hi; return *this; } llong& abs() { if (hi < 0) negate(); return *this; } UBool notZero() const { return (hi | lo) != 0; } UBool isZero() const { return (hi | lo) == 0; } UBool isNegative() const { return hi < 0; } public: llong() : lo(0), hi(0) {} llong(const int32_t l) : lo((unsigned)l), hi(l < 0 ? -1 : 0) {} llong(const int16_t l) : lo((unsigned)l), hi(l < 0 ? -1 : 0) {} llong(const int8_t l) : lo((unsigned)l), hi(l < 0 ? -1 : 0) {} //#if __u_IntBits == 64 // llong(const int i) : lo(i & MASK32), hi(i >> 32) {} //#endif llong(uint16_t s) : lo(s), hi(0) {} llong(uint32_t l) : lo(l), hi(0) {} //#if __u_IntBits == 64 // llong(unsigned int i) : lo(i & MASK32), hi(i >> 32) {} //#endif llong(double d); llong(const llong& rhs) : lo(rhs.lo), hi(rhs.hi) {} // the following cause ambiguities in binary expressions, // even if we overload all methods on all args! // so you have to use global functions // operator const int32_t() const; // operator const uint32_t() const; // operator const double() const; inline int32_t asInt() const; inline uint32_t asUInt() const; inline double asDouble() const; inline llong& operator=(const llong& rhs) { lo = rhs.lo; hi = rhs.hi; return *this; } // left shift inline llong& operator<<=(int32_t shift) { shift &= 63; // like java spec if (shift < 32) { hi = (int32_t)(hi << shift | lo >> (32 - shift)); // no sign extension on lo since unsigned lo <<= shift; } else { hi = (int32_t)(lo << (shift - 32)); lo = 0; } return *this; } inline llong operator<<(int32_t shift) const { llong r(*this); r <<= shift; return r; } // right shift with sign extension inline llong& operator>>=(int32_t shift) { shift &= 63; // like java spec if (shift < 32) { lo >>= shift; lo |= (hi << (32 - shift)); hi = hi >> shift; // note sign extension } else { lo = (uint32_t)(hi >> (shift - 32)); // note sign extension hi = hi < 0 ? -1 : 0; } return *this; } inline llong operator>>(int32_t shift) const { llong r(*this); r >>= shift; return r; } // unsigned right shift inline llong ushr(int32_t shift) const; // bit operations inline llong operator&(const llong& rhs) const; inline llong operator|(const llong& rhs) const; inline llong operator^(const llong& rhs) const; inline llong operator&(const uint32_t rhs) const; inline llong operator|(const uint32_t rhs) const; inline llong operator^(const uint32_t rhs) const; llong operator~() const { return llong(~hi, ~lo); } // is this useful? // UBool operator!() const { return !(hi | lo); } inline llong& operator&=(const llong& rhs) { hi &= rhs.hi; lo &= rhs.lo; return *this; } inline llong& operator|=(const llong& rhs) { hi |= rhs.hi; lo |= rhs.lo; return *this; } inline llong& operator^=(const llong& rhs) { hi ^= rhs.hi; lo ^= rhs.lo; return *this; } inline llong& operator&=(const uint32_t rhs) { hi = 0; lo &= rhs; return *this; } inline llong& operator|=(const uint32_t rhs) { lo |= rhs; return *this; } inline llong& operator^=(const uint32_t rhs) { lo ^= rhs; return *this; } // no logical ops since we can't enforce order of evaluation, not much use anyway? // comparison inline UBool operator==(const llong& rhs) const; inline UBool operator!=(const llong& rhs) const; inline UBool operator> (const llong& rhs) const; inline UBool operator< (const llong& rhs) const; inline UBool operator>=(const llong& rhs) const; inline UBool operator<=(const llong& rhs) const; // overload comparison to native int to avoid conversion to llong for common comparisons inline UBool operator==(const int32_t rhs) const; inline UBool operator!