/* ****************************************************************************** * * Copyright (C) 1997-2013, International Business Machines * Corporation and others. All Rights Reserved. * ****************************************************************************** */ //---------------------------------------------------------------------------- // File: mutex.h // // Lightweight C++ wrapper for umtx_ C mutex functions // // Author: Alan Liu 1/31/97 // History: // 06/04/97 helena Updated setImplementation as per feedback from 5/21 drop. // 04/07/1999 srl refocused as a thin wrapper // //---------------------------------------------------------------------------- #ifndef MUTEX_H #define MUTEX_H #include "unicode/utypes.h" #include "unicode/uobject.h" #include "umutex.h" U_NAMESPACE_BEGIN //---------------------------------------------------------------------------- // Code within that accesses shared static or global data should // should instantiate a Mutex object while doing so. You should make your own // private mutex where possible. // For example: // // UMutex myMutex; // // void Function(int arg1, int arg2) // { // static Object* foo; // Shared read-write object // Mutex mutex(&myMutex); // or no args for the global lock // foo->Method(); // // When 'mutex' goes out of scope and gets destroyed here, the lock is released // } // // Note: Do NOT use the form 'Mutex mutex();' as that merely forward-declares a function // returning a Mutex. This is a common mistake which silently slips through the // compiler!! // class U_COMMON_API Mutex : public UMemory { public: inline Mutex(UMutex *mutex = NULL); inline ~Mutex(); private: UMutex *fMutex; Mutex(const Mutex &other); // forbid copying of this class Mutex &operator=(const Mutex &other); // forbid copying of this class }; inline Mutex::Mutex(UMutex *mutex) : fMutex(mutex) { umtx_lock(fMutex); } inline Mutex::~Mutex() { umtx_unlock(fMutex); } // common code for singletons ---------------------------------------------- *** /** * Function pointer for the instantiator parameter of * SimpleSingleton::getInstance() and TriStateSingleton::getInstance(). * The function creates some object, optionally using the context parameter. * The function need not check for U_FAILURE(errorCode). */ typedef void *InstantiatorFn(const void *context, UErrorCode &errorCode); /** * Singleton struct with shared instantiation/mutexing code. * Simple: Does not remember if a previous instantiation failed. * Best used if the instantiation can really only fail with an out-of-memory error, * otherwise use a TriStateSingleton. * Best used via SimpleSingletonWrapper or similar. * Define a static SimpleSingleton instance via the STATIC_SIMPLE_SINGLETON macro. */ struct SimpleSingleton { void *fInstance; UInitOnce fInitOnce; /** * Returns the singleton instance, or NULL if it could not be created. * Calls the instantiator with the context if the instance has not been * created yet. */ void *getInstance(InstantiatorFn *instantiator, const void *context, UErrorCode &errorCode); /** * Resets the fields. The caller must have deleted the singleton instance. * Not mutexed. * Call this from a cleanup function. */ void reset() { fInstance=NULL; fInitOnce.reset(); } }; #define SIMPLE_SINGLETON_INITIALIZER {NULL, U_INITONCE_INITIALIZER} #define STATIC_SIMPLE_SINGLETON(name) static SimpleSingleton name = SIMPLE_SINGLETON_INITIALIZER /** * Handy wrapper for a SimpleSingleton. * Intended for temporary use on the stack, to make the SimpleSingleton easier to deal with. * Takes care of the duplicate deletion and type casting. */ template class SimpleSingletonWrapper { public: SimpleSingletonWrapper(SimpleSingleton &s) : singleton(s) {} void deleteInstance() { delete (T *)singleton.fInstance; singleton.reset(); } T *getInstance(InstantiatorFn *instantiator, const void *context, UErrorCode &errorCode) { T *instance=(T *)singleton.getInstance(instantiator, context, errorCode); return instance; } private: SimpleSingleton &singleton; }; /** * Singleton struct with shared instantiation/mutexing code. * Tri-state: Instantiation succeeded/failed/not attempted yet. * Best used via TriStateSingletonWrapper or similar. * Define a static TriStateSingleton instance via the STATIC_TRI_STATE_SINGLETON macro. */ struct TriStateSingleton { void *fInstance; UErrorCode fErrorCode; UInitOnce fInitOnce; /** * Returns the singleton instance, or NULL if it could not be created. * Calls the instantiator with the context if the instance has not been * created yet. * The singleton creation is only attempted once. If it fails, * the singleton will then always return NULL. */ void *getInstance(InstantiatorFn *instantiator, const void *context, UErrorCode &errorCode); /** * Resets the fields. The caller must have deleted the singleton instance. * Not mutexed. * Call this from a cleanup function. */ void reset(); }; #define STATIC_TRI_STATE_SINGLETON(name) static TriStateSingleton name={ NULL, U_ZERO_ERROR, U_INITONCE_INITIALIZER } /** * Handy wrapper for a TriStateSingleton. * Intended for temporary use on the stack, to make the TriStateSingleton easier to deal with. * Takes care of the duplicate deletion and type casting. */ template class TriStateSingletonWrapper { public: TriStateSingletonWrapper(TriStateSingleton &s) : singleton(s) {} void deleteInstance() { delete (T *)singleton.fInstance; singleton.reset(); } T *getInstance(InstantiatorFn *instantiator, const void *context, UErrorCode &errorCode) { T *instance=(T *)singleton.getInstance(instantiator, context, errorCode); return instance; } private: TriStateSingleton &singleton; }; U_NAMESPACE_END #endif //_MUTEX_ //eof