/* ********************************************************************** * Copyright (C) 1999-2000 IBM and others. All rights reserved. ********************************************************************** * Date Name Description * 12/1/99 rtg Ported from Java * 01/13/2000 helena Added UErrorCode to ctors. ********************************************************************** */ #ifndef BRKDICT_H #define BRKDICT_H #include "ucmp8.h" #include "umemstrm.h" /** * This is the class that represents the list of known words used by * DictionaryBasedBreakIterator. The conceptual data structure used * here is a trie: there is a node hanging off the root node for every * letter that can start a word. Each of these nodes has a node hanging * off of it for every letter that can be the second letter of a word * if this node is the first letter, and so on. The trie is represented * as a two-dimensional array that can be treated as a table of state * transitions. Indexes are used to compress this array, taking * advantage of the fact that this array will always be very sparse. */ class BreakDictionary { //================================================================================= // data members //================================================================================= private: /** * Maps from characters to column numbers. The main use of this is to * avoid making room in the array for empty columns. */ CompactByteArray* columnMap; /** * The number of actual columns in the table */ int32_t numCols; /** * Columns are organized into groups of 32. This says how many * column groups. (We could calculate this, but we store the * value to avoid having to repeatedly calculate it.) */ int32_t numColGroups; /** * The actual compressed state table. Each conceptual row represents * a state, and the cells in it contain the row numbers of the states * to transition to for each possible letter. 0 is used to indicate * an illegal combination of letters (i.e., the error state). The * table is compressed by eliminating all the unpopulated (i.e., zero) * cells. Multiple conceptual rows can then be doubled up in a single * physical row by sliding them up and possibly shifting them to one * side or the other so the populated cells don't collide. Indexes * are used to identify unpopulated cells and to locate populated cells. */ int16_t* table; /** * This index maps logical row numbers to physical row numbers */ int16_t* rowIndex; /** * A bitmap is used to tell which cells in the comceptual table are * populated. This array contains all the unique bit combinations * in that bitmap. If the table is more than 32 columns wide, * successive entries in this array are used for a single row. */ int32_t* rowIndexFlags; /** * This index maps from a logical row number into the bitmap table above. * (This keeps us from storing duplicate bitmap combinations.) Since there * are a lot of rows with only one populated cell, instead of wasting space * in the bitmap table, we just store a negative number in this index for * rows with one populated cell. The absolute value of that number is * the column number of the populated cell. */ int16_t* rowIndexFlagsIndex; /** * For each logical row, this index contains a constant that is added to * the logical column number to get the physical column number */ int8_t* rowIndexShifts; //================================================================================= // deserialization //================================================================================= public: /** * Constructor. Creates the BreakDictionary by using readDictionaryFile() to * load the dictionary tables from the disk. */ BreakDictionary(char* dictionaryFilename, UErrorCode& status); /** * Destructor. */ ~BreakDictionary(); /** * Reads the dictionary file on the disk and constructs the appropriate in-memory * representation. */ void readDictionaryFile(UMemoryStream* in); //================================================================================= // access to the words //================================================================================= /** * Uses the column map to map the character to a column number, then * passes the row and column number to the other version of at() * @param row The current state * @param ch The character whose column we're interested in * @return The new state to transition to */ int16_t at(int32_t row, UChar ch) const; /** * Returns the value in the cell with the specified (logical) row and * column numbers. In DictionaryBasedBreakIterator, the row number is * a state number, the column number is an input, and the return value * is the row number of the new state to transition to. (0 is the * "error" state, and -1 is the "end of word" state in a dictionary) * @param row The row number of the current state * @param col The column number of the input character (0 means "not a * dictionary character") * @return The row number of the new state to transition to */ int16_t at(int32_t row, int32_t col) const; private: /** * Given (logical) row and column numbers, returns true if the * cell in that position is populated */ UBool cellIsPopulated(int32_t row, int32_t col) const; /** * Implementation of at() when we know the specified cell is populated. * @param row The PHYSICAL row number of the cell * @param col The PHYSICAL column number of the cell * @return The value stored in the cell */ int16_t internalAt(int32_t row, int32_t col) const; // the following methods are never meant to be called and so are not defined // (if you don't declare them, you get default implementations) BreakDictionary(const BreakDictionary& that); BreakDictionary& operator=(const BreakDictionary& that); }; #endif