/* ********************************************************************** * Copyright (C) 1999, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 11/17/99 aliu Creation. ********************************************************************** */ #include "unicode/translit.h" #include "cmemory.h" #include "cstring.h" #include "unicode/hextouni.h" #include "unicode/locid.h" #include "unicode/msgfmt.h" #include "mutex.h" #include "rbt_data.h" #include "rbt_pars.h" #include "unicode/rep.h" #include "unicode/resbund.h" #include "hash.h" #include "unicode/unifilt.h" #include "unicode/unitohex.h" #include "unicode/nultrans.h" #include "unicode/putil.h" #include "unicode/cpdtrans.h" #include "unicode/jamohang.h" #include "unicode/hangjamo.h" #include const UChar Transliterator::ID_SEP = 0x002D; /*-*/ const UChar Transliterator::ID_DELIM = 0x003B; /*;*/ static Hashtable _cache; /** * Dictionary of known transliterators. Keys are String * names, values are one of the following: * * */ Hashtable* Transliterator::cache = &_cache; /** * The mutex controlling access to the cache. */ UMTX Transliterator::cacheMutex = NULL; /** * When set to TRUE, the cache has been initialized. Any code must * check this boolean before accessing the cache, and if the boolean * is FALSE, it must call initializeCache(). We do this form of lazy * evaluation for two reasons: (1) so we don't initialize if we don't * have to (i.e., if no one is using Transliterator, but has included * the code as part of a shared library, and (2) to avoid static * intialization problems. */ UBool Transliterator::cacheInitialized = FALSE; /** * Prefix for resource bundle key for the display name for a * transliterator. The ID is appended to this to form the key. * The resource bundle value should be a String. */ const char* Transliterator::RB_DISPLAY_NAME_PREFIX = "%Translit%%"; /** * Prefix for resource bundle key for the display name for a * transliterator SCRIPT. The ID is appended to this to form the key. * The resource bundle value should be a String. */ const char* Transliterator::RB_SCRIPT_DISPLAY_NAME_PREFIX = "%Translit%"; /** * Resource bundle key for display name pattern. * The resource bundle value should be a String forming a * MessageFormat pattern, e.g.: * "{0,choice,0#|1#{1} Transliterator|2#{1} to {2} Transliterator}". */ const char* Transliterator::RB_DISPLAY_NAME_PATTERN = "TransliteratorNamePattern"; /** * Resource bundle key for the list of RuleBasedTransliterator IDs. * The resource bundle value should be a String[] with each element * being a valid ID. The ID will be appended to RB_RULE_BASED_PREFIX * to obtain the class name in which the RB_RULE key will be sought. */ const char* Transliterator::RB_RULE_BASED_IDS = "RuleBasedTransliteratorIDs"; /** * Resource bundle key for the RuleBasedTransliterator rule. */ const char* Transliterator::RB_RULE = "Rule"; /** * Default constructor. * @param theID the string identifier for this transliterator * @param theFilter the filter. Any character for which * filter.contains() returns false will not be * altered by this transliterator. If filter is * null then no filtering is applied. */ Transliterator::Transliterator(const UnicodeString& theID, UnicodeFilter* adoptedFilter) : ID(theID), filter(adoptedFilter), maximumContextLength(0) {} /** * Destructor. */ Transliterator::~Transliterator() { delete filter; } /** * Copy constructor. */ Transliterator::Transliterator(const Transliterator& other) : ID(other.ID), filter(0), maximumContextLength(other.maximumContextLength) { if (other.filter != 0) { // We own the filter, so we must have our own copy filter = other.filter->clone(); } } /** * Assignment operator. */ Transliterator& Transliterator::operator=(const Transliterator& other) { ID = other.ID; maximumContextLength = other.maximumContextLength; // MUST go through adoptFilter in case latter is overridden adoptFilter((other.filter == 0) ? 