/* ******************************************************************************* * * * Copyright (C) 1999, International Business Machines Corporation and others. * * All Rights Reserved. * * * ******************************************************************************* * file name: uresdata.h * encoding: US-ASCII * tab size: 8 (not used) * indentation:4 * * created on: 1999dec08 * created by: Markus W. Scherer */ #ifndef __RESDATA_H__ #define __RESDATA_H__ #include "unicode/utypes.h" #include "unicode/udata.h" /* * A Resource is a 32-bit value that has 2 bit fields: * 31..28 4-bit type, see enum below * 27..0 28-bit four-byte-offset or value according to the type */ typedef uint32_t Resource; #define RES_BOGUS 0xffffffff #define RES_GET_TYPE(res) ((res)>>28UL) #define RES_GET_OFFSET(res) ((res)&0x0fffffff) #define RES_GET_POINTER(pRoot, res) ((pRoot)+RES_GET_OFFSET(res)) /* get signed and unsigned integer values directly from the Resource handle */ #define RES_GET_INT(res) (((int32_t)((res)<<4L))>>4L) #define RES_GET_UINT(res) ((res)&0x0fffffff) /* * Resource types: * Most resources have their values stored at four-byte offsets from the start * of the resource data. These values are at least 4-aligned. * Some resource values are stored directly in the offset field of the Resource itself. * * Type Name Memory layout of values * (in parentheses: scalar, non-offset values) * * 0 Unicode String: int32_t length, UChar[length], (UChar)0, (padding) * or (empty string ("") if offset==0) * 1 Binary: int32_t length, uint8_t[length], (padding) * - this value should be 32-aligned - * 2 Table: uint16_t count, uint16_t keyStringOffsets[count], (uint16_t padding), Resource[count] * * 7 Integer: (28-bit offset is integer value) * 8 Array: int32_t count, Resource[count] * * 14 Integer Vector: int32_t length, int32_t[length] * 15 Reserved: This value denotes special purpose resources and is for internal use. */ /* * Structure for a single, memory-mapped ResourceBundle. */ typedef struct { UDataMemory *data; Resource *pRoot; Resource rootRes; } ResourceData; /* * Load a resource bundle file. * The ResourceData structure must be allocated externally. */ U_CFUNC UBool res_load(ResourceData *pResData, const char *path, const char *name, UErrorCode *errorCode); /* * Release a resource bundle file. * This does not release the ResourceData structure itself. */ U_CFUNC void res_unload(ResourceData *pResData); /* * Return a pointer to a zero-terminated, const UChar* string * and set its length in *pLength. * Returns NULL if not found. */ U_CFUNC const UChar * res_getString(const ResourceData *pResData, const Resource res, int32_t *pLength); U_CFUNC const uint8_t * res_getBinary(const ResourceData *pResData, const Resource res, int32_t *pLength); U_CFUNC Resource res_getResource(const ResourceData *pResData, const char *key); U_CFUNC int32_t res_countArrayItems(const ResourceData *pResData, const Resource res); U_CFUNC void res_getNextStringTableItem(const ResourceData *pResData, Resource table, const UChar **value, const char **key, int32_t *len, int16_t *indexS); U_CFUNC int32_t res_getTableSize(const ResourceData *pResData, Resource table); U_CFUNC Resource res_getArrayItem(const ResourceData *pResData, const Resource array, const int32_t indexS); U_CFUNC Resource res_getTableItemByIndex(const ResourceData *pResData, const Resource table, int32_t indexS, const char ** key); U_CFUNC Resource res_getTableItemByKey(const ResourceData *pResData, const Resource table, int32_t *indexS, const char* * key); #endif