=(const int32_t rhs) const; inline UBool operator> (const int32_t rhs) const; inline UBool operator< (const int32_t rhs) const; inline UBool operator>=(const int32_t rhs) const; inline UBool operator<=(const int32_t rhs) const; // unsigned comparison inline UBool ugt(const llong& rhs) const; inline UBool ult(const llong& rhs) const; inline UBool uge(const llong& rhs) const; inline UBool ule(const llong& rhs) const; // prefix inc/dec llong& operator++() { if (!++lo) ++hi; return *this; } llong& operator--() { if (!lo--) --hi; return *this; } // postfix inc/dec llong operator++(int) { llong r(*this); if (!++lo) ++hi; return r; } llong operator--(int) { llong r(*this); if (!lo--) --hi; return r; } // unary minus llong operator-() const { uint32_t l = ~lo + 1; return llong(l ? ~hi : ~hi + 1, l); } // addition and subtraction llong& operator-=(const llong& rhs) { hi -= rhs.hi; if (lo < rhs.lo) --hi; lo -= rhs.lo; return *this; } inline llong operator-(const llong& rhs) const { return llong(lo < rhs.lo ? hi - rhs.hi - 1 : hi - rhs.hi, lo - rhs.lo); } inline llong& operator+=(const llong& rhs) { return *this -= -rhs; } inline llong operator+(const llong& rhs) const { return *this - -rhs; } // pluttification and fizzen' llong& operator*=(const llong& rhs); inline llong operator*(const llong& rhs) const { llong r(*this); r *= rhs; return r; } llong& operator/=(const llong& rhs); inline llong operator/(const llong& rhs) const { llong r(*this); r /= rhs; return r; } llong& operator%=(const llong& rhs) { return operator-=((*this / rhs) * rhs); } inline llong operator%(const llong& rhs) const { llong r(*this); r %= rhs; return r; } // power function, positive integral powers only inline llong pow(uint32_t n) const; // absolute value llong abs() const; #if LLONG_STRING_CONVERSION // simple construction from ASCII and Unicode strings static llong atoll(const char* str, uint32_t radix = 10); static llong u_atoll(const UChar* str, uint32_t radix = 10); // output as ASCII or Unicode strings or as raw values, preceeding '-' if signed uint32_t lltoa(char* buffer, uint32_t buflen, uint32_t radix = 10, UBool raw = FALSE) const; #endif uint32_t u_lltoa(UChar* buffer, uint32_t buflen, uint32_t radix = 10, UBool raw = FALSE) const; // useful public constants - perhaps should not have class statics // static const llong getZero(); // static const llong getOne(); private: static const llong getMaxDouble(); static const llong getMinDouble(); // right shift without sign extension llong& ushr(int32_t shift) { shift &= 0x63; if (shift < 32) { lo >>= shift; lo |= (hi << (32 - shift)); hi = (int32_t)(((unsigned)hi) >> shift); } else { lo = (uint32_t)(((unsigned)hi) >> (shift - 32)); hi = 0; } return *this; } // back door for test friend void llong_test(); }; inline llong llong::operator& (const llong& rhs) const { return llong(hi & rhs.hi, lo & rhs.lo); } inline llong llong::operator| (const llong& rhs) const { return llong(hi | rhs.hi, lo | rhs.lo); } inline llong llong::operator^ (const llong& rhs) const { return llong(hi ^ rhs.hi, lo ^ rhs.lo); } inline llong llong::operator& (const uint32_t rhs) const { return llong(0, lo & rhs); } inline llong llong::operator| (const uint32_t rhs) const { return llong(hi, lo | rhs); } inline llong llong::operator^ (const uint32_t rhs) const { return llong(hi, lo ^ rhs); } inline UBool llong::operator==(const llong& rhs) const { return lo == rhs.lo && hi == rhs.hi; } inline UBool llong::operator!