0 : other.filter->clone()); return *this; } /** * Transliterates a segment of a string. Transliterator API. * @param text the string to be transliterated * @param start the beginning index, inclusive; 0 <= start * <= limit. * @param limit the ending index, exclusive; start <= limit * <= text.length(). * @return the new limit index */ int32_t Transliterator::transliterate(Replaceable& text, int32_t start, int32_t limit) const { UTransPosition offsets; offsets.contextStart= start; offsets.contextLimit = limit; offsets.start = start; offsets.limit = limit; handleTransliterate(text, offsets, FALSE); return offsets.limit; } /** * Transliterates an entire string in place. Convenience method. * @param text the string to be transliterated */ void Transliterator::transliterate(Replaceable& text) const { transliterate(text, 0, text.length()); } /** * Transliterates the portion of the text buffer that can be * transliterated unambiguosly after new text has been inserted, * typically as a result of a keyboard event. The new text in * insertion will be inserted into text * at index.contextLimit, advancing * index.contextLimit by insertion.length(). * Then the transliterator will try to transliterate characters of * text between index.start and * index.contextLimit. Characters before * index.start will not be changed. * *

Upon return, values in index will be updated. * index.contextStart will be advanced to the first * character that future calls to this method will read. * index.start and index.contextLimit will * be adjusted to delimit the range of text that future calls to * this method may change. * *

Typical usage of this method begins with an initial call * with index.contextStart and index.contextLimit * set to indicate the portion of text to be * transliterated, and index.start == index.contextStart. * Thereafter, index can be used without * modification in future calls, provided that all changes to * text are made via this method. * *

This method assumes that future calls may be made that will * insert new text into the buffer. As a result, it only performs * unambiguous transliterations. After the last call to this * method, there may be untransliterated text that is waiting for * more input to resolve an ambiguity. In order to perform these * pending transliterations, clients should call {@link * #finishKeyboardTransliteration} after the last call to this * method has been made. * * @param text the buffer holding transliterated and untransliterated text * @param index an array of three integers. * *

* * @param insertion text to be inserted and possibly * transliterated into the translation buffer at * index.contextLimit. If null then no text * is inserted. * @see #START * @see #LIMIT * @see #CURSOR * @see #handleTransliterate * @exception IllegalArgumentException if index * is invalid */ void Transliterator::transliterate(Replaceable& text, UTransPosition& index, const UnicodeString& insertion, UErrorCode &status) const { _transliterate(text, index, &insertion, status); } /** * Transliterates the portion of the text buffer that can be * transliterated unambiguosly after a new character has been * inserted, typically as a result of a keyboard event. This is a * convenience method; see {@link * #transliterate(Replaceable, int[], String)} for details. * @param text the buffer holding transliterated and * untransliterated text * @param index an array of three integers. See {@link * #transliterate(Replaceable, int[], String)}. * @param insertion text to be inserted and possibly * transliterated into the translation buffer at * index.contextLimit. * @see #transliterate(Replaceable, int[], String) */ void Transliterator::transliterate(Replaceable& text, UTransPosition& index, UChar insertion, UErrorCode& status) const { UnicodeString str(insertion); _transliterate(text, index, &str, status); } /** * Transliterates the portion of the text buffer that can be * transliterated unambiguosly. This is a convenience method; see * {@link #transliterate(Replaceable, int[], String)} for * details. * @param text the buffer holding transliterated and * untransliterated text * @param index an array of three integers. See {@link * #transliterate(Replaceable, int[], String)}. * @see #transliterate(Replaceable, int[], String) */ void Transliterator::transliterate(Replaceable& text, UTransPosition& index, UErrorCode& status) const { _transliterate(text, index, 0, status); } /** * Finishes any pending transliterations that were waiting for * more characters. Clients should call this method as the last * call after a sequence of one or more calls to * transliterate(). * @param text the buffer holding transliterated and * untransliterated text. * @param index the array of indices previously passed to {@link * #transliterate} */ void