/* ****************************************************************************** * Copyright (C) 1999-2001, International Business Machines Corporation and * * others. All Rights Reserved. * ****************************************************************************** * Date Name Description * 10/22/99 alan Creation. ********************************************************************** */ #include "uvector.h" #include "cmemory.h" UVector::UVector(UErrorCode &status, int32_t initialCapacity) : count(0), capacity(0), elements(0), deleter(0), comparer(0) { _init(initialCapacity, status); } UVector::UVector(UObjectDeleter d, UKeyComparator c, UErrorCode &status, int32_t initialCapacity) : count(0), capacity(0), elements(0), deleter(d), comparer(c) { _init(initialCapacity, status); } void UVector::_init(int32_t initialCapacity, UErrorCode &status) { elements = new UHashKey[initialCapacity]; if (elements == 0) { status = U_MEMORY_ALLOCATION_ERROR; } else { capacity = initialCapacity; } } UVector::~UVector() { removeAllElements(); delete[] elements; elements = 0; } void UVector::addElement(void* obj, UErrorCode &status) { if (ensureCapacity(count + 1, status)) { elements[count++].pointer = obj; } } void UVector::addElement(int32_t elem, UErrorCode &status) { if (ensureCapacity(count + 1, status)) { elements[count++].integer = elem; } } void UVector::setElementAt(void* obj, int32_t index) { if (0 <= index && index < count) { if (elements[index].pointer != 0 && deleter != 0) { (*deleter)(elements[index].pointer); } elements[index].pointer = obj; } /* else index out of range */ } void UVector::setElementAt(int32_t elem, int32_t index) { if (0 <= index && index < count) { if (elements[index].pointer != 0 && deleter != 0) { (*deleter)(elements[index].pointer); } elements[index].integer = elem; } /* else index out of range */ } void UVector::insertElementAt(void* obj, int32_t index, UErrorCode &status) { // must have 0 <= index <= count if (0 <= index && index <= count && ensureCapacity(count + 1, status)) { for (int32_t i=count; i>index; --i) { elements[i] = elements[i-1]; } elements[index].pointer = obj; ++count; } /* else index out of range */ } void* UVector::elementAt(int32_t index) const { return (0 <= index && index < count) ? elements[index].pointer : 0; } int32_t UVector::elementAti(int32_t index) const { return (0 <= index && index < count) ? elements[index].integer : 0; } void UVector::removeElementAt(int32_t index) { void* e = orphanElementAt(index); if (e != 0 && deleter != 0) { (*deleter)(e); } } UBool UVector::removeElement(void* obj) { int32_t i = indexOf(obj); if (i >= 0) { removeElementAt(i); return TRUE; } return FALSE; } void UVector::removeAllElements(void) { if (deleter != 0) { for (int32_t i=0; i= minimumCapacity) { return TRUE; } else { int32_t newCap = capacity * 2; UHashKey* newElems = new UHashKey[newCap]; if (newElems == 0) { status = U_MEMORY_ALLOCATION_ERROR; return FALSE; } uprv_memcpy(newElems, elements, sizeof(elements[0]) * count); delete[] elements; elements = newElems; capacity = newCap; return TRUE; } } UObjectDeleter UVector::setDeleter(UObjectDeleter d) { UObjectDeleter old = deleter; deleter = d; return old; } UKeyComparator UVector::setComparer(UKeyComparator d) { UKeyComparator old = comparer; comparer = d; return old; } /** * Removes the element at the given index from this vector and * transfer ownership of it to the caller. After this call, the * caller owns the result and must delete it and the vector entry * at 'index' is removed, shifting all subsequent entries back by * one index and shortening the size of the vector by one. If the * index is out of range or if there is no item at the given index * then 0 is returned and the vector is unchanged. */ void* UVector::orphanElementAt(int32_t index) { void* e = 0; if (0 <= index && index < count) { e = elements[index].pointer; for (int32_t i=index; i= 0) { result = elementAt(n); removeElementAt(n); } return result; } int32_t UStack::popi(void) { int32_t n = size() - 1; int32_t result = 0; if (n >= 0) { result = elementAti(n); removeElementAt(n); } return result; } int32_t UStack::search(void* obj) const { int32_t i = indexOf(obj); return (i >= 0) ? size() - i : i; }