=(const llong& rhs) const { return lo != rhs.lo || hi != rhs.hi; } inline UBool llong::operator> (const llong& rhs) const { return hi == rhs.hi ? lo > rhs.lo : hi > rhs.hi; } inline UBool llong::operator< (const llong& rhs) const { return hi == rhs.hi ? lo < rhs.lo : hi < rhs.hi; } inline UBool llong::operator>=(const llong& rhs) const { return hi == rhs.hi ? lo >= rhs.lo : hi >= rhs.hi; } inline UBool llong::operator<=(const llong& rhs) const { return hi == rhs.hi ? lo <= rhs.lo : hi <= rhs.hi; } inline UBool llong::operator==(const int32_t rhs) const { return lo == (unsigned)rhs && hi == (rhs < 0 ? -1 : 0); } inline UBool llong::operator!=(const int32_t rhs) const { return lo != (unsigned)rhs || hi != (rhs < 0 ? -1 : 0); } inline UBool llong::operator> (const int32_t rhs) const { return rhs < 0 ? (hi == -1 ? lo > (unsigned)rhs : hi > -1) : (hi == 0 ? lo > (unsigned)rhs : hi > 0); } inline UBool llong::operator< (const int32_t rhs) const { return rhs < 0 ? (hi == -1 ? lo < (unsigned)rhs : hi < -1) : (hi == 0 ? lo < (unsigned)rhs : hi < 0); } inline UBool llong::operator>=(const int32_t rhs) const { return rhs < 0 ? (hi == -1 ? lo >= (unsigned)rhs : hi > -1) : (hi == 0 ? lo >= (unsigned)rhs : hi > 0); } inline UBool llong::operator<=(const int32_t rhs) const { return rhs < 0 ? (hi == -1 ? lo <= (unsigned)rhs : hi < -1) : (hi == 0 ? lo <= (unsigned)rhs : hi < 0); } inline UBool llong::ugt(const llong& rhs) const { return hi == rhs.hi ? lo > rhs.lo : (unsigned)hi > (unsigned)rhs.hi; } inline UBool llong::ult(const llong& rhs) const { return hi == rhs.hi ? lo < rhs.lo : (unsigned)hi < (unsigned)rhs.hi; } inline UBool llong::uge(const llong& rhs) const { return hi == rhs.hi ? lo >= rhs.lo : (unsigned)hi >= (unsigned)rhs.hi; } inline UBool llong::ule(const llong& rhs) const { return hi == rhs.hi ? lo <= rhs.lo : (unsigned)hi <= (unsigned)rhs.hi; } inline llong llong::ushr(int32_t shift) const { llong r(*this); r.ushr(shift); return r; } inline int32_t llong::asInt() const { return (int32_t)(lo | (hi < 0 ? 0x80000000 : 0)); } inline uint32_t llong::asUInt() const { return lo; } inline double llong::asDouble() const { return llong::kD32 * hi + lo; } inline llong llong::pow(uint32_t n) const { if (isZero()) { return llong(0, 0); /* zero */ } else if (n == 0) { return llong(0, 1); /* one */ } else { llong r(*this); while (--n > 0) { r *= *this; } return r; } } inline llong llong::abs() const { return isNegative() ? -(*this) : *this; } // Originally, I thought that overloading on int32 was too complex or to large to get inlined, and // since I mainly wanted to optimize comparisons to zero, I overloaded on uint32_t instead // since it has a simpler implementation. // But this means that llong(-1) != -1 (since the comparison treats the rhs as unsigned, but // the constructor does not). So I am using the signed versions after all. #if 0 inline UBool operator==(const llong& lhs, const uint32_t rhs) { return lhs.lo == rhs && lhs.hi == 0; } inline UBool operator!=(const llong& lhs, const uint32_t rhs) { return lhs.lo != rhs || lhs.hi != 0; } inline UBool operator> (const llong& lhs, const uint32_t rhs) { return lhs.hi == 0 ? lhs.lo > rhs : lhs.hi > 0; } inline UBool operator< (const llong& lhs, const uint32_t rhs) { return lhs.hi == 0 ? lhs.lo < rhs : lhs.hi < 0; } inline UBool operator>=(const llong& lhs, const uint32_t rhs) { return lhs.hi == 0 ? lhs.lo >= rhs : lhs.hi >= 0; } inline UBool operator<=(const llong& lhs, const uint32_t rhs) { return lhs.hi == 0 ? lhs.lo <= rhs : lhs.hi <= 0; } #endif U_NAMESPACE_END // LLONG_H #endif