Transliterator::finishTransliteration(Replaceable& text, UTransPosition& index) const { int32_t limit = transliterate(text, index.start, index.limit); index.contextLimit += limit - index.limit; index.start = index.limit = limit; } /** * This internal method does keyboard transliteration. If the * 'insertion' is non-null then we append it to 'text' before * proceeding. This method calls through to the pure virtual * framework method handleTransliterate() to do the actual * work. */ void Transliterator::_transliterate(Replaceable& text, UTransPosition& index, const UnicodeString* insertion, UErrorCode &status) const { if (U_FAILURE(status)) { return; } if (index.contextStart < 0 || index.contextLimit > text.length() || index.start < index.contextStart || index.start > index.contextLimit) { status = U_ILLEGAL_ARGUMENT_ERROR; return; } int32_t originalStart = index.contextStart; if (insertion != 0) { text.handleReplaceBetween(index.limit, index.limit, *insertion); index.limit += insertion->length(); index.contextLimit += insertion->length(); } handleTransliterate(text, index, TRUE); index.contextStart = uprv_max(index.start - getMaximumContextLength(), originalStart); } /** * Method for subclasses to use to set the maximum context length. * @see #getMaximumContextLength */ void Transliterator::setMaximumContextLength(int32_t maxContextLength) { maximumContextLength = maxContextLength; } /** * Returns a programmatic identifier for this transliterator. * If this identifier is passed to getInstance(), it * will return this object, if it has been registered. * @see #registerInstance * @see #getAvailableIDs */ const UnicodeString& Transliterator::getID(void) const { return ID; } /** * Returns a name for this transliterator that is appropriate for * display to the user in the default locale. See {@link * #getDisplayName(Locale)} for details. */ UnicodeString& Transliterator::getDisplayName(const UnicodeString& ID, UnicodeString& result) { return getDisplayName(ID, Locale::getDefault(), result); } /** * Returns a name for this transliterator that is appropriate for * display to the user in the given locale. This name is taken * from the locale resource data in the standard manner of the * java.text package. * *

If no localized names exist in the system resource bundles, * a name is synthesized using a localized * MessageFormat pattern from the resource data. The * arguments to this pattern are an integer followed by one or two * strings. The integer is the number of strings, either 1 or 2. * The strings are formed by splitting the ID for this * transliterator at the first ID_SEP. If there is no ID_SEP, then the * entire ID forms the only string. * @param inLocale the Locale in which the display name should be * localized. * @see java.text.MessageFormat */ UnicodeString& Transliterator::getDisplayName(const UnicodeString& ID, const Locale& inLocale, UnicodeString& result) { UErrorCode status = U_ZERO_ERROR; ResourceBundle bundle(u_getDataDirectory(), inLocale, status); // Suspend checking status until later... // build the char* key char key[100]; uprv_strcpy(key, RB_DISPLAY_NAME_PREFIX); int32_t length=uprv_strlen(RB_DISPLAY_NAME_PREFIX); key[length + ID.extract(0, sizeof(key)-length-1, key+length, "")]=0; // Try to retrieve a UnicodeString* from the bundle. The result, // if any, should NOT be deleted. /*const UnicodeString* resString = bundle.getString(key, status);*/ UnicodeString resString = bundle.getStringEx(key, status); /*if (U_SUCCESS(status) && resString != 0) {*/ if (U_SUCCESS(status) && resString.length() != 0) { /*return result = *resString; // [sic] assign & return*/ return result = resString; // [sic] assign & return } // We have failed to get a name from the locale data. This is // typical, since most transliterators will not have localized // name data. The next step is to retrieve the MessageFormat // pattern from the locale data and to use it to synthesize the // name from the ID. status = U_ZERO_ERROR; /*resString = bundle.getString(RB_DISPLAY_NAME_PATTERN, status);*/ resString = bundle.getStringEx(RB_DISPLAY_NAME_PATTERN, status); /*if (U_SUCCESS(status) && resString != 0) {*/ if (U_SUCCESS(status) && resString.length() != 0) { /*MessageFormat msg(*resString, inLocale, status);*/ MessageFormat msg(resString, inLocale, status); // Suspend checking status until later... // We pass either 2 or 3 Formattable objects to msg. Formattable args[3]; int32_t i = ID.indexOf(ID_SEP); int32_t nargs; if (i < 0) { args[0].setLong(1); // # of args to follow args[1].setString(ID); nargs = 2; } else { UnicodeString left, right; ID.extractBetween(0, i, left); ID.extractBetween(i+1, ID.length(), right); args[0].setLong(2); // # of args to follow args[1].setString(left); args[2].setString(right); nargs = 3; } // Use display names for the scripts, if they exist UnicodeString s; for (int j=1; j<=((i<0)?1:2); ++j) { status = U_ZERO_ERROR; uprv_strcpy(key, RB_SCRIPT_DISPLAY_NAME_PREFIX); length=uprv_strlen(RB_SCRIPT_DISPLAY_NAME_PREFIX); args[j].getString(s); key[length + s.extract(0, sizeof(key)-length-1, key+length, "")]=0; /*resString = bundle.getString(key, status);*/ resString = bundle.getStringEx(key, status); if (U_SUCCESS(status)) { /*args[j] = *resString;*/ args[j] = resString; } } status = U_ZERO_ERROR; FieldPosition pos; // ignored by msg msg.format(args, nargs, result, pos, status); if (U_SUCCESS(status)) { return result; } } // We should not reach this point unless there is something // wrong with the build or the RB_DISPLAY_NAME_PATTERN has // been deleted from the root RB_LOCALE_ELEMENTS resource. result = ID; return result; } /** * Returns the filter used by this transliterator, or null * if this transliterator uses no filter. Caller musn't delete * the result! */ const UnicodeFilter* Transliterator::getFilter(void) const { return filter; } /** * Returns the filter used by this transliterator, or * NULL if this transliterator uses no filter. The * caller must eventually delete the result. After this call, * this transliterator's filter is set to NULL. */ UnicodeFilter* Transliterator::orphanFilter(void) { UnicodeFilter *result = filter; // MUST go through adoptFilter in case latter is overridden adoptFilter(0); return result; } /** * Changes the filter used by this transliterator. If the filter * is set to null then no filtering will occur. * *

Callers must take care if a transliterator is in use by * multiple threads. The filter should not be changed by one * thread while another thread may be transliterating. */ void Transliterator::adoptFilter(UnicodeFilter* filterToAdopt) { delete filter; filter = filterToAdopt; } /** * Returns this transliterator's inverse. See the class * documentation for details. This implementation simply inverts * the two entities in the ID and attempts to retrieve the * resulting transliterator. That is, if getID() * returns "A-B", then this method will return the result of * getInstance("B-A"), or null if that * call fails. * *

This method does not take filtering into account. The * returned transliterator will have no filter. * *

Subclasses with knowledge of their inverse may wish to * override this method. * * @return a transliterator that is an inverse, not necessarily * exact, of this transliterator, or null if no such * transliterator is registered. * @see #registerInstance */ Transliterator* Transliterator::createInverse(void) const { return Transliterator::createInstance(ID, UTRANS_REVERSE); } /** * Returns a Transliterator object given its ID. * The ID must be either a system transliterator ID or a ID registered * using registerInstance(). * * @param ID a valid ID, as enumerated by getAvailableIDs() * @return A Transliterator object with the given ID * @see #registerInstance * @see #getAvailableIDs * @see #getID */ Transliterator* Transliterator::createInstance(const UnicodeString& ID, UTransDirection dir, UParseError* parseError) { Transliterator* t = 0; if (ID.indexOf(ID_DELIM) >= 0) { UErrorCode status = U_ZERO_ERROR; t = new CompoundTransliterator(ID, dir, 0, status); if (U_FAILURE(status)) { delete t; t = 0; } } else { if (dir == UTRANS_REVERSE) { int32_t i = ID.indexOf(ID_SEP); if (i >= 0) { UnicodeString inverseID, right; ID.extractBetween(i+1, ID.length(), inverseID); ID.extractBetween(0, i, right); inverseID.append(ID_SEP).append(right); t = _createInstance(inverseID, parseError); } } else { t = _createInstance(ID, parseError); } } return t; } /** * Returns a transliterator object given its ID. Unlike getInstance(), * this method returns null if it cannot make use of the given ID. */ Transliterator* Transliterator::_createInstance(const UnicodeString& ID, UParseError* parseError) { UErrorCode status = U_ZERO_ERROR; if (!cacheInitialized) { initializeCache(); } Mutex lock(&cacheMutex); CacheEntry* entry = (CacheEntry*) cache->get(ID); TransliterationRuleData* data = 0; if (entry == 0) { return 0; } if (entry->entryType == CacheEntry::RBT_DATA) { data = entry->u.data; // Fall through to construct transliterator from cached Data object. } else if (entry->entryType == CacheEntry::PROTOTYPE) { return entry->u.prototype->clone(); } else { // At this point entry type must be either RULE_BASED_PLACEHOLDER // or REVERSE_RULE_BASED_PLACEHOLDER. UBool isReverse = (entry->entryType == CacheEntry::REVERSE_RULE_BASED_PLACEHOLDER); // We use the file name, taken from another resource bundle // 2-d array at static init time, as a locale language. We're // just using the locale mechanism to map through to a file // name; this in no way represents an actual locale. char *ch; ch = new char[entry->rbFile.size() + 1]; ch[entry->rbFile.extract(0, 0x7fffffff, ch, "")] = 0; Locale fakeLocale(ch); delete [] ch; ResourceBundle bundle((char *)0, fakeLocale, status); // Call RBT to parse the rules from the resource bundle UnicodeString rules = bundle.getStringEx(RB_RULE, status); // If the status indicates a failure, then we don't have any // rules -- there is probably an installation error. The list // in the root locale should correspond to all the installed // transliterators; if it lists something that's not // installed, we'll get an error from ResourceBundle. if (U_SUCCESS(status)) { data = TransliterationRuleParser::parse(rules, isReverse ? UTRANS_REVERSE : UTRANS_FORWARD, parseError); // Double check to see if someone has modified the entry // since we last looked at it. if (entry->entryType != CacheEntry::RBT_DATA) { entry->entryType = CacheEntry::RBT_DATA; entry->u.data = data; } else { // Oops! Another thread has updated this cache entry // already to point to a data object. Discard the // one we just created and use the one in the cache // instead. delete data; data = entry->u.data; } } } if (data != 0) { return new RuleBasedTransliterator(ID, data); } else { // We have a failure of some kind. Remove the ID from the // cache so we don't keep trying. NOTE: This will throw off // anyone who is, at the moment, trying to iterate over the // available IDs. That's acceptable since we should never // really get here except under installation, configuration, // or unrecoverable run time memory failures. _unregister(ID); } return 0; } /** * Registers a instance obj of a subclass of * Transliterator with the system. This object must * implement the clone() method. When * getInstance() is called with an ID string that is * equal to obj.getID(), then obj.clone() is * returned. * * @param obj an instance of subclass of * Transliterator that defines clone() * @see #getInstance * @see #unregister */ void Transliterator::registerInstance(Transliterator* adoptedPrototype, UErrorCode &status) { if (!cacheInitialized) { initializeCache(); } Mutex lock(&cacheMutex); _registerInstance(adoptedPrototype, status); } /** * This internal method registers a prototype instance in the cache. * The CALLER MUST MUTEX using cacheMutex before calling this method. */ void Transliterator::_registerInstance(Transliterator* adoptedPrototype, UErrorCode &status) { if (U_FAILURE(status)) { return; } /*int32_t hashCode = hash(adoptedPrototype->getID());*/ // This needs explaining: The string reference that getID returns // is to the ID data member of Transliterator. As long as the // Transliterator object exists, this reference is valid, and in // fact we can take its address and store it in IDS. No problem // there. The only thing we have to be sure of is that before we // remove the prototype (via unregister()), we remove the ID // entry. cacheIDs.addElement((void*) &adoptedPrototype->getID()); CacheEntry* entry = (CacheEntry*) cache->get(adoptedPrototype->getID()); if (entry == 0) { entry = new CacheEntry(); } entry->adoptPrototype(adoptedPrototype); //uhash_putKey(cache, hashCode, entry, &status); cache->put(adoptedPrototype->getID(), entry, status); } /** * Unregisters a transliterator or class. This may be either * a system transliterator or a user transliterator or class. * * @param ID the ID of the transliterator or class * @see #registerInstance */ void Transliterator::unregister(const UnicodeString& ID) { if (!cacheInitialized) { initializeCache(); } Mutex lock(&cacheMutex); _unregister(ID); } /** * Unregisters a transliterator or class. Internal method. * Prerequisites: The cache must be initialized, and the * caller must own the cacheMutex. */ void Transliterator::_unregister(const UnicodeString& ID) { cacheIDs.removeElement((void*) &ID); //int32_t hc = hash(ID); CacheEntry* entry = (CacheEntry*) cache->get(ID); if (entry != 0) { cache->remove(ID); delete entry; } } /** * Vector of registered IDs. */ UVector Transliterator::cacheIDs; /** * Return the number of IDs currently registered with the system. * To retrieve the actual IDs, call getAvailableID(i) with * i from 0 to countAvailableIDs() - 1. */ int32_t Transliterator::countAvailableIDs(void) { if (!cacheInitialized) { initializeCache(); } Mutex lock(&cacheMutex); return cacheIDs.size(); } /** * Return the index-th available ID. index must be between 0 * and countAvailableIDs() - 1, inclusive. If index is out of * range, the result of getAvailableID(0) is returned. */ const UnicodeString& Transliterator::getAvailableID(int32_t index) { if (index < 0 || index >= cacheIDs.size()) { index = 0; } if (!cacheInitialized) { initializeCache(); } Mutex lock(&cacheMutex); return *(const UnicodeString*) cacheIDs[index]; } /** * Method for subclasses to use to obtain a character in the given * string, with filtering. */ UChar Transliterator::filteredCharAt(const Replaceable& text, int32_t i) const { UChar c; const UnicodeFilter* localFilter = getFilter(); return (localFilter == 0) ? text.charAt(i) : (localFilter->contains(c = text.charAt(i)) ? c : (UChar)0xFFFE); } /** * Comparison function for UVector. Compares two UnicodeString * objects given void* pointers to them. */ UBool Transliterator::compareIDs(void* a, void* b) { const UnicodeString* aa = (const UnicodeString*) a; const UnicodeString* bb = (const UnicodeString*) b; return *aa == *bb; } void Transliterator::initializeCache(void) { // Lock first, check init boolean second Mutex lock(&cacheMutex); if (cacheInitialized) { return; } UErrorCode status = U_ZERO_ERROR; // Before looking for the resource, construct our cache. // That way if the resource is absent, we will at least // have a valid cache object. // cache = new Hashtable(status); // TODO: What if this call fails? cacheIDs.setComparer(compareIDs); /* The following code parses the index table located in * icu/data/translit/index.txt. The index is an n x 3 table * that looks like this: * * RuleBasedTransliteratorIDs { * { "Latin-Arabic", "Arabic-Latin", "larabic" } * { "KeyboardEscape-Latin1", "", "keyescl1" } * ... * } */ Locale indexLoc("translit_index"); ResourceBundle bundle((char *)0, indexLoc, status); int32_t rows, cols; const UnicodeString** ruleBasedIDs = bundle.get2dArray(RB_RULE_BASED_IDS, rows, cols, status); if (U_SUCCESS(status) && (cols == 3)) { for (int32_t i=0; i 0) { CacheEntry* entry = new CacheEntry(); entry->entryType = (col == 0) ? CacheEntry::RULE_BASED_PLACEHOLDER : CacheEntry::REVERSE_RULE_BASED_PLACEHOLDER; entry->rbFile = UnicodeString(row[2]); //uhash_putKey(cache, hash(row[col]), entry, &status); cache->put(row[col], entry, status); /* It's okay to take the address of the string * from the resource bundle under the assumption * that the RB is caching these, and that they * stay around forever. If this changes, what we * need to do is change the id vector so that it * owns its strings and create a copy here. */ /*cacheIDs.addElement((void*) &row[col]);*/ cacheIDs.addElement((void*) new UnicodeString(row[col])); } } } } // Manually add prototypes that the system knows about to the // cache. This is how new non-rule-based transliterators are // added to the system. status = U_ZERO_ERROR; // Reset status for following calls _registerInstance(new HexToUnicodeTransliterator(), status); _registerInstance(new UnicodeToHexTransliterator(), status); _registerInstance(new JamoHangulTransliterator(), status); _registerInstance(new HangulJamoTransliterator(), status); _registerInstance(new NullTransliterator(), status); cacheInitialized = TRUE; } Transliterator::CacheEntry::CacheEntry() { u.prototype = 0; entryType = NONE; } Transliterator::CacheEntry::~CacheEntry() { if (entryType == PROTOTYPE) { delete u.prototype; } } void Transliterator::CacheEntry::adoptPrototype(Transliterator* adopted) { if (entryType == PROTOTYPE) { delete u.prototype; } entryType = PROTOTYPE; u.prototype = adopted; }